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0.98u2

MAMETesters Bugs Fixed
pleiads061gre [MASH]
47pie2077gra [Mamesick]

Source Changes
Added new ‘screen’ parameter to the VIDEO_UPDATE callbacks. It is not
currently used but is a placeholder for the future. [Aaron Giles]
Replaced direct access to Machine->scrbitmap in the following drivers with
the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c,
snes.c. [Aaron Giles]
Rewrote the Z80/Z180 daisy chaining logic to work a little closer to the
hardware. Updated the Z80 CTC and PIO modules to support the new model.
Changed the CTC module to not generate interrupts if there is an outstanding
request on the same timer is currently in service; this allows Journey to
(finally) run with the correct CPU speed. [Aaron Giles]
Partial rewrite of the MCR video system. Should still work roughly the same,
just a little different under the covers. This is still very much a work in
progress. [Aaron Giles]
Fixed clipping in nemesis.c. [Fujix]
Normalized names in Konami drivers according R. Belmont’s wishes. [Mamesick]
More PowerPC updates: [Nathan Woods]
– Moved update_counters() to be executed after the DRC epilogue code
is appended; now behaves more like the non-DRC core
– Fixed some bugs in DRC exeception handling (SRR1 was not being set
up properly, and not all MSR flags were being cleared)
– Refactored DRC core to call MMU hooks
– ISI exceptions will now be thrown if the MMU hooks report an
unexecutable address in the DRC core
– Fixed a rounding error in the decrementer
– Added support for decrementer exceptions when the DEC register is
written to in both cores
– Added support for ISI/DSI exceptions with setjmp()/longjmp() in
the non-DRC core
Significant rewrite of the Legend of Kage driver: [Phil Stroffolino]
– correct/added dipswitches
– converted to use pdrawgfx; affects stage#4
– a priority effect on the title screen has been mapped – this gives the
foreground layer priority over all sprites, and screenshots now match
those from arcade flyers.
– the « virtual palette » hack has been removed; it was an optimization from
back when we used 8 bit color and hardware palettes.
Cleaned up the Soungoku Mahjong driver, fixed colors, improved sound and
fixed the hang before the match started. Also I found the output for the
coins used to play the match. It’s still missing something to enable /
disable the tilemaps. [Pierpaolo Prazzoli]
Fixed the i386->z80 communication in the Seibu SPI driver. This fixes the
flash rom update and should also fix any remaining hangs/pauses. The flash
rom update should take around 5 minutes. Now all games should have proper
sample data. [Ville Linda, David Haywood]
Some progress on the Deco 156 encryption. [David Haywood]

New games added or promoted from NOT_WORKING status
Mahjong Chuukanejyo [Luca Elia]
PK Scramble [David Haywood]

New clones added
AmeriDarts (set 2) [Aaron Giles]
Flash Point (set 2) [Aaron Giles]
Line of Fire (US) [Aaron Giles]
Street Fighter Zero (Asia 950627) [Razoola]



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