Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color)…

– GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.

– NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don’t have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.

– GBA: Fixed a startup crashing bug on big-endian platforms.

– Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.

– GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.

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