Ootake est un émulateur PC-Engine en provenance du Japon et basé sur PC2E, tournant sous Windows 98/2000, XP, Vista et 7.

– The performance of these days’ PC improved. So the default setting was
made high-definition setting.
– At the menu space of « Save State » and « Load State », « the elapsed time from
the game start » is indicated.
* If the save file is started with the old version (before v1.14), the
elapsed time isn’t indicated.
* If the game is reset by [F1] key, it’s possible to reset the elapsed
time. Or, after state file of the old version is read, if you carry out
the « File->Set Resume » menu, the elapsed time is reset.
– A severe indication restriction mode of Sprite (at width 336 pixel mode)
was mounted.
* When the check is put at « CPU->Perform SpriteLimit » menu, it’s
effective. In « R-TYPE Complete CD », a flicker of sprite (character)
becomes the same motion (intense flicker more the « R-Type I » of Hu-CARD)
as a real machine.
– The speed and timing were brought close to the movement of a real machine.
In « Metal Angel », the problem which cannot start a game (from v2.58) was
– Additionally, a detailed part has been improved and corrected.

Télécharger Ootake (2K/XP/Vista/7/8/10) v2.87 (1,3 Mo)

Télécharger Ootake (98/SE/Me) v2.71 (368,4 Ko)

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