Il s’agit d’un émulateur NES pour Windows créé par Martin Freij. Cet ému dispose de plusieurs fonctions bien sympatiques comme le Game Genie, VS System, Famicom Disk System, player de son NSF, sauvegardes/Slots, patch IPS, enregistrement video/audio etc…


– Unicode support. Win98/Me users need to obtain the Unicode Layer DLL (unicows.dll) from Microsoft’s site and place it in the same directory as Nestopia. Evil hotlink.

– Palette editor (video options dialog).
– NSV movie to AVI converter.
– Several new NSP file commands.
– Clipboard text can now be pasted into the screen through the menu or F12 when the Family Basic or
Subor keyboard is in use.


– Original kailleraclient.dll replaced with Anti3D’s version.
– Localized keyboard layout names.
– Better DirectInput to Family Basic keyboard mapping.
– Default save file path is now .save instead of .cartridge for consistency as some of the new save file
types aren’t technically part of a cartridge.
– Various aestetic fixes.


– Menu->File->Sound Recorder->Rewind command is now disabled during recording.
– Workaround for the notorious VC8 iostream memory leak bug.

Emulation Core:

– VRC7 sound chip (Lagrange Point).
– Mappers 137,138,139,141,143,145,146,147,148 and 149. Info from CaH4e3.
– UNIF boards 8157 and CC-21. Info from CaH4e3.
– Family Trainer, Subor Keyboard, Doremikko Keyboard (partial) and Party Tap expansion port devices.
– Turbo File using *.tf as file extension (some games by ASCII).
– Data Recorder using *.tp as file extension (Family Basic, Mach Rider, Excitebike, others).
– Datach Joint ROM System and Barcode Battler.
– 24C01+24C02 serial EEPROM for mapper 16 and 157.
– Secondary controller pad microphone via button press.
– Sound samples for Moero!! Pro Yakyuu.
– Option for allowing up/down and left/right button presses simultaneously.
– Some game database entries.

– FME-07 sound pitch.
– Mappers 76 and 83.
– Longer delay for FDS block-start reads. Fixes Time Twist.
– Some game database entries.
– NSF player bug with some FDS songs.
– Frame IRQ disabled by default (hack) for King of Fighters 97/98 and Sonic 3D Blast 6.
– Coefficients for the color emphasis modes. Info from Quietust.

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