Nouvelle version de Mame.

Source Changes
--------------
Fixed colors in loverboy. [David Haywood]

Fixed buffer overflow in K054539. [BUT]

SCSP improvements: [kingshriek]
- Added logarithmic envelope table
- Set envelope level to start at 0x17f in the ATTACK state
(0x3ff-0x280) as per Neill's notes
- Changed EG_SHIFT from 8 to 16 - more precision is needed to
differentiate the longer decay envelope times
- In the DECAY1-->DECAY2 transition, changed the "<=" to "<" - Decreased the output of the effect out mixer a bit - Fixed unaligned 16-bit samples - Prevented keyoffs from killing slots when already in the release state - Envelope steps in the attack state are apparently exponential. To account for this, I change the envelope output to linear for attacks. - Change the release rate calculation to use the decay table instead of the attack one. Fixed uninitialized variable in h6280 core. [Wilbert Pol] Added meter support to the Cobra games. Cleaned up some of the steppers code. [James Wallace] Const-ified a number of data structures in the MAME system. [Atari Ace] Added PowerPC 604 processor support. Moved PowerPC opcode tables to the CPU context to allow multiple simultaneous processors with different opcode tables. [Ville Linde] dkong driver updates: [couriersud] - Added configuration switch to change palette between TKG02 (radarscp conversion) and TKG04 (dkong 2board) - Added speech support (samples) to radarsc1 - Fixed sound for drakton and strtheat - Hooked up and written 8257 dma controller All dkong and dkongjr based games now use the 8257 All epos and 2650 based games now use the 8257 - Fixed 2650 games to use dkong audio as well - only cpu replaced by addon board ... - Updated game flags and added missing rom entries - straightened memory maps - Fixed bug in dkong3b memory map - Externalized sound drivers to MACHINE_START in audio/dkong.c - DAC Filter now uses lowpass sallen key filter - Reorganized INPUT_PORTS - Added Dip-Switch locations to 8ballact - Fixed 8ballact according to conversion manual - Reorganized code Corrected a potential issue if more than one 8039/8035 is used by a driver. Also should fix a potential inconsistency between saving and loading a state. [couriersud] Added an assert to ensure that the sound clear latch value is only set at init time, since its value is not saved. [Aaron Giles] Modified src2html to sort by filename rather than assuming that the osd file finding routines would do so. [Aaron Giles] Fix memory system regression caused by recent optimization. Fixed another bug uncovered as a result in the decrypted opcode management. [Aaron Giles] More Zeus improvements. Converted over to 64-bit data and simplified the logic to work more like the hardware. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- The Block Kuzushi (JAPAN) [Guru, smf] Wrestle War (Mega-Tech) [Mame Italia] New clones added ---------------- Puzzle & Action: BoMulEul Chajara (Korea) [Guru, David Haywood] DaeJeon! SanJeon SuJeon (Korea) [Guru, David Haywood] Success Joe (World) [Corrado Tomaselli] New games marked as GAME_NOT_WORKING ------------------------------------ Stress Busters [Guru, David Haywood] Magical Zunou Power [Guru, David Haywood] Draw 80 Poker [Jim Stolis] 1 on 1 Government (JAPAN) [Guru, smf] [/CODE] [wpfilebase tag=file id=629 tpl=simple /]

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