Il s’agit de la version de développement de bsnes qui inclus un débuggueur.

– save RAM is initialized to 0xff again to work around Ken Griffey Jr Baseball issue
– libco adds assembly-optimized targets for Win64 and PPC-ELF [the latter courtesy of Kernigh]
– libco/x86 and libco/amd64 use pre-assembled blocks now, obviates need for custom compilation flags
– added a new cheat code search utility to the tools menu
– separated filters from main bsnes binary to libsnesfilter / snesfilter.dll
– added 2xSaI, Super 2xSaI and Super Eagle filters [kode54]
– added full configuration settings for NTSC and scanline filters (12+ new options)
– further optimized HQ2x filter [blargg]
– added Vsync support to the Mac OS X OpenGL driver
– added folder creation button to custom file load dialog
– fixed a few oddities with loading of « game folders » (see older news for an explanation on what this is)
– updated to blargg’s file_extractor v1.0.0
– added full support for multi-file archives (eg GoodMerge sets)
– split multi-cart loading again (BS-X, Sufami Turbo, etc) as required for multi-file support
– cleaned up handling of file placement detection for save files (.srm, .cht, etc)
– file load dialog now remembers your previous folder path across runs even without a custom games folder assigned
– windows now save their exact positioning and size across runs, they no longer forcibly center
– menus now have radio button and check box icons where appropriate
– debugger’s hex editor now has a working scrollbar widget
– added resize splitter to settings and tools windows
– worked around Qt style sheet bug where subclassed widgets were not properly applying style properties

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