CSPspEmu (ou Soywiz’s Psp Emulator) est développé par Soywiz (Auteur du projet abandonné D PSP Emulator), il s’agit d’un émulateur de Sony PSP écrit en language C# et ne se basant sur aucun autre projet.


+ Updated to .NET 4.5 / Mono 3.x.x
+ Reimplemented how the CPU dynarec works:
– Now generates an AST
– Perform some generic optimizations and others related to lwl/lwr that weren’t possible before without the AST.
– Adds a new window that allows you to see generated functions as C#, IL, XML or MIPS/disassembler.
– Branch as local optimization
– Native calling/jumping/tail calling with dynamic static fields
– Optimized jalr in fors, caching repeated calls
– syscalls rewritting to normal calls
+ direct memory access
+ VFPU completely reimplemented (now most of the instructions are implemented right)
+ Faster CSO decoding using the native DeflateStream from .NET 4.5
+ Huge Speedup related to GPU rendering:
– Avoid to write video memory into RAM and then read to the display (now it copies the framebuffer into the display window without transferring data)
– Support for scaling the render target (better quality of 3d games and games with bigger 2d textures)
– Removed the requirement of wavoutput.dll and all that stuff, now it uses MaiAt3PlusDecoder
– Added initial support for pmf/h264 videos. It is buggy and doesn’t play sound yet. But it is a beggining.
– Much more accurate vsync
+ Lots and lots and zillions of major and minor improvements


Télécharger CSPspEmu r525 (14.2 Mo)

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