Comme d’hab voici les changements:

* connected rowscroll/colscroll controls, though I don’t think anyone uses them
* upped YM2151 mixing volume, as suggested by Arbee
* made all the 6844 dumps verified

* noted that the break LED no longer functions
* upped YM2151 mixing volume

* improved the way custom I/O controls work internally
* rewrote the N7751 path so that it is properly triggered and better described
* added support for mjleague controls
* added support for sjryukoa controls
* hooked up DIP switches for timescna
* connected up the watchdog (some games use it, some don’t)
* removed unused controls from all games’ input lists
* upped YM2151 mixing volume

* improved the way custom I/O controls work internally
* added support for sjryuko controls
* hooked up DIP switches for timescn
* upped YM2151 mixing volume

* added P3 start button to desertbr
* included 317-0184 dump in ddcrewb

* upped YM2151 mixing volume

* cleaned up tilemap handling using the new user_data feature
* added pixel-accurate scaling to System 16B sprites
* based on this knowledge, tweaked Hang On, Space Harrier, and 16A sprite systems
* fixed documentation on Hang On/Space Harrier road chip

* fixed memory leak

FD1089 update [Nicola Salmoria, Charles MacDonald]
Improved decryption logic
Added complete table for Enduro Racer
Added more data to Super Hang On Table

Increased the amount of adjustable memory banks from 24 to 32. [Nathan Woods]

ST-V Update [Angelo Salese]

-Started to work with the A-Bus protection,it is a sort of data transfer with the
cartridge area,more info in the stv.c file.
Current implementation just fixes character selection screens in sss,I will work out
about this one in the future,it has various « interesting » issues which was thought
to be emulation probs(i.e booting in rsgun,textures in elandore etc.).

-Added a preliminary timer 1 irq handling,it fixes pblbeach booting but it doesn’t
work yet because of incomplete VDP-1 emulation.

-Noticed that ignoring VDP-1 long word access read by SH-2 isn’t correct and not
needed (because sss is protected rather than using an illegal procedure),it was
causing wrong graphics in fhboxers & boot errors in pblbeach,reversed it back to

Added missing Player 2 controls to Space War (Leijac) [Steve Ellenoff]

Pacman Driver Update [Dave Widel]
Sets added:

jumpshtp: prototype from PokeMAME
vanvanb: bootleg but it looks earlier.
sprglobp: Not sure if this is the official set, or an accidental merged set with
the glob.
ctrpllrp: I consider this sig. since it came in it’s own cab, and they did change
some of the music.

Other changes:

Added full memory map, this should fix the ending of Ms Pac.
Added a jumpshot dip.
I didn’t remove any sets, but I mentioned which of them are junk imo and why.

Pacman Driver Update [smf]
* pacman/pengo/jrpacman use the same tile/sprite decode, palette decode & sprite
* renamed pengo sound & video hardware to pacman as it was used their first.
* converted to use tilemaps
* merged memory maps
* added rom mirroring to pacman & moved any game that needs another rom into
another map.
* tidied up the mirroring in the S2650 games.
* grouped the GAME() lines by hardware and then year.
* moved jrpacmbl back into pengo.c

Emulated protection in Golden Axe ROTD [Charles MacDonald, David Haywood]

Fixed 65816 dasm error [Nathan Woods]

Minor Debugger Fix [Nathan Woods]
Removed the VK_HOME and VK_END cases for the WM_KEYDOWN event. As far as I can
tell, the default action does the trick, and additionally, Shift+Home and
Shift+End are also handled correctly.

Added standard set of Mahjong Inputs [Aaron Giles]

Arcadia Update [Mariusz Wojcieszek]
– changed driver to use multi bios setup
– added support for TenPlay bios (from 10 games board)
– added proper Kickstart 1.3 image (256k instead of 512k)
– reverted ar_sdwr to 0.5MB chip ram, and made blitter to discard
writes above chip ram

Operation Thunderbolt Update [Nicola Salmoria]
– verified and coumented from schematics
– emulated external volume and panning control
– added othundrj (region byte change)
– fixed garbage graphics on startup with a kludge (othunder074u1gre)
– also fixed wrong plane graphics at the end of the game (othunder074u1gre3)
but I have no idea how! I completed the game three times and it’s not doing
it anymore.

Tilemap Update [Aaron Giles]
Added a user_data field for tilemaps. You can call tilemap_set_user_data() to
set this field internally in the tilemaps. Before rendering, this value will
be copied into the (new) global tile_info.user_data field, so that your
tilemap callback can use it

Kaneko update in preparation for data from Blood Warriors [Sebastien Volpe]

Preliminary decryption of Shisensho II [Pierpaolo Prazzoli]
note: still being worked on

Erotictac driver update [Tomasz Slanina]
Few changes to video hw and interrupts.
Added timer.
Gameplay speed should be ok now, as well as title animation
and attract mode speed.
Added few notes about sound.

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

Sukeban Jansi Ryuko [Aaron Giles]


Shot Rider (new parent, without Sigma license) [Pierpaolo Prazzoli]
Jump Shot Engineering Sample [PokeMAME]
Van Van Car (bootleg) [Dave Widel]
Super Glob (pacman HW) [Dave Widel]
Caterpillar Pacman [Dave Widel]
DD Crew (Euro, 2 players) [Andreas Thorsen, Thierry]
Operation Thunderbolt (Japan) [Nicola Salmoria]

NB: Lire la petite note de Haze sur son site pour les drivers Cps2 (Raz a également mis à jour sa page).
Noter la présence de Metal Slug4, Kof2001/kof2001h qui ont été ajouté (les Rasters pour Kof2001 ont été activés). Remarquer le nouveau nom des roms M1d appelé maintenant [name]_decrypted-m1.bin (histoire de faire comme kawaks hein, enfin ça a le mérite d’être plus explicite mais du coup, que devient le format DOS en 8.3 caractères??).
Enfin ajoutons que Snow Bros 3 a été ré-addé (il avait été supprimé depuis la v0.73)

les builds par Redump.

Télécharger QEMU (x86/x64) v2.7.0 (45,7 Mo)

Télécharger OS9exec 3.38 (560,9 Ko)

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