Un émulateur multi-consoles qui émule la Game Boy (N&B/Color), la Game Boy Advance, la nes, la Lynx, la PC Engine…

– PCE: Loading a physical CD will now print out a list of available devices.
– NES: Blip_Buffer’s highpass filtering capabilities(for DC-offset removal) are now used instead of a custom function.
– Modified the included libintl so that it will compile on Mac OS/X.
– The « trio » subdirectory should(I can’t test it) now be compiled with -mieee on Alpha architectures, fixing a compilation error.
– NES: Fixed long-standing graphical problems with some sprites in (Mike Tyson’s) Punch-Out.
– Removed « #include  » from cdromif.cpp and cdromfile.cpp, since I forgot to in 0.4.6.

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