Nouvelle release de Mame:



1. osd_pause is no longer called directly. Rather, your osd_init
function should register the osd_pause callback (if necessary) using

2. osd_die is now handled by the core; you should remove this
function from the OSD layer.

3. logerror is front-ended in the core; it calls to a new OSD
function osd_logerror which handles the OS-specific file and/or
debugger logging.

MAMETesters Bugs Fixed
memwindow0104u3red [Aaron Giles]
i9600104u2ora [Aaron Giles]
dietgo0104u2red [Aaron Giles]
st0016_0104u3red [Aaron Giles]
8751MCUgames0104u3 [Aaron Giles]
warriorb0104u2gre [Pierpaolo Prazzoli]
cheat0104u3ora [Ian Patterson]

Source Changes
Added comments support to the debugger. You can now dynamically add
comments that are visible next to the disassembly view. Comments are
saved to an XML-based .cmt file in a ‘comments’ directory by default
upon exiting. [Andrew Gardner]

Added « wb+ » disposition to osd_tool_fopen. [Nathan Woods]

Fixed cheat timer to fire at the correct rate. Also fixed
initialization order to work around dependency on the video/UI
system. [Ian Patterson]

Added save states to 3 more drivers: arkanoid.c, system1.c, and
taitosj.c, and to the SN76496 sound chip for system1. [Adam Bousley]

Fixed a couple of small memory leaks and a crash bug found by
valgrind. [Lawrence Gold]

Added save state support to the tetrisp2 driver. [Nathan Woods]

Added save state support to Cloak and Dagger, Mario Bros, Crazy
Baloon, and the SN76477 sound chip. [Adam Bousley]

Hooked up the R4650 properly in the MIPS recompiler. [R. Belmont]

More Namco System 23 progress: [R. Belmont]
– Further hardware work
– Hooked up H8/3002 MCU and sound system
– Many notes added
– Final Furlong 2 (World and Japan sets) added

Added sanity checking to the set_visible_area() call to ensure it is
not set larger than the screen bitmap. [Nathan Woods]

Added decryption of the BIOS for the Namco System 10 games using MEMN
ROM boards. [smf]

Changed the ROM banking of the Bellfruit ‘Adder’ card to the new
standard, as well as tidying up the MPU4 emulation with some new
information. [El Condor]

A bit more progress on Raiden 2 sprite decryption. [Olivier Galibert]

Added save states to Namco Classics Collection 1 & 2, Taito B System,
and fixed save states in Operation Wolf. [Adam Bousley]

Debugger changes/updates: [Aaron Giles]
– added new streaming text buffer system
– rewrote the console window to use the streaming text buffer
– added new log window (Ctrl+L) which displays live error.log output
– added disassembly view menu to control comments versus raw or
encrypted opcodes
– added disassembly menu to the main console window as well
– now detect expressions with assignment or ++/– operators as
commands, do you can just say « pc=0 » to modify registers instead
of needing to type « do pc=0 »
– fixed bug that would sometimes lock the disassembly view to the
top line

More global system cleanup: [Aaron Giles, Atari Ace]
– remapped osd_die to fatalerror, which cleans up behind itself and
returns to the osd code by returning from run_game
– removed a number of unnecessary includes from driver.h
– moved logerror into the core
– moved 68000-specific build rules to cpu.mak
– new function skip_this_frame, should be called by drivers instead
of osd_skip_this_frame
– removed includes of osdepend.h and osd_cpu.h from drivers; only the
core should include these

More initialization/reset/pause cleanup: [Aaron Giles]
– new function add_pause_callback can be called by other modules to
register a callback for whenever MAME is paused/resumed
– converted all existing pause hooks to use the new system
– new function add_reset_callback can be called by other modules to
register a callback for whenever MAME is reset
– converted all existing reset hooks to use the new system
– removed machine_reset; replaced with mame_schedule_soft_reset
– new function mame_schedule_exit to force an exit cleanly from
external events
– removed all the « trying_to_quit » crap from the Windows code
– moved save/restore system out of cpuexec.c into mame.c
– moved core game loop out of cpuexec.c into mame.c
– added hard reset support (complete tear down and re-init)

More core file shuffling: [Aaron Giles]
– split sndintrf.c into sound.c, sndintrf.c, and sndhrdw/generic.c
– added #include vidhrdw/generic.h to mamecore.h, and removed all
explicit includes elsewhere

Added save state support to the BSMT2000 sound emulator and the
dcheese driver. [Aaron Giles]

Fixed missing save state data in the dkong driver. [Aaron Giles]

Updated the 68000 disassembler to use the new interfaces.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
Fred Flintstone’s Memory Match [Aaron Giles]

New clones added
Dragon Breed (M81 pcb version) [Pierpaolo Prazzoli]

New games marked as GAME_NOT_WORKING
Crazy Fight [Pierpaolo Prazzoli]
Search for the Magical Error [David Haywood]
Final Furlong 2 [R. Belmont]
Gekitoride-Jong Space [smf]
Mr. Driller G [smf]
Kotoba no Puzzle Mojipittan [smf]
Star Trigon [smf]

A noter que la technique utilisé dans le but de remplacer les xors a apparement été abandonnée suite à une discution entre Raz et Haze (encore) sur le forum de Apparement cette méthode n’apportait rien par rapport aux xors.

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