Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color)…

– Fixed a crashing bug when loading an uncompressed file and using the automatic IPS-patching feature when mmap() is available.
– PCE, PC-FX: All SCSI CDROM commands are now logged in the debugger’s log viewer(when logging is enabled, of course).
– Added group support to the debugger’s log viewer.
– PC-FX: Renamed the type of BIOS ROM font calls in the debugger’s log viewer from « BIOS » to « ROMFONT ».
– PC-FX: BIOS filesystem syscall(for backup memory access) calls are now logged in the debugger’s log viewer.
– PC-FX: Added internal backup memory and external backup memory address spaces to the debugger’s memory editor.
-PC-FX: In the 263-line mode, line 262 is now reported as being during blanking time(as on a real PC-FX). Fixes the annoying transparency layer flickering and other weird graphical glitches in Der Langrisser FX. (source: emu-france)
– Added setting « filesys.disablesavegz », to disable gzip compression when saving save states and backup memory. (In the case of backup memory, disabling gzip compression isn’t supported for GB yet)

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