Dernière release avant 0.105 (normalement).

0.104u7
——-

MAMETesters Bugs Fixed
———————-
upsidedown0103yel [Takahiro Nogi]
mgion0104u6yel [Takahiro Nogi]
hyouban095u2red [Takahiro Nogi]
model1.c_0104u5yel [Aaron Giles]
ohmygod0104u6red [Aaron Giles]
stv.c_0104u5red [Aaron Giles]
ad2083_0104u5red [Aaron Giles]
gauntdl0104u6red [Aaron Giles]
zwackery0104u3red [Aaron Giles]
triviaes0104u6ora [Aaron Giles]

Source Changes
————–
Added simulation of protection to the Parallel Turn driver.
[Tatsuyuki Satoh]

Added missing demo sounds DIP switch to spelunk2. [Roberto Fresca]

Fixed key input problems in many of the Nichibutsu mahjong drivers.
[Tatsuyuki Satoh]

Updated the Dragonball Z games to use the K056832 chip emulation,
fixing color offsets and priorities. [Pierpaolo Prazzoli]

Updated raw mouse support for Windows XP: [Derrick Renaud]
* Reversed the RAWMOUSE device list. RAWMOUSE reports the last
installed mouse as the first device. I now place new mice at the
end.
* Added clipping to RAWMOUSE support so the cursor does not leave
the game area in Windowed mode. Also fixed the non-RAWMOUSE
Windowed mode clipping I broke by my last changes.
* You can now see the names of the mice attached by using -verbose.
* Changed Lightgun functionality if using XP. You no longer need
to use -lightgun or -dual_lightgun. Use -mouse and multiple (2+)
« HID-compliant mouse » lightguns will be detected. Lightgun
support in Win98/Me remains unchanged. -offscreen_reload can
still be used on Win98/Me/XP. See windows.txt for further info.

Fixed indirect palettes in the System 32 driver. This fixes Sonic
graphics finally. [Anonymous]

Fixed window resizing bug when running in a window. [Wilbert Pol]

Switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC
15bit output from rgb to bgr. [smf]

Removed unnecessary #includes from a number of files. Added #includes
to files that were defining items that were declared in the header.
Better documented where items are defined in the header files from
the includes directory. [Atari Ace]

Fixed some crashes in the debugger if you tried to set breakpoints
while the game was running and there was no active CPU.
[Nathan Woods]

Fixed crash when calling fatalerror before the system was ready for
it. [Nathan Woods]

More improvements to the Sega universal sound board. Star Trek is
almost identical to the samples. Tac/Scan is not that far off,
surprisingly. [Aaron Giles]

Added new function input_port_set_changed_callback() which lets you
receive a change notification when certain bits in an input port
have changed. See sega.c for an example. [Nathan Woods, Aaron Giles]

Added new PORT_CUSTOM() macro which allows you to specify a callback
to return the value of bits in an input port. This saves you from
needing to intercept the port read and modify the bits there. See
sega.c for an example. [Aaron Giles]

Added new PORT_DIPLOCATION() macro which allows you to specify the
physical PCB location of a DIP switch and the switches that correspond
to the bits in the DIPSETTING. See sega.c for an example.
[Aaron Giles]

Updated the i8039 disassembler to the new interface. [Aaron Giles]

Moved read/write handlers for input ports, watchdog, and interrupt
enable out of the core and into machine/generic.c. Moved generic
palette hanlders out of the core and into vidhrdw/generic.c. Clarified
the names of many of the palette handlers and simplified the code.
[Aaron Giles]

Added code to the UI to sort the per-game inputs in a standard order.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
—————————————————
Crystal Gal (Japan 860512) [Tatsuyuki Satoh]
Crystal Gal 2 (Japan 860620) [Tatsuyuki Satoh]

New clones added
—————-
Circus Charlie (Selectable level set 2) [Brian Troha]
Mahjong Hana no Momoko gumi (Japan 881125) [Tatsuyuki Satoh]

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