Il s’agit de fichiers permettant de gérer la transparence dans certains jeux (format compatible avec Nebula et WinKawaks). Il vous suffit de mettre les fichiers dans le répertoire \support\blend de FBA (/blend pour Kawaks et /Config pour Nebula) pour pouvoir en profiter (bien sûr, il faut que la table concernant le jeu existe).

 

 

Télécharger Blends (Tables de transparences) (2014/10/23) (166,3 Ko)

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Un émulateur d’Acorn RiscPC et A7000 pour Windows/Linux basé sur le célèbre RCPemu de Tom Walker.

 

  • All Platforms
    • ARM Core
      • Fix 4 issues related to the SWP instruction
      • Fix for STRB where the PC should be offset
      • Fix implementation-specific behaviour for single data transfer
    • Floppy Drive
      • Support the FDC Format and Verify commands, this enables you to format an empty 800KB or 1600KB file as a disc image. Including code provided by Rob Sprowson.
      • Experimental fix for floppy-drive support in Recompiler. Please report any issues discovered with this.
    • Fix rendering of wimp modes 29 and 30 (800×600 in 1bpp and 2bpp)
    • HostFS
      • Add support for RISC OS ImageFS extensions and add a default disc name This enables several programs that previous failed to work to work, including Photodesk and the Acorn C/C++ installer.
      • Add support for querying HostFS free disc space.
    • Add a ‘Help’ menu to the UI with links to the website and manual

 

Télécharger RPCEmu Spoon Edition v0.8.12 (797,9 Ko)

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YAPE (Yet Another Plus/4 Emulator) est un excellent émulateur tournant sous Windows XP à 8. Version compatible 32 et 64bits.

 

- [NEW] show full IEC path in directory listing
- [NEW] using Direct3D 9.0 (at last…)
  – better fullscreen mode (no resolution mode change)
  – more consistent CRT emulation across video modes
  – adjustable video oversampling in DX mode (i.e. ‘Use GDI’ off)
  – Direct3D surfaces can be saved to PNG format
  – replaced ‘double size’ with ‘double scan’ in DX mode (576 row line buffer)
  – removed deprecated overlay mode and DirectDraw dependencies
- [NEW] Windows XP and higher only (sorry… no time to maintain earlier ones)
- [FIX] file association bug
- [FIX] autostart fixes
- [FIX] tape motor should not start when PLAY/RECORD is pressed via the GUI
- [FIX] some code cleanups

 

Télécharger Yape (32/64 Bits) v1.0.5 (814,6 Ko)

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Il s’agit de la meilleure version non officielle créé à partir des sources de Final Burn. En plus des jeux Cps1 et 2, FBA émule à présent le système utilisé pour les jeux CPS-3, Toaplan et Cave ainsi que la Neo Geo et le PGM et plus encore (certains drivers se basant sur mame). Les auteurs sont: LoopMaster, Jan_Klaassen, KEV, Mike_Haggar & TrebleWinner rejoint par IQ_132, Dink et JackC.

 

Les changements:

  • Added proper saving of cpu registers/variables to M6800/6801/6803/HD63701 core [dink]
  • Added support for NMK004. Special thanks to Trap15! [Trap15, Haze, iq_132]
  • Standardized CPU related functions [iq_132]
  • Fixed delta calculation and proper sample size checking in the MSM6295 core, fixes missing samples in some NMK004 games (and possibly others) [dink]
  • Fixed mixing distortion/crackles in K054539 sound core [dink]
  • Improved the quality of the voice samples in the K053260 sound core (The Simpsons and possibly other Konami games) [AWJ]
  • Added driver for DJ Boy [iq_132]
  • Added driver for Konami’s Asterix [iq_132]
  • Added driver for Konami’s Bishi Bashi and Super Bishi Bashi Championship Minigames[iq_132]
  • Added driver for Konami’s Dragonball Z and Dragonball Z 2 – Super Battle hardware [iq_132]
  • Added driver for Konami’s G.I. Joe [iq_132]
  • Added driver for Konami’s Lethal Enforcers [iq_132]
  • Added driver for Konami’s Mystic Warriors (and other games on the hardware) [iq_132]
  • Added driver for Konami’s Shaolins Road [iq_132]
  • Added driver for Konami’s Wild West C.O.W.-Boys of Moo Mesa and Bucky O’Hare [iq_132]
  • Added driver for Konami’s Yie-Ar Kung Fu [iq_132]
  • Added driver for Konami’s Xexex [iq_132]
  • Added driver for Raiden II, Raiden DX, X Se Dae Quiz and Zero Team [iq_132]
  • Added driver for Colecovision games [iq_132, dink]
  • Added driver for Sega SG-1000 games [iq_132, dink]
  • Added Shogun Warriors and B.Rap Boys to Kaneko16 driver [iq_132]
  • Added Candory (James Greenhalgh) to the Pacman driver [iq_132]
  • Added bootleg of Street Fighter II – The World Warrior to the Capcom CPS-1 driver [barry, any, JacKc]
  • Added bootleg of Varth to the CPS-1 driver [Barry, Caius]
  • Added clone of 19XX: The War Against Destiny to the Capcom CPS-2 driver [system11, The Dumping Union, JacKc]
  • Added clone of Mega Man: The Power Battle to the Capcom CPS-2 driver [Asure, JacKc]
  • Added clone of Super Street Fighter II: The New Challengers to the Capcom CPS-2 driver [palindrome, JacKc]
  • Added clone of Secret Agent to the DataEast driver [ShouTime, The Dumping Union, JacKc]
  • Added hack of Donkey Kong to the Donkey Kong driver [Clay Cowgill, JacKc]
  • Added clone of Fantasia to the Gals Panic [system11, JacKc]
  • Added clone of The Simpsons to the Konami Simpsons driver [Ben76, JacKc]
  • Added clone of Vendetta to the Konami Vendetta driver [caius, JacKc]
  • Added hack of The King Of Fighters ’98 to the Neo Geo driver [JacKc]
  • Added hack of The King of Fighters ’99 to the Neo Geo driver [JacKc]
  • Added hack of The King Of Fighters 2000 to the Neo Geo driver [JacKc]
  • Added clone of Robo Army to the Neo Geo driver [JacKc]
  • Added clone of Search Eye to the NMG5 driver [system11, The Dumping Union, JacKc]
  • Added clone of Ms. Pac-Man to the Pacman driver [elnaib (AUMAP), JacKc]
  • Added clone of Oriental Legend / Xi You Shi E Zhuan to the PGM driver [bytestorm, JacKc]
  • Added clone of Bonze Adventure (World, Prototype) to the Taito Asuka driver [Silvio Grazini, iq_132]
  • Added clone of Growl to the Taito F2 driver [barry]
  • Added clone of Jumping to the Taito Misc driver [barry]
  • Added clone of F-1 Dream to the Tiger Road driver [JacKc]
  • Added clone of Dr. Toppel’s Adventure to the TNZS driver [caius, f205v, JacKc]
  • Added The Mojon Twins': UWOL Quest for Money to the Megadrive driver [dink]
  • Added SMB4MD 1.4.2 aka Super Mario Bros. port to the Megadrive driver [dink]
  • Added Atherbyte’s Reflectron to the PCEngine driver [dink]
  • Added proper protection simulation to 1943 [iq_132]
  • Fixed The Irritating Maze [iq_132, JacKc]
  • Fixed boblbobl2 [Darq, iq_132]
  • Fixed Tail2Nose [iq_132]
  • Fixed and tweaked IREM M92 driver to get Ninja Baseball Batman running perfectly [iq_132, dink]
  • Fixed IRQ timing in Mustache Boy, now he runs at the right speed [dink]
  • Fixed skewed backgrounds in In the Hunt on IREM M92 [dink]
  • Fixed Kero Kero Keroppi’s Let’s Play Together (USA) [csmart, iq_132]
  • Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
  • Improvements to Data East’s BackFire in single-screen mode [iq_132]
  • Konami driver-update – fixed sprite-priority problems and clipping. Added shadows. Affects Vendetta, Escape Kids, TMNT2 and more [iq_132]
  • Fix sprite flipping in the Konami K053247 core [iq_132]
  • Fixed text layer in Kotetsu Yousai Strahl [iq_132]
  • Fixed flickering score and player status in Sunset Riders [dink]
  • Fix statusbar and power-up message clipping in Bioship Paladin [dink]
  • NMK16 driver fixups: missing score line in tdragon, hachamfb and VanDyke, clipped text in Strahl [dink]
  • Tweaked the IRQ timing in the NMK16 driver to fix the Life-bar in VanDyke [dink]
  • Fixed missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission (NMK16) [dink]
  • Fix and hook-up the seibusound device to the NMK16 bootlegs Thunder Dragon (tdragonb) and US AAF Mustang (mustangb) [iq_132]
  • Fixed missing sound in Galaga and Rally-X [barry]
  • Fixed music tempo in Raiden [iq_132, dink]
  • Fixed music in Air Duel on IREM M72 Hardware [dink]
  • Fixed sound in Dragon Master [iq_132]
  • Fixed clicks when firing and slow music tempo in S.S. Mission [dink]
  • Fixed Dolmen and Twin Action: sound banking issues (music disappears on level2+) [dink]
  • Fixed occasional hung sound in Green Beret [dink]
  • Added proper Seibu Sound device to Toki [iq_132]
  • Fixed sound panning in Cyber Tank [dink]
  • Updated kof99ae driver to 20140801 version [JacKc]
  • Megadrive timing and other improvements [barry, dink]
  • Megadrive window drawning fix (missing line in Streets of Rage) [barry]
  • Fixed Psy-O-Blade on Megadrive [iq_132]
  • Added protection patch for Puggsy on Megadrive [dink]
  • Fixed Megadrive Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) and Ghouls`n Ghosts (Euro, USA) (md_ghouls1) [dink]
  • Fixed X-Men 2 and Moonwalker on Megadrive [dink, Freddy]
  • Fixed Alien Soldier (PAL) on Megadrive won’t boot, is wrongly detected as NTSC [dink]
  • Fixed broken reset with some Megadrive games, get rid of the garbage line at the bottom of the screen [dink]
  • PCEngine sound-core and timing improvements [dink, barry]
  • Increased screen size by 2 pixels for PCEngine Side-Arms Hyperdyne [dink]
  • Fixed savestates for IREM M62 Hardware – Kung-Fu Master, The Battle Road, Lode Runner I – IV, LotLot, Kid Niki, Spelunker, Youjyuden and Horizon [dink]
  • Fixed savestates for Pac-Land, Sky Kid, Dragon Buster [dink]
  • Fixed savestates and Music for Baraduke, Alien Sector and Metro-Cross [dink]
  • Added more powerful BurnLoad function for loading roms [iq_132]
  • Added Alpha Blending/Transparency support to Neo Geo, CPS-1 and CPS-2 – supports Nebula/Kawaks-style blend (.bld) files [iq_132]
  • Added user configurable path for blend files and global enable/disable option [barry]
  • Added a shiny new Auto-Fire feature! [dink]
  • Input editor feature: clear input and clear-lock checkbox [dink]
  • Added option to disable support folder creation on creation [barry]
  • Added default rom paths for consoles to the folder creation startup routine [JacKc, barry]
  • Savestate Undo improvement: display an error message if there is nothing to be undone, don’t undo the last savestate [dink]
  • Added ability to input-map Pause, FFWD, Save/Load/Undo States [dink]
  • Game selection dialog search box can now search hardware/system text (eg, NMK) [dink]
  • Tidy-up source code fixing compile warnings and portability issues [barry]
  • Updated the libpng library to v1.6.13 [Barry]
  • Synced sets with MAME 0.155 [barry, JacKc]

 

Télécharger Final Burn Alpha (XP) v0.2.97.32 (3,0 Mo)

Télécharger Final Burn Alpha (x64 NT6) v0.2.97.32 (3,6 Mo)

Télécharger Final Burn Alpha (x86 NT6) v0.2.97.32 (3,1 Mo)

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AIMP est un lecteur audio gratuit, léger, complet et totalement personnalisable cachant bien son jeu. Les fonctionnalités attendues pour ce type de logiciel sont bien évidemment au menu, à savoir le support de nombreux format de fichiers audio – MP1, MP2, MP3, MPC, MP+, AAC, AC3, OGG, FLAC, APE, WavPack, Speex, WAV, CDA, WMA, S3M, XM, MOD, IT, MO3, MTM, UMX- , lecture et enregistrement de radios diffusées par internet, un égaliseur comprenant quinze types de réglages préchargés, une lecture en fondu enchaîné entre chaque opus, un gestionnaire d’extinction automatique, une fonction de reprise rapide d’un morceau en cours, ainsi qu’un module de visualisation.

 

Changements :

+ Controls: support of navigation via keyboard
* Common: Added a button that display a list of supported macros for the edit field
* Player: Error dialog will not shown now if the application resumes playback during startup
* Playlist: reading speed has been increased for the AIMPPL format
* Skin Engine: an ability to blur behind is now available for Windows 7 only
* Skin Engine: an ability to force switch off blur behind for skin has been removed
– Fixed: Audio Converter – album arts are not transfered to the target files correctly
– Fixed: Sound Engine – cyclic playback of file that duration is less than 1 second stops after several iterations
– Fixed: Sound Engine – navigation issues by files which size is more that 4 GBytes
– Fixed: Installer – an ability to install the application with empty destination path
– Fixed: Information about the file – file size is not updated in the running line after save changes
– Fixed: Plugins Manager – the Load / Unload commands are works incorrectly for multiple selection
– Fixed: Plugins – several bugs in new API have been fixed
– Fixed: Player – the « stop playback if current file was deleted » option works incorrectly
– Fixed: Player – duration of file in the TAK format calculates incorrectly in some cases
– Fixed: playlist – name of the radiostation are changed in playlist, if close the application without stop it before closing
– Fixed: Playlist – several issues with calculation of playback indexes
– Fixed: playlist – an rating marks for radiostation are displayed in playlist when trying to reconnect to it
– Fixed: tag editor – an error occurs when trying to change size of album art in the BMP format
– Fixed: Skin Engine – values of the MagnetRectOffsets property are ignored when maximizing window than has been minimized via hotkey
– Fixed: Skin Engine – the Next / Previous visualization buttons does not work after switch off the visualization
– Fixed: Skin Engine – the playlists tabs panel loose active tab from visible area after change the skin
– Fixed: Skin engine – level channels of the prvVisual provider are swapped
– Fixed: Skin Engine – maximized window always restores on the main screen after minimization
– Fixed: Skin Engine – height of item of bookmarks list in the drop down window differs from menu item height
– Minor bugs were fixed

 

Télécharger AIMP v3.60.1433 Beta 3 (9.5 Mo)

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Notre partenaire GrosPixels a rédigé un article sur cet accessoire particulier qu’est l’e-Reader dédié à la GameBoyAdvance. Très intéressant, comme d’hab, je vous laisse découvrir cet engin peu connu en Europe.

 

ereader

 

Bien sûr, vous pourrez découvrir l’utilisation qui en est faite même via les émulateurs !

 

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Version française de cet émulateur Game Boy.

 

bgb

Les améliorations sont:

 

  • Enregistreur AVI.
  • Efficacité grandement amélioré (environ 10-30% plus rapide, cela dépends des configurations).
  • Amélioration de la précision.
  • Amélioration de la qualité du son.
  • Latence audio plus basse.
  • Prévisualisation des captures d’écrans dans la fenêtre de sélection de l’état.
  • Améliorations du débugeur.
  • Correction d’un grand nombre de bugs, incluant le « l’état du chargement ALT+F4″, et « de l’instabilité du timing dans LSDJ »;

 

Télécharger Bgb (Français) v1.5 (544,1 Ko)

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Les patchs IPS permettent de modifier les roms directement dans la ram (sans toucher la rom d’origine) dans le but de changer légèrement les jeux: apparence, persos secrets directement sélectionnables, couleurs modifiées etc..
Ces fichiers sont disponibles pour Mame/UI Plus! ou clones et FBA (seul l’intérieur du répertoire IPS suffit pour ce dernier).

 

 

Télécharger IPS Collection v4.3 (v0.155) (49,1 Mo)

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Scuore's Mame Snap Collection est comme son nom l’indique une collection de screenshots pour Mame. Elle est gérée par Scuore du site Emulab.it.

 

 

Télécharger Scuore’s Mame Snap Collection v0.155 (135,6 Mo)

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Multipar est le successeur du célèbre Quickpar. c’est un programme de protection et de restauration des données conforme aux spécifications Parchive. Multipar supporte les noms de fichiers Unicode et les sous-répertoires avec la facilité d’utilisation de Quickpar.

Multipar est -à l’instar de Quickpar- un logiciel qui vous permet de reconstituer des fichiers de données avec des algorithmes complexes à l’aide des fichiers .par. Ce logiciel est donc très utile pour re-créer des fichiers manquants lors d’un téléchargement de fichier d’archives sur les Newsgroups par exemple.

 

Changements :

* Installer update
It is possible to select Spanish as installation language.
* GUI update
Change
When text-box of « number of recovery files » is empty, initial value is set.
The initial number of recovery files in « All the same size » won’t exceed 10.
When files aren’t selected, redundancy percent reflects slider position.
Max number of packet repetition became 6 times in option.
New
Spanish language UI is added.
* PAR2 client update
Change
It is possible to set max number of recovery files for uniform PAR2 files.
Bug fix
A failure of setting position for too many packets was fixed.
An odd display in creating a PAR2 file without recovery blocks was fixed.

 

Télécharger Multipar v1.2.6.8 Beta (951.9 Ko)

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Lancé en juin 2014, Doallator est un projet d’émulateur multiplateformes. Il devrait par la suite émuler plusieurs consoles différentes en se servant d’une interface commune. Pour l’instant, l’émulateur gère le Chip 8, le Super Chip 8, le Mega Chip8 et la GameBoy (préliminaire).

 

doallator

 

Codé en c#, compatible Windows XP, Vista, 7, 8 en 32 ou 64 bit.

Doallator nécessite :
– .NET Framework 4.0 Client Profile
– Packages redistribuables Visual C++ x86 2013

Ou à la place du package Visual C++
– FIX msvcp120d.dll
– FIX msvcr120d.dll

 

Pour connaitre les principales caractéristiques de Dollator, voir ICI

 

Changements :

Tout émulateur :
Il est désormais possible de cacher le curseur et de mettre automatiquement la rom en pause dans le cas ou la fenêtre SDL est inactive
Chip 8, Super Chip 8, Mega Chip8 :
Divers optimisation du code source, Diminution de la consommation en ram,
Gameboy :
Implémentation des fonctions accélérer et capture d’écran,
Directement depuis l’interface principale il est désormais possible de : cacher la console, zoomer la résolution native, personaliser les résolutions, respecter le ratio 160 / 144 lors du mode plein écran et enfin de démarrer la Game Boy avec l’introduction Nintendo

 

Télécharger Doallator v1.19 (728.2 Ko)

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Il s’agit de la version de développement de Virtual Jaguar SDL, en principe la plus avancée.

 

Changements :

Miscellaneous fixes, plus extra whitespace munging for good effect.
Fixed a bug in the TOM 16 bit LUTs, the red value mask was wrong. Fixed
a typo in jaguar.cpp. Added feedback to user if they tried to pass in a
filename to a piece of software that wasn’t found. And some whitespace
futzing, because that’s how we roll. :-)

 

Télécharger Virtual Jaguar GCC/SDL WIP (2014/10/21) (20.8 Mo)

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