Il s’agit d’un émulateur Enterprise 128, écrit par Istvan Varga.

– implemented ZX Spectrum 48/128 and Amstrad CPC emulation; for now, only a basic configuration of these machines is supported (there is no disk emulation yet), although the emulation accuracy should be good. See the README file for more details
– new command line options for selecting the machine type to be emulated: -ep128, -zx, and -cpc
– undocumented Z80 flags are emulated more accurately – the only instruction that is still not correct is ‘BIT n, (HL)’
– fixed bug in the emulation of DAVE port B6H, which prevented some games from working
– reduced the time before the floppy write buffer is flushed from 4 seconds to 1 second
– the editor buffer in the monitor has been increased from 120 to 160 lines
– the monitor TR (trace) command has a new optional parameter now that controls the printing of additional information about the video position and Z80 registers
– new Lua functions: readWord(), readWordRaw(), writeWord(), writeWordRaw(), getIFF1(), getIFF2(), setIFF1(), setIFF2(), getVideoPosition(), and getRawAddress(); these are documented in the README file
– detailed information about Lua errors is now also printed if the error occurs in an extension function implemented by the emulator
– segment:offset style breakpoints allow the offset to be greater than 3FFFH (the two most significant bits are ignored, but must match when specifying an address range)
– the Z80 disassembler in the debugger now supports more undocumented instructions
– fixed bug in the Lua example script
– the file I/O extension ROM (epfileio.rom) has been modified so that EXOS block read and write (6 and 8) calls are implemented in Z80 code, and not in the emulator; this reduces the speed of these operations to a level similar to disk drives, and allows watchpoints set on the read or written memory area to work
– the source code of epfileio.rom is included

Télécharger Ep128Emu (x86) v2.0.10 (2,8 Mo)

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