Un émulateur multi-consoles qui émule en vrac: Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en cours de développement.
– PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, ather than an assert() being triggered.
– More C++11 warning fixes.
– NES: Added emulation of iNES mapper 101.
– PSX: Added a « Dance Pad » emulated device, that uses mostly the same code as the « Gamepad » device, but doesn’t provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
– PSX: Improved emulation of bit15 of the SPU control register; fixes problems with « Dance Dance Revolution », « Medal of Honor », « Madden NFL 2003 », « Fuuraiki », and « The Misadventures of Tron Bonne ».
– PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.