Un émulateur de PSP basé sur PSP Player (non releasé) et utilisant le langage D (présenté par ses auteurs que le successeur du C) et qui n’émule que quelques démos pour l’instant. Il est pour le moment destiné aux développeurs puisque le programme est livré avec un débuggeur.

– Partial (and buggy) lighting support.
– Some cleanups.
– Starting gui for breakpoints and gpu (not working yet).
– Corrected callstack.
– Some fixes; more homebrew demos supported.
– Temporally skinning broken.
– Temporally shaders disabled.
– Updated binaries.
– Reduced size of the font used in dissasembler and memory viewer.
– Allowing reduce dissasembler window size; now imports won’t overlap).
– Initial support of opening files (not working fine yet).
– Threading support currently disabled (I have to fix some issues).
– mstick and reflection demos not supported yet


– Buggy skinning support.
– Implemented guLogic

– Now using shaders (opengl >= 2.0).
– Very fast clut.
– Now I will be able to emulate sprite behaviour (sprite.pbp) with vertex shaders.
– And probably hardware morphing and skining.

– cleanups
– clut support
– y-axis correction.

– more 3d support and more fpu instructions supported
– texture mapping

– Now can run a lot of integer instruction and some of the FP ones.
– Also emulates a little of the GPU with new opengl support and support more library imports.
– Fixed some bugs.
– I found mips specs so it will be more easy to implement cpu (except for allegrex-specific instructions).


– First Attempt (Buggy)

Télécharger D PSP Emulator SVN r301 (2.4 Mo)

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