Ca continu dans les updates de Mame, allez la 7ième en date dispo chez haze 🙂

General Source Changes

– Sound in the ST0016 driver [R.Belmont, Tomasz Slanina]
Neratte Chu & Renju Kizoku now have sound
– Misc Cleanups [Lawrence Gold]
– Fixed a couple of issues with hard disks without checksums [smf]
– Dipswitch corrections for Karate Blazers, Turbo Force, Raiden 2 [Brian Troha]
– Megaplay Improvements [Barry Rodewald, GreyRogue]

– SPI / 386 Updates [Ville Linde]
– Added the missing keys to E-Jan
– Added layer enable register
– Wrote a new i386 disassembler. Dasm386 wasn’t always
showing stuff correctly, and now the i386 core can be
compiled without i86.
– Preliminary Dallas DS2404 (RTC/CMOS) emulation
– Added 93C46 eeprom to RF2 single and RF2 2K. It’s
not hooked up though.
– Improved i386/z80 interleaving. This should help
with the small pauses.
– Fixed some stuff in the i386 core. These don’t seem
to affect the SPI games, but should help with MESS

– 386 Improvements [Nathan Woods]
– Adds a check enabled when MAME_DEBUG is defined that raises an
error if the CPU core executed a negative cycle count

– Fixed a bug in i386_set_info() when changing the EIP register

– Fixed some compilation errors under non-GCC compilers
LES, LDS, HLT, LSS, LFS, LGS, IMUL with a 32 bit adjustment,

– 386 Improvements [Ville Linde]
– added DS and SS segment prefixes. renamed fs,gs ->
segment_FS, segment_GS
– added INTO opcode
– regression tested and fixed AAS opcode (incorrect
behavior in Intel docs)
– added AAA opcode (with correct behavior)
– added AAD and AAM opcodes
– added CMC opcode
– added SETALC opcode which is undocumented
– removed a non-existing PUSH8 opcode from groupFE_8.
Doh 😉
– regression tested and fixed SHLD and SHRD opcodes
– fixed AF flag calculation
– fixed AF flag in SUB and DEC opcodes

– Beatorizer (bootleg) improvements [smf]

New Games supported or promoted from GAME_NOT_WORKING status:

Twin Eagle 2 [Olivier Galibert]

Megaplay : Sonic the Hedgehog [Barry Rodewald, GreyRogue]
Megaplay : Tecmo World Cup [Barry Rodewald, GreyRogue]
Megaplay : Golden Axe 2 [Barry Rodewald, GreyRogue]
Megaplay still has a few issues (continue without extra coins etc.)

New Clones supported or promoted from GAME_NOT_WORKING status:

Ninja (clone of Sega Ninja) [Pierpaolo Prazzoli]
Area 51 (R3000 Version) [Brian Troha]
still needs speedup finding

New Non-Working games / clones supported

– Super Pang (Japan)
needs new decryption key
– Battle Balls (Asia)

Et comme d’habitude les builds compilés par nous pour vous 😉

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