Nouvelle version de cet émulateur de Playstation 2 dont voici les nouveautés:
Windows:
Core:
– microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
– Fixes to New GIF unit to solve regressions
– microVU bugs fixed (affecting Extreme-G Racing and others)
– CDVD fixes (Impossible Mission now boots)
– Path 3 arbitration and timing refinements
– MFIFO fixes for DDR games
– Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
– Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
– Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
– VIF Unpack optimizations
– VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
– Various other game specific fixes in GameDB
– NVM file creation (if one doesn’t exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
– Improved DMA system
– Fixes to reverb
– Improved time-stretcher recovery on extreme speed changes.
– Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. – Latencies with this mode are lower than other modules
GSdx:
– Improved adapter selection for detecting of videocards
– CLUT (Color LookUp Table) fixes for games such as Disney Golf
– Texture Offset options added to help improve upscaling artifacts
– OpenGL mode added (Experimental currently)
– Various CRC hacks
– Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
– New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
– Improved support for online play and make the users MAC address unique.
Linux
Core:
– Support for external patch (pnach) files
OnePad changes:
– Bugfixes for multiple button presses
– Bugfixed memory leaks
ZZogl:
– Added support for MESA drivers
– Bump OpenGL requirement to 3.0 with floating texture
– Various OpenGL fixes
SPU2-X:
– Added SDL Backend
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
Site de développement du projet