Bonne année à toutes et à tous, pour bien démarrer dans cette nouvelle année, la MameTeam nous offre une nouvelle release de Mame avec les améliorations suivantes par rapport à u4:

MAMETesters Bugs Fixed
- 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch
- 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect
difficulty dipswitch (Tafoid)
- 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input
port callback functions are not triggered correctly during
INP playback. (mahlemiut)
- 03493: [Gameplay] spacedxo: The game reboots itself after title
screen (Fabio Priuli)
- 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on
multiple launches of Super Contra (Fabio Priuli)
- 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting
1943 in Service Mode (Fabio Priuli)
- 03598: [Original Reference] plotting, flipull: YM2203 speed
adjustment (Tafoid)
- 03593: [Graphics] captaven & clones: Intro text scrolls from wrong
direction (Pierpaolo Prazzoli)
- 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to
register save state entry after state registration is closed
(Aaron Giles)
- 03597: [Original Reference] outrun, outrunra, outruno, outrundx,
outrunb: Incorrect vsync speed on Outrun (Tafoid)

Source Changes
hng64 improvements: [Andrew Gardner]
- RoadsEdge & XRally polygons are now visible.
- Improved geometry chunk type 0x2e.
- Fleshed out the 'chunk type bits' a little. This will be verified
against type 0x24.
- Xrally and roadedge hng64 screens no longer run at 10fps.
- Fixed polygon lookup in driving games.

Changed behavior of -watchdog option to act like a real watchdog. It
now specifies the number of seconds after the last video update that
will cause auto-termination of MAME. Also modified it to output a
message when the watchdog triggers the exit. [Aaron Giles]

Updated windows.txt to reflect this option and the debugger_font
options which were never previously documented. [Aaron Giles]

EEPROM changes: [Aaron Giles]
- Fixed auto EEPROM region to properly handle 16-bit data.
- Changed EEPROM device to initialize EEPROM at NVRAM load time
rather than init time, giving DEVICE_INIT handlers a chance to
muck with the data first.
- Removed _NODEFAULT_ forms of EEPROM driver macros. If you need to
add default data, follow the MDRV_EEPROM_ADD() with
- Updated remaining drivers to the new EEPROM device code. Many of
them now require a default EEPROM to be loaded along with the
ROMs, rather than hard-coded data in the driver
- Exposed an address space for EEPROM devices, meaning the memory
is now visible in the debugger and can be accessed via expressions
- Updated all systems that muck directly with EEPROM memory to
use memory accessors instead on the EEPROM address space.
- Removed old EEPROM implementation

cb2001: added many new opcodes [robiza]

Split ADC1038, Konami 033906 and Konami 056230 emulation from
gticlub.c and konppc.c. Also, converted them to be devices and updated
PPC Konami games to use the new code. [Fabio Priuli]

Added a bunch of new protection handlers for Spark Man [Angelo Salese]

sub.c - Put in board XTAL and came up with some seeming better clock
speed approximations until board readings can be done. [Tafoid]

mcr.c - Sets tron3 and tron4 don't appear to have a valid working
cocktail mode video or controls (upright player2 works fine). Flagged

subs.c - Added DIP LOCATIONS. [Tafoid]

Updated qdrmfgp.c to use Konami video devices. [Fabio Priuli]

Cleaned up a bunch of things in the gladiatr.c driver [Angelo Salese]

Removed sysconfig section from game_driver struct. Made
compatible_with attribute available for MAME too (with NULL value set
in GAMEL macro). [Miodrag Milanovic]

Added preliminary device version of Konami video ICs used in PowerPC
games (001005, 001006, 001604 and 037122). [Fabio Priuli]

Converted all Taito custom I/O and video ICs to devices and updated
all drivers to use them. [Fabio Priuli]

Simplified bloodbro gfx decoding and removed unnecessary DRIVER_INIT.
Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]

Converted Namco IO chips 56xx, 58xx and 59xx to be devices and
converted gaplus.c, mappy.c and toypop.c to use the new code.
[Fabio Priuli]

Allow any device memory (not just CPU's) to be accessed via debug
expressions. Removed support in the expression engine for EEPROM-
specific accesses. [Aaron Giles]

Converted Fujitsu MB87078 Volume Controller to be a device and
updated taito_b.c to use the new code (it's the only driver
emulating this chip atm). [Fabio Priuli]

merit.c - Fixed what might be a copy/paste error in two sets
(trvwz3h, trvwz3v) where two roms had the same filename in the same
romset. [Tafoid]

Renamed tilemap -> tilemap_t, as the name 'tilemap' is too commonly
used for statics and structure members, and some compilers (esp. C++
compilers) don't allow that. [Aaron Giles]

Fix for INP recording ports that have changed notification. Also
prevents new inputs from affecting recorded inputs during playback.

Updated srcclean to remove "invisible spaces" immediately preceding
tabs. [Atari Ace]

Cleaned up braces in the code so that they are properly balanced.
[Atari Ace]

Optimized RDP implementation further with more flattened branches.

Converted a number of vector opcodes to the RSP DRC core. [Harmony]

Unrolled and optimized a number of vector opcodes in the interpreter
RSP core. [Harmony]

Extended the devtempl.h file to support device address spaces.
[Aaron Giles]

cmmb.c - Identified and marked Service Mode DIP. [Tafoid]

Converted the NMK112 to be a device and updated drivers using it
accordingly. [Fabio Priuli]

Added GAME_SUPPORTS_SAVE flag to psikyosh.c, since the conversion to
eeprom devices fixed the remaining issues with save states.
[Fabio Priuli, Aaron Giles]

Changed Caveman Ninja driver to use Partial Updates for Raster Effects
instead of buffering scanline data [David Haywood]

Changed Deco32 driver to use Partial Updates for Raster Effects
instead of buffering scanline data (but left Dragon Gun using the
buffering, because the video rendering code is far too slow with 224
partial updates for now) [David Haywood]

Commented out some harmful and suspicious looking interrupt generation
in NamcoND1 driver until it's being properly verified; fixes Game
Options menu in NCV2 test mode. [David Haywood]

adp.c improvements: [Angelo Salese]
- Fixed some minor quirks
- Improved Backgammon memory map
- Implemented RAMDAC for Fun Land Deluxe

Fixed error in codegen for drol/dror opcodes in the x86 back-end.
[Aaron Giles]

Re-implemented misaligned memory handling in the RSP DRC as before.
[Aaron Giles]

Explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit
machines to prevent overflow issues. Fixes DRC crash in mtetrisc.
[Aaron Giles]

Fixed a few DRC-ized vector load/store opcodes in the RSP core.

Hardware multiplication and division on the SNES takes 8 machine
cycles to complete. [Wilbert Pol]

Fixed x86 HLT instruction handling [Phill Harvey-Smith]

Made LA Girls and clone of Play Girls. It's clearly a bootleg
hardware clone. Title & background change, but the demo play and
block arrangement are identical. Added info from the Guru's website
about the reported manufacture company and year for LA Girls. Added a
note about Tube-it having the copyright and manufacture info removed.
[Brian Troha]

Added additional information to the dipswitches and configurations
sections in the -listxml output [Oliver Stoneberg]

Changed Green Beret sound chip to SN76489 and indicated that the
bootleg has an undumped PAL and PROMs [Kevin Eshbach]

New games added or promoted from NOT_WORKING status
Final Fight (Japan, hack) [bonky0013, JacKc, Fabio Priuli]

New clones added
Spark Man (v 2.0, set 2) [Stefan Lindberg] (Not Working)
Cherry Master I (ver.1.01) (various bootleg? sets) [David Haywood]
Block (Game Corporation bootleg, set 3) [David Haywood]
Multi Fish (030124) [MetalliC]
Shaolin's Road (bootleg) [Kevin Eshbach]

New games marked as GAME_NOT_WORKING
Cycle Mahbou [Angelo Salese, Chack'n, Team Japump, Dumping Union]
Race Drivin' Panorama [David Haywood]
Metal Maniax (prototype) [David Haywood]

Télécharger MAME(Arcade) [32 bits] v0.178 (40,4 Mo)

Télécharger MAME(Arcade) [Debug] v0.161 (19,7 Mo)

Télécharger MAME(Arcade) [64 bits] v0.178 (41,9 Mo)

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