Nouvelle version beta de cet excellent émulateur dont voici les nouveautés :

– uaegfx.card is now WinUAE built-in, libsicasso96/uaegfx.card is not needed anymore (and is ignored if it exists)
– resolution names in display preferences are now named « UAE:x » instead of « uaegfx:x »
– added new Picasso96 options to GUI
– 24-bit display depth Picasso96 blitter routines implemented/updated
– added all Picasso96 supported color depth modes, defaults are old standard PC modes (palette mode, R5G6B5PC and B8G8R8A8)
* only one 8-bit,15/16-bit, 24-bit and 32-bit mode supported simultaneously
* All « new » modes require color space conversion = slower.
* Not all mode color space conversions yet supported (black screen)
* Can be useful with old RTG compatible demos or games that require specific « non-pc » display color modes
– added « Display buffer » option to misc-panel (stored to registry)
– « FS » scale setting is now the default
– refresh whole screen using very optimized routine if >80% of Picasso96 screen needs refreshing (faster than partial update)
– Marvin’s Marvellous Adventure clouds/score interference fixed (It was really stupid bug, can only happen with AGA sprites)
– Skid Marks hires mode car sprite problem fixed (b10)

Télécharger WinUAE (Public Beta) [32 bits] v3.4.0 Beta 13 (3,3 Mo)

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