Il s’agit d’un émulateur de Sega GameGear / Master System, Nintendo GameBoy / GameBoy Color écrit en Java. Le son reste perfectible et l’absence de filtres graphiques se fait sentir. (une version sans Java est également disponible sur le site officiel).

 

EmuliciousEmulicious2

 
Mais outre une émulation précise, Emulicious dispose de fonctions supplémentaires :
– Mise à jour automatique
– Turbo ajustable
– Moteur ajustable
– Patching d’IPS
– Sauvegardes d’état (Master System/Game Gear uniquement)
 
Outils (Master System/Game Gear uniquement) :
– Debugger
– Visualisateur de palette, cartes, scripts, sprites…
– Traceur mémoire
 

Télécharger Emulicious (2017/03/28) (29,8 Mo)

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Cette version fait directement suite aux précédentes créées par Ulrich Doewich et est à présent maintenue par Colin Pitrat.
 

– Support for IPF files
– Windows versions
– Mostly working Plus range support (6128+, 464+, GX4000)
– More transparent support of zip files
– autopause (pause when loosing focus)
– autocmd (pass commands to execute on the command line)
– Virtual keyboard
– Screenshots
– Many bug fixes and minor features

 

Télécharger Caprice32 (x86) v4.4.0 (28/03/2017) (3,9 Mo)

Télécharger Caprice32 (x64) v4.4.0 (28/03/2017) (3,9 Mo)

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Il s’agit d’une sorte de plugin dédié à Cemu permettant de mettre en œuvre le décodage du h264 qui n’est pas dans le noyau.

 


 
Ce n’est pas:
– Un hack ou une solution de contournement
– Un script ou un programme qui analyse des fichiers log
– Quelque chose qui appelle un lecteur vidéo externe
 
Pourquoi faire cela?
– Les développeurs ont jugé le module h264 comme étant peu prioritaire. Alors pourquoi ne pas en profiter si c’est possible?
– Il s’agit d’une expérimentation avec l’émulateur interne
 
Comment l’utiliser?
– Extraire le contenu de zip dans le dossier de Cemu
– Et plus qu’à profiter !
 

Télécharger Cemu Hook v0.3.3.1 (4,8 Mo)

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Il s’agit d’une petite application avec un ensemble de fonctionnalités visant à rendre la gestion des titres Wii U plus facile.

 

Voici les nouveautés:
Change Log – 2.1.1.8 (03/26/2017)
– Fixed an installer error
 
Change Log – 2.1.1.2 (03/26/2017)
– Updating to latest title version
– Added dynamic context menu items
– Implemented LaunchCemuButton()
– Implemented AddUpdateButton()
– Implemented RemoveUpdateButton()
– Implemented AddDLCButton()
– Implemented RemoveDLCButton()

 


 

Télécharger Maple Seed v2.1.1.8 (9,3 Mo)

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Voici l’ensemble des screenshots et icônes de MAME réunis dans des packs à télécharger….

 

Télécharger MAMEUI Screenshots Pack (Update) v0.184 (5,8 Mo)

Télécharger MAMEUI Icons Pack v0.184 (19,0 Mo)

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Build de MAME(Arcade) qui empêche toute tricherie dans les vidéos .inp, utilisé par les sites qui référencent les records.

 

Télécharger WolfMame v0.184 (35,0 Mo)

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Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32/64 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend).
 

Rappel:
L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée.
 
– MESSUI (full version) has been renamed to MAMEUI. The old MAMEUI interface has been retired.

 
Comme c’est Robbbert qui, de toute façon, fait le job pour MAMEUI depuis des années (et non John IV), il vient de proposer directement les deux builds sur sa page et pas uniquement la version 32, comme ça « ça c’est fait » ! ^^
 

Télécharger MAMEUI32 v0.184 (34,5 Mo)

Télécharger MAMEUI64 v0.184 (35,7 Mo)

Site Officiel de John IV

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HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.

 

Les changements:
 


– Cleaned out unused code from Neogeo driver
– Renamed many roms to avoid name conflicts, not yet completed.
 

New Working Games
—————–
– [jojobbh2] JoJo’s Bizarre Adventure (Boss v2.0 hack by Pipi899 2009-08-08)
– [jojobbss] JoJo’s Bizarre Adventure (Boss hack by Pipi899 2009-07-15)
– [jojobpow] JoJo’s Bizarre Adventure (Power hack by Pipi899 2009-07-15)
– [jojonbss] JoJo’s Venture (Boss hack by Pipi899 2009-07-09)
– [jojonpow] JoJo’s Venture (Power hack by Pipi899 2009-07-11)
– [kof2k3bl2] Kof2003 (Bootleg Boss hack)
– [kof2k3bs1] Kof2003 (Boss, PS2 version, EGCG/FCHT Hack Set 1)
– [kof2k3bs2] Kof2003 (Boss, PS2 version, EGCG/FCHT Hack Set 2)
– [kof2k3bs3] Kof2003 (Boss, PS2 version, EGCG/FCHT Hack Set 3)
– [kof2k3nd] Kof2003 (Fully decrypted)
– [kof2k3nrx] Kof2003 (Neoragex)
– [kof2k3pch] Kof2003 (Boss hack remixed by ZKW japan jamma pcb)
– [kof2k3ps3] Kof2003 (PS2 2008-10-31 (EGCG/FCHT))
– [kof2k3ss] Kof2003 (Silver Style Edition)
– [kof2k4omg] Kof Special Edition 2004 (Omega v0.5 (KOFONTEAM))
– [kof94bc] Kof’94 (Boss Colour Remix)
– [kof94cg] Kof’94 (Colour Patch)
– [kof94cn] Kof’94 (Chinese Version)
– [kof94kh] Kof’94 (Korean Hack)
– [kof94qaq] Kof’94 (Power Enhanced hack by Xuyongsheng90)
– [kof95k] Kof’95 (Korean Hack)
– [kof95neo] Kof’95 (Boss Like NGCD v1.1)
– [kof96ae1b] Kof’96 (10th Anniversary Edition set 3)
– [kof96dr1] Kof’96 (Dragon Edition set 1)
– [kof96evsp] Kof’96 WESKER HACK (Evolution Special v1.2)
– [kof96hp1] Kof’96 (Hack by Pipi899 2007-08-31)
– [kof96rfsa] Kof’96 (Remix Final Standard v1.4 set 2 hack by SNK2003)
– [kof96ru2] Kof’96 (Remix Ultra v1.1 hack by CHL/Jason/K3)
– [kof98bge] Kof’98 (Boss Gold Edition)
– [kof98c20060214] Kof’98 Combo (2006-02-14)
– [kof98c20100304] Kof’98 Combo (2010-03-04)
– [kof98cd2] Kof’98 (NGCD v1.04 (EGHT))
– [kof98ch1] Kof’98 (Chinese Translation hack set 2)
– [kof98ecm] Kof’98 (Enhanced Chris Moves hack)
– [kof98fv] Kof’98 (Flash Revision)
– [kof98fv2] Kof’98 (Flash Version UK)
– [kof98izh] Kof’98 (Imitates Kof2002 Attacks Version hack by Zuojie 2008-12-24)
– [kof98ncdh] Kof’98 (CD to MVS Conversion hack by Kof1996)
– [kof98rsa] Kof’98 (Ralf Special Attack hack by Wanglins)
– [kof98rup] Kof’98 (Ultimate Edition v1.0)
– [kof98sv] Kof’98 (Silver Style Edition)
– [kof98zy] Kof’98 (Purple Remix)
– [kof99bhp2] Kof’99 (Perfect Boss Edition hack by Kof1996 2009-10-08)
– [kof99bs2] Kof’99 (Boss Like DC v1.2f (KOF hackteamwork))
– [kof99eur4] Kof’99 (Evolution Ultra Remix hack by Yashional 2009-07-17)
– [kof99ev2] Kof’99 (Evolution Special)
– [kof99evos] Kof’99 (proto)(Evolution Balanced)
– [kof99fix1] Kof’99 (proto)(Happy Birthday to Iori Special set 1)
– [kof99fix2] Kof’99 (proto)(Happy Birthday to Iori Special set 2)
– [kof99nevo] Kof’99 (Evolution Revision hack by Chl, Robert)
– [kof99phl] Kof’99 (proto)(Plus hack by Liyang1983)
– [kof99rd] Kof’99 (Red Evil Edition)
– [kof99rev] Kof’99 (Revolution Merry Christmas Okuhoshi hack set 1)
– [kof99roll] Kof’99 (Advanced Roll (KOFONTEAM))
– [kof99spd] Kof’99 (Special Dialogue hack by Star07)
– [kof99srr1] Kof’99 (Super Remix Red Version)
– [koggv] King of Gladiator (Green Edition)
– [kogplus1] King of Gladiator PLUS (set 2)
– [kogsm] King of Gladiator (Smoke Version v1.5 Fix by KalceTin (KOFONTEAM))
– [redeartno] Red Earth (Euro 961121, NO CD)
– [redearex] Red Earth (Ex Super Version hack by Pipi899 2009-09-08)
– [sfiiibhp] Street Fighter III: New Generation (Boss hack by Pipi899 2009-08-08)
– [sfiiipmp] Street Fighter III: New Generation (Power hack by Pipi899 2009-07-06)
– [sfiii2bh] Street Fighter III 2nd Impact: Giant Attack (Boss hack by Yumeji)
– [sfiii2np] Street Fighter III 2nd Impact: Giant Attack (Power hack by Pipi899 2009-07-14)
– [sfiii2pl] Street Fighter III 2nd Impact: Giant Attack (Plus v1.0 hack by Krysofun)
– [sfiii3bh] Street Fighter III 3rd Strike: Fight for the Future (Boss hack by Yumeji)
– [sfiii3mh] Street Fighter III 3rd Strike: Fight for the Future (Makoto Color hack)
– [sfiii3ng] Street Fighter III 3rd Strike: Fight for the Future (Gill Unable Reactivating hack by Pipi899 2009-07-14)
– [sfiii3np] Street Fighter III 3rd Strike: Fight for the Future (Power hack by Pipi899 2009-07-14)
– [teetertfp] Teeter Torture (free play hack)
– [timelimit] Time Limit (colour hack) by Dink

 

Télécharger HBMame (32 bits) v0.184 (7,5 Mo)

Télécharger HBMame (64 bits) v0.184 (7,8 Mo)

Télécharger HBMame GUI (32 bits) v0.184 (7,7 Mo)

Télécharger HBMame GUI (64 bits) v0.184 (8,0 Mo)

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Maintenu par Robbbert, il s’agit de la suite la plus directe de MAMEUIFX, ne contenant que la partie arcade de MAME et supprimant les « extra games » que proposait MAMEUIFX (ces derniers étant tous inclus dans HBMAME).
 
As before, the releases only have the binary. Any other needed files come with the standard MAME from mamedev.org.

 
– Arcade games only
– NO pinball
– NO poker games
– NO gambling games
– NO systems that require software, such as computers and consoles
– If all the games of a specific source file are not functional, then they are removed.

 
Changement:
– added cleaned-up code from MAME4RAGE2 to allow Primal Rage 2 to be somewhat playable (still has many bugs).
 

arcade
 

Télécharger ARCADE (32 bits) v0.184 (17,3 Mo)

Télécharger ARCADE (64 bits) v0.184 (18,1 Mo)

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Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.

 

Télécharger MAME(MESS) [x86] v0.184 (14,0 Mo)

Télécharger MAME(MESS) [x64] v0.184 (14,5 Mo)

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Il s’agit de MAME (arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.
 

Rappel: L’ancien MESSUI devient le nouveau MAMEUI (arcade+console+ordinateur), l’interface étant plus aboutie et performante. L’ancienne interface (très proche visuellement mais avec quelques menus en moins) de MAMEUI est donc définitivement abandonnée. Ce nouveau MESSUI possède donc exactement la même interface que MAMEUI mais n’inclut que les jeux consoles et ordinateurs tout comme MAME(MESS) (qui en revanche ne propose que l’interface par défaut de MAME).
 
En résumé:
MAME = Arcade + consoles + ordinateurs
MAME(arcade) = MAME en version Arcade uniquement.
MAME(MESS) = MAME en version consoles et ordinateurs uniquement.
MAMEUI = MAME + Interface dédiée.
MESSUI = MAME(MESS) + Interface dédiée.
ARCADE = MAME(arcade) + Interface dédiée (et basée sur l’ancien MAMEUIFX).

 

Télécharger MESSUI (x86) v0.184 (14,1 Mo)

Télécharger MESSUI (x64) v0.184 (14,6 Mo)

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Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

En résumé:
 
Well, it’s the last Wednesday of the month, and I hope you know what that means: it’s time for your regularly scheduled MAME release. There aren’t a huge number of new working machines in this release, but there are some significant improvements. Thanks to kazblox, MAME now emulates some of the peculiarities of Famicom clone hardware, and thanks to shattered, emulation of the Agat-7 Apple II clone is improved. Peter Ferrie provided a superior Apple II language card implementation. We’ve got lots of additions to the BBC and PC software lists from Nigel Barnes and darkstar.
 
We’ve made substantial improvements to some of MAME’s non-emulation features. The -romident verb is now much faster when used on a folder or archive containing multiple files, and will identify ROMs for emulated slot devices that aren’t inserted by default. The -listxml output now includes all linked devices, and is produced at least 30% faster. We’ve also improved -verifyroms so it covers more devices and is faster when verifying ROMs for a subset of drivers/devices.
 
MAME 0.184 includes support for plenty of newly dumped versions of supported arcade games, including a rare US prototype of Shanghai III, the world release of Super Crowns Golf, a version of Flashgirl that shows the Kyugo logo, a German version of Raiden II, the Japanese release of Radical Radial, and bootlegs of Bomber Man and Phoenix. There are also several new chess computers, and even more Aristocrat Mark V gambler sets. If you’re interested in the TI-8x graphing calculators, it’s now possible to get an emulated TI-82 or TI-85 to communicate with another emulated instance or with a program running on the host computer over a socket.

 

Les changements sont les suivants:

 

 
0.184
-----


MAMETesters Bugs Fixed
----------------------
- 04454: [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- 06337: [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing (einstein95)
- 06361: [Cheat System] Cartrdige memory accessed directly with cheats will crash MAME (Pugsy)
- 06492: [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- 06504: [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name (gordon-fish)
- 06512: [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and
  disappear, game become unplayable (R. Belmont)
- 06513: [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze (R. Belmont)


New working machines
--------------------
Ampro Computers Little Board/186 [Carl, Al Kossow]
Coleco Quiz Wiz Challenger [hap, Sean Riddle, Rik]
Conic Electronic I.Q. [hap, Sean Riddle]
CXG Chess 2001 [hap, Berger]
Micro Genius IQ-501 [kazblox]
Micro Genius IQ-502 [kazblox]
Shiny Golds [caius, The Dumping Union]
USG/Tandy 2-Player Football [hap, Sean Riddle]


New working clones
------------------
2 On 2 Open Ice Challenge (rev 1.2A) [Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
Chesster Challenger (V1.3) [yovan]
Dendy Classic 2 [kazblox]
Dynablaster / Bomber Man (bootleg, set 3) [Hammy, The Dumping Union]
Fidelity Designer 2100 [hap]
Fidelity The Excellence (model EP12, set 2) [yovan]
Fidelity The Par Excellence (rev. B) [hap]
Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union]
Gals Panic (MCU Protected, set 2) [Hammy, The Dumping Union]
Granit 'S' [hap]
Kishon Chesster [yovan]
Milton Bradley Simon (Rev F) [Sean Riddle]
NBA Play By Play (ver AAB) [alca]
Phoenix (IDI bootleg) [f205v]
Radical Radial (Japan) [ShouTime, The Dumping Union]
Raiden II (Germany) [caius, The Dumping Union]
San Francisco Rush (boot rom L 1.06A) [Andrew Welburn, The Dumping Union]
Shanghai III (US, prototype) [coolmod, The Dumping Union]
Street Fighter II: The World Warrior (World 910129) [Janniz]
Super Crowns Golf (World) [Kevin Eshbach, The Dumping Union]


Machines promoted to working
----------------------------
Novag Constellation Forte (version B) [hap]
Heathkit H-19 [Mark Garlanger]
HP-9845C [f.ulivi, Angus Kueckes]
SM 7238 [shattered]


Clones promoted to working
--------------------------
Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
Heathkit H-19 w/ Watzman ROM [Mark Garlanger]


New machines marked as NOT_WORKING
----------------------------------
Alchemist (01J02046, Venezuela) [Heihachi_73]
Arizona [PinMAME]
Bachelorette Party (BHG1248, US) [Heihachi_73]
Caprice Pro-Action Baseball [hap, Sean Riddle]
Cowboy 8 Ball [PinMAME]
Disco Dancing [PinMAME]
Dream Weaver (0200586V, NSW/ACT) [Heihachi_73]
Eltec Eurocom II V7 [shattered]
Fast Fortune (0100651V, NSW/ACT) [Heihachi_73]
Force [PinMAME]
Haunted Hotel [PinMAME]
Hustler [PinMAME]
Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
King Kong [PinMAME]
Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
Penguin Pirate (0100674V, NSW/ACT) [Heihachi_73]
Reel Power (0100400V, NSW/ACT) [Heihachi_73]
Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
Silver Wolf (0100673V, NSW/ACT) [Heihachi_73]
Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
Soreike! Anpanman Popcorn Factory (Rev B) [ShouTime, Anonymous Donator, The Dumping Union]
Space Ship [PinMAME]
Subor SB-486 [kazblox]
Thor (0200319V, NSW/ACT) [Heihachi_73]
Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 4 players) [PinMAME]
Trick Shooter [PinMAME]
USG Programmable Baseball [hap, Sean Riddle]
Viking King [PinMAME]
White Force [PinMAME]
Wicked Winnings (0100553V, NSW/ACT) [Heihachi_73]
Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
Yukon Gold (03J00191, NSW/ACT) [Heihachi_73]
Zoofari [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (GHG1008-03, US) [Heihachi_73]
Cash Cat (0100557V, NSW/ACT) [Heihachi_73]
Cash Cat (0100676V, NSW/ACT) [Heihachi_73]
The Chariot Challenge (0100787V, NSW/ACT) [Heihachi_73]
Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1519, US) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1607, US) [Heihachi_73]
Griffon (Olympia bootleg of Phoenix) [f205v, The Dumping Union]
Harley Davidson (L-2) [PinMAME]
Karnov (Japan, bootleg with NEC D8748HD) [The Iron Goat]
King Galah (0100536V, NSW/ACT) [Heihachi_73]
Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
M82 Display Unit (PAL) [kazblox]
Magic Mask (AHG1549, US) [Heihachi_73]
Magic Touch (0300455V, NSW/ACT) [Heihachi_73]
Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
Money Mouse (0300469V, NSW/ACT) [Heihachi_73]
Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
Orchid Mist (0100849V, NSW/ACT) [Heihachi_73]
Oscar (0100348V, NSW/ACT) [Heihachi_73]
OutRun 2 Special Tours (GDX-0014) [Ordyne, The Dumping Union]
Penguin Brothers (Japan, bootleg) [Rod_Wod, Team Europe and The Dumping Union]
Penguin Pays (0100113V, NSW/ACT) [Heihachi_73]
Penguin Pays - Penguin Pucks (EHG1257, US) [Heihachi_73]
Penguin Pirate (0200578V, NSW/ACT) [Heihachi_73]
Pot O' Gold (U.S. Games, v580F) [deathmock]
PPG Waveterm A [shattered]
Queen of the Nile (0101139V, NSW/ACT) [Heihachi_73]
Queen of the Nile (0101707V, Brazil) [Heihachi_73]
Queen of the Nile (04J00784, Venezuela) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1525, US) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1609, US) [Heihachi_73]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) [Andrew Welburn, The Dumping Union]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997)  [Andrew Welburn, The Dumping Union]
Skins Game Tournament Edition [mrsinister]
Super Bucks III (0100711V, NSW/ACT) [Heihachi_73]
Sweethearts II (0200465V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 2 players) [PinMAME]
Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
Time Traveler (set 2) [Ordyne, The Dumping Union]
Unicorn Dreaming (0100813V, NSW/ACT) [Heihachi_73]
Wangan Midnight Maximum Tune 2 (Export) (GDX-0016) [Ordyne, The Dumping Union]
Zephy (alternate set) [PinMAME]


New working software list additions
-----------------------------------
archimedes: Over 20 games and applications [Nigel Barnes]
bbcb_flop: Disk User coverdisks, Bad Apple and X-Pansions Elevation demos [Nigel Barnes]
bbcm_flop: Enjoy The Silence and Retribution X demos [Nigel Barnes]
c64_cass: speakeasy [Dagarman]
ibm5150:
  Bivouac, Chuck Yeager's Advanced Flight Trainer, Double Dragon (5.25", older), EDITEXTE,
  Indianapolis 500: The Simulation (3.5", newer), Label Magic, Licence to Kill, Multitexte, Pick'n Pile, Prehistorik,
  PrintMaster Plus, Rockford, Skweek
  [breiztiger]
ibm5170:
  Adaptec EZ-SCSI 3.1 German, AMouse Driver Disk v7.0, Borland Eureka 1.0, Borland Paradox 3.01 (German),
  Borland Paradox 4.0 (German, 2 versions),
  IBM DOS 5.02 (German), MS-DOS 6.22 (German), Windows 3.1 (German), Windows for Workgroups 3.11 (German)
  [darkstar]
megadriv: TOm and Jerry (Jpn) [ElBarto]
nes: Magic Kid GooGoo [kazblox]
ti74: Maths and Finance cartridges [PockEmul]
vic1001_cass: speakeasy (partial dump) [Dagarman]


New software list additions marked as NOT_WORKING
-------------------------------------------------
ibm5150:
  Ikari Warriors (alt), First Samurai, JetFighter I: The Adventure, Turbo Driver [breiztiger]


Source Changes
--------------
-Changed games to use 4-way joysticks. [AJR]
 * assault, bagman.cpp (all games except squasitsa), bballs, darktowr, ddungeon, horekid, klax, maddonna, pushman, stoffy, supduck,
    toffy, trog (trogpa4 prototype uses different inputs)

-tms1024/tms1025: Added input callbacks and read handler. [AJR]
 * docastle.cpp: Read inputs through TMS1025.

-hanaroku: Added NVRAM and hopper. [AJR]

-feversoc: Added coin hopper output (prize hopper doesn't quite work). [AJR]

-hp9845b: Use standard instance names (and type) for optional ROMs. [AJR]

-merit.cpp: PSG type is AY-3-8912. [AJR]

-Converted screen_device VBLANK callback to devcb_write_line. [AJR]
 * Renamed screen_eof_xxx to screen_vblank_xxx in many drivers.

-lastbank: Added coin counters. [AJR]

-Added skeleton device for Video System C7-01 GGA. [AJR]

-taito_z.cpp: Fixed subtle color pen bug in Mexico GP stage for Continental Circus. [Angelo Salese]

-8x300dasm: Corrected JMP target addresses. [Barry Rodewald]

-Work around bug in msys2 C runtime causing garbage on console with DInput controllers. [Brad Hughes]

-abc80: Converted to scanline based rendering, fixed graphics characters, and fixed sound. [Curt Coder]
 * Genesis Project demos (abcdemo, hiresinv) are now fully working.

-Ambush: Cleaned up driver state. [Dirk Best]

-ay8910: Added a write handler for the case of bc1=a0 and bc2=a1. [Dirk Best]

-blockade: Rewrote driver: [Dirk Best]
 * Removed fake interrupts, rewrote coin handling, corrected CPU type.
 * Used screen raw parameters and generic 8x8x1 gfx layout.

-popper: Got some meat back onto the bones: [Dirk Best]
 * Made full memory map for main and sub CPUs derived from schematics.
 * Added both DIP switches with proper defaults.
 * Hooked up interrupt generation logic.
 * Decoded character and sprite layout, draw character tilemap.
 * Added raw screen parameters (to be verified).
 * Hooked up inputs and flip screen.
 * Fixed audio hookup.

-HP9845C improvements: [f.ulivi, Angus Kueckes]
 * Expanded from 1 to 4 I/O slots.
 * Allowed RAM size to be configured with -ram option.
 * Implemented HP-9845C driver (color version of the 9845 range of machines).
 * Improved 9845C lightpen emulation.
 * nanoprocessor: Fixed a subtle bug in interrupt handling.

-n64 updates: [Happy]
 * Added short delay between RDP full sync and DP interrupt, allowing RSP IRQ to arrive first.
 * Let debugger disassembly windows track RSP PC.
 * Flush RSP DRC cache when SP DMA changes IMEM.
 * Make element selection in vector load/store RSP DRC C functions consistent with other implementations.
 * Fix a minor issue with RDP disassembly listing for Load Block.

-mips3 DRC : Ensure branch delay slot instruction is not virtual instruction before trying to generate code to add it to the block
 checksum, fixed FPU register aliasing. [Happy]

-z80sio: Added i8274/upd7201 variants, refactored interrupts, improved logging. [Joakim Larsson Edstrom]
 * isbc: Changed to use z80sio.cpp i8274 device instead of z80dart.cpp's, removed m1_r() workaournd.

-fcisio: Added layout and and RS232 configured for terminals on all 8 serial ports. [Joakim Larsson Edstrom]

-netlist: Added a heap priority queue, fix netlist stats collection, fixed new clang warnings, reduced footprint of extended clock.
 [couriersud]

-Decoded popper color PROMs. [Joe Magiera, couriersud]

-sdk86.cpp: Fixed ROM loading. [Lord Nightmare]

-pes.cpp: use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C
 it does matter in this case. [Lord Nightmare]

-segas32.cpp: Added uPD7725 DSP with ROM loading to Air Rescue (disabled for now). [Lord Nightmare]

-upd7725: Added preliminary IRQ support, corrected SI/SO bit order, added SIACK/SOACK registers, fixed save state registration,
 fixed reset state. [Lord Nightmare]

-Fixed an off-by-one error when loading upd96050 roms for SNES games. [Lord Nightmare]

-potgoldu.cpp: Added undumped MCU as NO_DUMP. [Lord Nightmare]

-konmedal/tsukande: Add clock XTAL definition for the Z80 CPU, divisor is guessed. [Lord Nightmare]

-Heath H19: Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM,
 fixed Super19. [Mark Garlanger]

-ti99: Various fixes for TI-99/4 (not A). [Michael Zapf]
  * Added initializations fixing crash on startup, fixed GROM issues (clock turned off too early).

-geneve: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). [Michael Zapf]

-ti99/geneve: Made bus mouse now separate device, may also be used with evpc. [Michael Zapf]

-ti99/geneve: Fixed jerky mouse movement. [Michael Zapf]

-ti99_8: Fixed debugging for TI-99/8. [Michael Zapf]

-Softlist/slot improvements: [Nathan Woods]
 * Fixed an issue where device options (e.g. -cart) were reported as unknown when they actually worked.
 * Do more softlist evaluation upfront and use results to drive slot/image setup.
 * Added device_slot_interface::has_selectable_options() to determine whether a particular slot has selectable options.

-Added a new addrmap.cpp validity check intended to catch AM_REGION declarations not tied to anything meaningful. [Nathan Woods]

-CoCo: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by
 default. [Nathan Woods]

-CoCo 3: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt).
 [Nathan Woods, tim lindner, Glen Hewlett]

-6821pia.cpp: changed int to bool where appropriate, changed macros to static functions. [Nathan Woods]

-archimedes: Added JFD floppy format as used by JASPP (Archimedes Software Preservation Project). [Nigel Barnes]

-electron: Added First Byte joystick interface. [Nigel Barnes]

-Made side effect suppression a machine property. [O. Galibert]

-Removed direct update handlers: [O. Galibert]
 * a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031

-mb86233: Massive disassembler overhaul. [O. Galibert]

-arm7ops.cpp: Advance PC on unimplemented opcodes. [Peter Ferrie]

-apple2: Rewrote language card handling. [Peter Ferrie]

-apple2: Fixed IIe/IIc self-test regression. [R. Belmont]

-apple2: Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now. [R. Belmont]

-z180: DMA fixes: [R. Belmont]
 * Count of 0 means 0x10000, as with other DMA controllers.
 * Fixed scheduling so burst mode DMA is always serviced immediately with no CPU ops interleaved.

-gba: Fixed revised copy protection handler to get the right PC (MT6513). [R. Belmont]

-vp101: Added framebuffer, some inputs, ATA, NVRAM, protection cheat; implemented ATA DMA. [R. Belmont]

-MIPS: Added initial support for VR5500 and TX4925 CPUs. [R. Belmont]

-Fixed errors detected by coverity: [shattered]
 * argo, unior, x07: CID: 138563-138565 "Overlapping buffer in memory copy"
 * pc88va: CID: 138607 "Operands don't affect result"
 * peplus: CID: 138606 "Logical vs. bitwise operator"
 * formats/cbm_tap: CID: 138003 "Dereference before null check"
 * machine/hdc92x4: CID: 138631 "Operands don't affect result"
 * machine/roc10937: CID: 138793 "Logically dead code"

-tosh1000: Hooked up ROM-DOS. [shattered]

-agat: Split from apple2, implemented basic agat7 hardware. [shattered]

-sm7238: Implemented double-sized characters and smooth scroll. [shattered]

-poisk1: Added more ROMs. [shattered]

-ibm6580: Made memory size configurable and fixed a Coverity finding. [shattered]

-ie15: Converted to a device with frontends (standalone driver and rs232 slot device). [shattered]

-debugger: Print octal addresses in the trace if CPU is octal. [shattered]

-dec_lk201: Added PORT_CHAR/PORT_CODE where missing. [shattered]

-wd_fdc: Tagged command names in debug messages. [shattered]

-Removed tag() argument from logerror() calls in cpu/i86 and floppy code. [shattered]

-bitgraph: Switched from layouts to rotation flags, fixed keyboard. [shattered]

-legacy floppy: Fixed floppy_stp_w. [shattered]

-a7150: De-skeletonized. [shattered]

-t11 cpu: Emulate MFPT instruction; MOV, CLR and SXT read memory before writing to it. [shattered]

-hp_ipc: De-skeletonized. [shattered]

-Commodore LCD: Halved size of character rom region and fixed switching between upper and lower case character sets. [smf]

-Fixed UPD7725 disassembly. [smf]

-zorba keyboard: Mapped remaining keys, documented remaining DIP switches, and added notes on MCU program. [Vas Crabb]

-gotcha/ppchamp/pasha2: Hooked up lamp outputs and add clickable artwork. [Vas Crabb]

-sun3x.cpp: Hooked up keyboard port. [Vas Crabb]

-Fixed natural keyboard mapping for vg9k keyboard (and hence UI paste/autoboot). [Vas Crabb]
 * Also fixed key labels and made default mapping match physical layout where possible.
 * The "triangle" key isn't mapped - I don't know what it does or how to test it.

-Updated GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang. [Vas Crabb]

-Make device types self-register: [Vas Crabb]
 * MAME now walks all linked device types for -listxml, -romident and -verifyroms whether they're used or not.
 * Made device_creator a variable template.
 * Removed screen.h and speaker.h from emu.h and centralised instantiations of screen and speaker finder templates.
 * Added basic device validation to -valid checks.
 * Substantially sped up -listxml (at least 30% improvement), -verifyroms, and -romident on multiple files.

-Fixed crash on excessive command-line arguments, removed long-dead option. [Vas Crabb]

-ti85.cpp: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. [Vas Crabb]
 * Tee connector, HLE TI-Graph Link, stereo/mono speakers, and raw signal forwarding socket supported.

-Fixed new device validation issues. [Vas Crabb, O. Galibert, AJR]

-triforce.cpp: Fixed Mario Kart 2 ROM loading. [MetalliC]

-naomi.cpp: Dumped and documented 837-14438 hopper controller board (used by Kick'4'Cash and other SWP games).
 [big10p, Darksoft, MetalliC]

-Measured Naomi's MIE MCU speed. [rtw, MetalliC]

-naomi.cpp: Redumped "Noukone Puzzle Takoron (GDL-0042)" and "Virtua Fighter 4 (Rev B) (GDS-0012B)". [rtw]

-model1: Added dumped internal TGP ROMs. [Caps0ff]

-naomi.cpp: New BIOS dumps:
 * "Ferrari F355 Challenge (deluxe, no link)" Export BIOS [Darksoft]
 * "Ferrari F355 Challenge (deluxe, no link)" Japan BIOS [Ordyne, The Dumping Union]
 * "House of the Dead 2" Japan BIOS [Nomax]

-triforce.cpp: Added security PIC dumps:
 * "Mario Kart Arcade GP 2" [Soyandroid, Darksoft]
 * "Mario Kart Arcade GP" [Soyandroid]

-taito.cpp: Added program ROMs and corrected title for voleybal. [PinMAME]

-phoenix.cpp: Dumped/redumped PROMs for some of the bootlegs. [f205]

-viper.cpp: Added timekeeper dump for code1db. [ShouTime]

-midwunit.cpp: Redumped "Ultimate Mortal Kombat 3" U2-U5 sound ROMs. [ShouTime]

-Corrected the main crystal in marineb.cpp to 12MHz as seen in PCB photos, cleaned up clock definitions in galaxian driver, moved
 ladybugg from galaxold to galaxian driver, use mooncrst_audio for mooncrst in galaxold, made spcwrp use hunchbkg pallette ROMs.
 [kazblox]

-nes: Added Magic Kid Googoo board (iNES mapper 190). [kazblox]

-Save state fixes for i386/pc_vga/cs4031: [moralrecordings]
 * Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration.
 * Fixed broken VGA port reads on state load.
 * Fixed enum range check in i386.

-vicdual: Added nsub gradient simulation (makes black destroyers on the horizon visible). [SailorSat]

-homedata.cpp: Use 8-way joysticks for Reikai Doushi; added button descriptions and DIP locations. [Bad A. Billy]

-Fixed softwarelist cart memory cheats by moving cheat file loading to a later point in startup process. [Pugsy]

-Removed colon from image_interface preventing front-ends from launching ColecoVision software. [gordon-fish]

-ay8910: Added support for clock frequency changes. [tim lindner]

-chihiro.cpp: Redumped Ollie King (GDX-0007). [Ordyne, The Dumping Union]

-konamigx.cpp: Corrected two ROM names and redumped sound ROM for Rushing Heroes. [Smitdogg, The Dumping Union]

-Updated hiscore.dat. [Leezer]

 

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