Encore une update…

Changes from Aaron Giles
* fixed missing sound in rachero/abcop
* used explicit sync to get rid of high interleave on loffire
* marked 317-0136.key bad until Nicola fixes it
* marked loffire as working now that the divide chip is better

* fixed several divide chip behaviors, fixing loffire and gprider
– divide by zero just returns the divisor (needs to be verified)
– mode 1 divides are unsigned
– divides are only triggered by a write with A4 set

* turned off debugging code in the hotspots, giving a HUGE speed improvement
to the V-unit games (d’oh!)

Changes from Angelo Salese
* Fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them.
Games are now playable but with a hack on the backup ram,I don’t know what’s going on,
probably it’s just missing nvram emulation;
* Reorganized a bit the memory map in the driver;

* Added two new functions for the YM2413 sound chip,
YM2413_register_port_0_msb_w() and YM2413_data_port_0_msb_w(),they are used by pkgnsh.

* Fixed Funny Strip sprite graphics.

* Improved the MCU protection code for Mahjong Daireikai & fixed various ROM loading issues
now more graphics are correctly displayed.

Changes from Derrick Renaud
dominos – updated discrete sound to the new component
value code

clowns – added coin counter and proper watchdog.
Added discrete emmulation for music and balloon

clowns – added discrete emulation of the springboard

clowns – fixed dipswitches

firetrk, montecar, superbug – updated to use new 7492
counter. Changed adjusters so frequency goes higher
when adjusted to the right.

Changes from Nathan Woods
– Implemented dasmflags
– Minor cleanups

– Removed RUNTIME_LOADED cruft

Changes from Nicola Salmoria
Updated FD1094 documentation
Corrected Shisen 2 visible area (it was too small)

Changes from Pierpaolo Prazzoli
Fixed dipswitches in Shisen 2
Fixed transparency issue in Buccaneers

Changes from Sebastien Volpe
Minor update to SRMP6 driver, adding dips and updating the memory map.
The GFX format on this hardware is still not understood, however the chip used could
be related to the ST0016 chip.
Update to the Kaneko drivers, loading correct roms for Blood Warrior

Other Changes
Model 3 video emulation update [Ville Linde]
improves rendering on all the games that currently run
Risky Challenge, Pushman, Olibochu, Funny Strip dipswitches [Brian Troha]
Fixed ROM names in Shadow Dancer sets [Chack’n]
sprint1/sprint2 – updated discrete sound to the new component value code [Hans Andersson]
Fixed seibuspi link warning [Lawrence Gold]
Corrected Galaga & Bosconian Starfields [James Rowan]
Fixed problem with Nemesis sound created during sound rewrite [R.Belmont]
Reorganized makefile slightly [Atari Ace]
Added P3 Controls to Gain Ground and fixed Dips [Unknown]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
Cookie & Bibi [David Haywood]
Search Eye [Pierpaolo Prazzoli]
Pachinko Gindama Shoubu [Angelo Salese]
Pachinko Gindama Shoubu Deluxe [Angelo Salese]
Shrike Avenger [Peter Sealy]
GP Rider [Aaron Giles]
Line of Fire [Aaron Giles]

Bull Fighter (without Sega license) [Brian Troha, Mame Italia Forum]
Best League (bootleg of Big Striker) [Angelo Salese, David Haywood]

New games marked as GAME_NOT_WORKING

Mazin Wars (Mega Play)
Grand Slam Tennis (Mega Play)
These have problems with the MegaPlay / Genesis emulation

Comme souvent (et bien avant redump.de) on vous propose les builds principaux de Mame (à + de 3ko/s ^^).

Télécharger OS9exec 3.38 (560,9 Ko)

Télécharger QEMU (x64) v2.12.0 (101,1 Mo)

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