Nouvelle update.

MAMETesters Bugs Fixed
----------------------
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)

Source Changes
--------------
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]

discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure
that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is
the node value *after* scaling.

DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]

DISCRETE_566 - started making a more accurate simulation based on
testing of a real IC. This makes the rest of Sky Raider sounds work.
[Derrick Renaud]

Completed dump of Gun Survivor 2 cart [Guru]

Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
Polygonet Commanders now goes in-game! [Andrew Gardner]

plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]

Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS
[Harmony]

m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]

exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations

Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks

M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE

Fixed up RAM bank names to prevent crashes with memdump. Extended
explicit banks to 96. [Aaron Giles]

multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets

DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
[Derrick Renaud]

Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
present on real board. [Team Japump!!!]

Memory references can now explicitly specify logical or physical
access by prepending with an 'l' or 'p'. Logical remains the default.
Example: ppb@1000 = physical program space byte at address $1000.
ldw@2000 = logical data space word at address $2000. Changed cheat
finder to explicitly reference physical memory when writing out new
cheats. [Aaron Giles]

Added simple system for auto-detecting cheat-worthy RAM areas.
[Sandro Ronco]

Added NULL check to prevent MAME from crashing if a new input device
was connected at runtime. [David Haywood]

Expanded PROFILER_USERx to support up to 8 custom profiler areas.
[Christophe Jaillet]

Added more _NAME macros to be consistent with the standard naming
conventions. [Atari Ace]

Removed old master system code from megaplay.c, megatech.c, segae.c
and updated the drivers to use more recent implementation (from
HazeMD) [David Haywood]

Sped up mario_custom_run() discrete sound. [Derrick Renaud]

Added discrete sound to Sprint 8. [Derrick Renaud]

Removed capacitor aging code and assumed range input is gnd for all
74LS629. [couriersud]

Omplemented m:n logic for buffered task nodes in discrete sound
[couriersud]
- preparation work so that a task node output buffer may be read by
more than one following task.
- target: implementation of task groups: tasks in a task group run
parallel, task groups serial. The current main task may than just
be task (in the last task group)

Space Walk - started discrete sounds. [Derrick Renaud]

Added static qualifiers where possible throughout the code.
[Atari Ace]

Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9) - Tasks are scheduled in the order of their task group - Nodes are automatically buffered between task groups - Discrete core determines nodes which need buffering to minimize overhead (information in DISCRETE_LOG) - A discrete block list now must put each stepped node into a task if it uses tasks - Drivers not using tasks will get one task allocated automatically - Updated drivers accordingly - Some more constification Optimized tab removal in srcclean. [Atari Ace] Centralized color definitions and made some colors more specific. [Mamesick] Hooked up Polynet Warriors joystick properly. [Andrew Gardner] New games added or promoted from NOT_WORKING status --------------------------------------------------- Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg] New clones added ---------------- Total Vice (ver UAC) [Phil Bennett] Street Fighter II - The World Warrior (Quicken Pt-I, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union] Street Fighter II' - Champion Edition (Accelerator!, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union] Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran] Gals Panic 4 (Korea) [Choi Sung Ho] Mortal Kombat II (rev L3.1 (European)) [Andy Welburn] Cadash (Germany) [Volker Hann, Team Europe] Space Empire (bootleg) [Team Europe] Target Hits (ver 1.0) [Andrew Conroy] Vulcan Venture (Older) [Irongiant] Astro Blaster (German) [Volker Hann & Team Europe] Pac-Man (Galaxian hardware, set 2) [Team Europe] Zaxxon (Japan) [Team Japump!!!] New games marked as GAME_NOT_WORKING ------------------------------------ Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood] 48-in-1 MAME bootleg (ver 3.09) [Guru] 48-in-1 MAME bootleg (ver 3.02) [Guru] Seta Roulette? [Team Europe] [/CODE] [wpfilebase tag=file id=629 tpl=simple /]

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