Il s’agit d’un émulateur de Sega Dreamcast en cour de développement.
Changed
– Combined per-mesh and per-triangle polygon sort options into a new and improved per-strip option. This new option isn’t as accurate as our per-pixel option, but it improves on both of the previous options for users without OpenGL 4.5 support.
– Refactored thread synchronization code between emulation and graphics thread to reduce CPU usage and improve performance on dual core systems.
– Added support for JIT compiling the AICA’s ARM CPU code for a ~10% perf gain.
– Optimized scheduler code for a ~5% perf gain.
– Optimized basic block linking code.
Fixed
– Sort mode of passes not always being correctly honored (Tony Hawk menus).
– Sorting of punch through polygons (Test Drive Le Mans car decals, SGGG Segagaga menus).
– Alone in the Dark rebooting when selecting a character with the HLE BIOS.
– Ignore window resize events on minimize to avoid renderer restarts.
– License screen not showing when using the HLE BIOS.
Les changements sont également visibles ici.
Une version payante (proposant la HD) est disponible sur le site officiel.