Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

Les changements sont les suivants:

 

 
0.176
-------


MAMETesters Bugs Fixed
----------------------
- 06288: [Interface] UI:: Selecting "Category" after listing "Favorites" 
  causes exception (Vas Crabb)
- 06291: [Interface] (carpolo.c) carpolo: Unable to view recorded video made 
  with -video bgfx/-window (Jezze)
- 06286: [Misc.] (segaorun.c) shangon: Captured AVI video from this game shows 
  only sound, no image (Angelo Salese)
- 06263: [Interface] UI: Choosing any filter which has no data makes the UI 
  unrecoverable (Maurizio Petrarota)
- 06280: [Interface] PLUGINS: The plugin.ini file is created in the current folder 
  when it should be created in the "ini" path. (crazyc)
- 06279: [Interface] PLUGINS: pluginspath does not resolve $HOME (crazyc)
- 06285: [Gameplay] (vendetta.c) esckids, esckidsj: Slowdowns in gameplay (Osso)
- 06284: [Interface] Watchdog dialog is not able to be captured (cuavas)
- 06246: [Graphics] (legionna.c) cupsocsb, cupsocsb2: Black screen (Angelo Salese)
- 06268: [Crash/Freeze] MAME can crash when switching languages (Vas Crabb)
- 06266: [DIP/Input] (seta.c) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid)
- 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?) (Ville Linde)
- 06305: [Crash/Freeze] (atpci.c) at586, at586x3, ficvt503: Use of -kbd slot options 
  3270pc or pcat causes crash (crazyc)
- 06304: [Crash/Freeze] (mac.c) macse30: Crash when attempting to use any slot option for -pds030 (Osso)
- 06309: [Crash/Freeze] (mac.c) macsefd: Crash on Exit using -pds slot (Osso)
- 05534: [Crash/Freeze] (pc8001.c) All sets in pc8001.c: Crash after OK (Robbbert)
- 06324: [Crash/Freeze] (funkball.c) funkball: Fatal Error at Start (Osso)
- 06323: [Debugger] (psikyosh.c) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR)
- 06313: [Crash/Freeze] (victor9k.c) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option (Pernod)
- 06312: [Crash/Freeze] (osborne1.c) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option (Pernod)
- 06311: [Crash/Freeze] (myb3k.c) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option (Pernod)
- 06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets (Duke)

Source Changes
--------------
-Scorpion4 7segment displays mostly fixed [John Parker]

-Fixed coinage in Touchmaster 2000-8000 [MASH]

-z80scc: fix dropped character problem for sun4_75, and fix edge cases
 where datasheet recommendations are ignored allowing sun3/sun4 to
 recognise keyboard and hk68v10 to work with correct SCC clock
 [Joakim Larsson Edstrom]

-pc9801: fixed mouse buttons [rzero9]

-coco3 improvements: [milliluk]
 * improve palettes and support alternate composite mode
 * GIME fix for scanlines in legacy graphic modes

-m6809: Improve debugging support for 6809/6309 cpus [milliluk]

-GNU/kFreeBSD support [stevenc99]

-Add arch defines for Linux alpha and mips64el. [Jordi Mallach]

-Take pkg-config path from env if defined [Bernhard Frauendienst]

-Name Neo-Geo AES, NeoGeo CD and FM Towns Marty buttons [Shideravan]

-Updated *nix man pages. [Cesare Falco]

-poisk1: unbreak after "Memory fun", add B623 sound card (skeleton) [shattered]

-r9751: Add save state support, document progress and clean up, add PROM
 version 4.2 [Brandon Munger]

-ym2151, ym2413: Isolate, objectify, integrate [O. Galibert]

-add Net-DIMM 3.03 firmware [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union]

-Netlist improvements:  [Couriersud]
 * nltool now accepts -Ddefine=value to pass on to netlists
 * improved option handling and added "dummy" options to add grouping
    and examples in help output.
 * improved --cmd=listdevices output
 * Fix dynamic timestepping. This will work with breakout using real
    capacitor modelling instead of delay devices. Really slow, but
    very useful to calibrate timings.
 * Fix an awful bug in timing for delay devices.
 * Switched to clang 3.8 and made code compile with aggressive warnings.
    This exposed serious issues with implicit constructors.
 * Removed trampolines (OUTLOGIC, INPLOGIC and friends).
 * Started using doxygen comment and documentation style. Added
    doxygen files to documentation folder.
 * Refactored code triggered by doxygen output.
 * Moved internal and support classes into namespace detail.
 * Use an unordered map in parser.
 * Added iterators to pstring.
 * Moved two macros, added more RAII and improved exceptions. Fixed
    some bugs in parser code.
 * Fixed a number of bugs in parser code and exception handling.

-Forte Card: Switched the ver 110 (spanish) to parent set since it's a
 newer version. Also cleaned up the driver. [Roberto Fresca]

-Render module improvements: [Giuseppe Gorgoglione]
 * Direct3D HLSL: use aviwrite to record AVI movies
 * Cleanup patches for Direct3D renderer
 * BGFX: fix crash when bgfx effect folder is not present

-Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and
 Godzilla [Angelo Salese]

-opwolf.cpp: fix all the gameplay problems by improving the c-chip
 protection simulation [Bryan McPhail] 

-Miscellaneous modernisation: [Nathan Woods]
 * File create and format refactoring, better name/path validation
   (with POSIX implementation from Vas Crabb)
 * Use string objects in in core_file static functions, menu items,
    strconv functions, image device extensions and softlist classes
 * Consolide default implementation of create_option_guide()
 * Filesel cleanup
 * Migrate softlist code from simple_list to std::list

-Added crt-geom and crt-geom-deluxe shaders for bgfx including several
 aperture grille/shadow mask patterns (designed for RGB subpixel order)
 [Jeremy Green]

-Added option hide ROMless machines from the availables list.
 [Maurizio Petrarota]

-sun4 updates:
 * Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow]
 * SPARC CPU core fixes [Ryan Holtz, Vas Crabb]
 * Preliminary counter/timer support [R. Belmont]
 * Separated sun4 and sun4c, started implementing unique original sun4
    features. [R. Belmont]
 * Support both 8 and 16 context variants of sun4c arch [R. Belmont]
 * Improved original sun4 architecture support [R. Belmont]
 * Initial FDC hookup [Ryan Holtz]
 * Improved timers, logging - sun4_40 runs FORTH programs at ok
    prompt [Ryan Holtz]

-Add high-level emulation of Sun type 3/4/5/6 keyboards [Vas Crabb]
 * U.S.A, Great Britain, Sweden and Japan layouts for Type 5
 * Layout selection settings for Type 4 and Type 5
 * Identification selection for type 4
 * Adaptor for connecting to RS-232 port representing level translator
 * Hook up to sun3, sun4 and sun4c

-zeroteam: improve sprite/sprite priorities [AJR]

-feversoc.cpp: Hook up EEPROM; remap buttons, hook up lamps and serial RTC [AJR]

-denjinmk: hack sound comms to work without ROM patch [AJR]

-vt100.cpp: Add the older vt102/vt131 romset to the vt131 driver as
 another bios set [Lord Nightmare, Al Kossow]

-Corrected many Mahjong dip switches and settings [system11]
 * Fixes for: Mahjong Focus, Nozokimeguri Mahjong Peep Show,
    Mahjong Fantasic Love & Ojousan
 * Various Video System Mahjong dip switches

-Final enhancements to HP TACO driver [fulivi]

-Further IRQ passthrough cleanup [AJR]
 * Remove irq_line methods from M6502, M6800, M6809, S2600 and replace
    uses with DEVCB_INPUTLINE
 * Remove a few IRQ passthroughs from spiders.cpp
 * Add several aliases for M6800_IRQ_LINE

-Increase uismall.bdf coverage: [Vas Crabb]
 * Complete coverage of Latin Extended-A, most of Latin Extended-B
 * Monotonic Greek
 * Full ISO-8859-5 Cyrillic, many other Cyrillic characters
 * Half-width katakana
 * Some IPA Extensions

-UI refactoring: [Vas Crabb]
 * Move most main launch menu stuff out of the base menu class
 * Move some common code from selgame and selsoft into selmenu
 * Eliminate the troublesome static members in ui::menu
 * Eliminate some function statics
 * Move palette menu drawing code out of base into palette menu class
 * Use std::bind, references where nullptr is unacceptable, and const
    where appropriate
 * Improve encapsulation of class members
 * Reduce repeated string allocation in audit code
 * Don't play so fast and loose with integer types
 * Eliminate some expensive deep copies of vectors/maps
 * .h -> .ipp for things that aren't really headers
 * Remove members that have lifecycle associated with operation

-DPS1: system boots up, working [Robbbert]

-bankdev: pass through the debugger flag from the incoming space
 argument [R. Belmont]

-Apollo changes: [Hans Ostermeyer]
 * Keyboard mapping adjusted to fit current MAME
 * Fixed screen raw parameters
 * Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color
    displays

-3c505: The Ethernet frame check sequence is now appended to transmit
 data [Hans Ostermeyer]

-input_common: fixed 0.172 regression for non-US keyboards
 [Hans Ostermeyer]

-fix item hilighting in debugger state view when scrolling [Vas Crabb]

-Introduce validity checks for RGB utilities and fix bugs uncovered [Vas Crabb]
 * Fix rgbvmx on Linux ppc64 and ppc64le targets with GCC 5
 * Added several missing functions to rgbgen
 * Fixed logical shift right in rgbgen
 * Fixed sra that should be sra_imm in rdptpipe
 * Added some simple SSE4.1 optimisations in rgbsse
 * Re-organised rgbsse, rgbvmx and rgbgen to be in more logical order
 * Fixed return type on some modifying operators
 * Made some more reference parameters const
 * Removed inline qualifier from a number of methods as it's implied
    when body is present at declaration
 * Mark some constructors explicit

-null_modem: rtscts flow control + relevant fix to i8251 [shattered]

-Updated driver with new information related to ID and gamelist for
 tourvis.cpp  [system11, Tafoid]

-Fix archimedes disk format [O. Galibert]

-apple2: don't allow debugger to trigger slot switching [Peter Ferrie]

-tiamc1: Kot-Rybolov implemented sound, documentation updates [MetalliC]

-Tia-MC1 driver: Added support for KR580VV55A parallel peripheral
 interface (clone of i8255), added technical notes about some odd
 behaviour with some ports, listed the specs of Kot-Rybolov hardware,
 and added all clocks via #define. [Roberto Fresca]

-amstrad: fix undocumented mode 3. [Barry Rodewald]

-bbc: added monitor configuration (Colour, B&W, Green, Amber) and
 preliminary slots for expansion [Nigel Barnes]

-Flaming 7's, original custom hardware improvement: [Roberto Fresca]
 * Reverse-engineer protection to bypass the requested serial number.
    The iButton device still needs to be hooked. Promoted these games to
    working with their correspondent flags.
 * Added tech notes, comments and instructions to boot the machine for
    first time.

-Flaming 7's, Taiwanese hardware: Reverse-engineer protection to bypass
 the requested serial number. The iButton device still needs to be
 hooked. Promoted the game to working with its correspondent flags.
 Added technical notes. [Roberto Fresca]

-hiscore.dat: Updates [Leezer]

-alto2: Hunting the jiggly cursor bug [Juergen Buchmueller]

-chihiro: added 837-13551 jvs input device, completed the communication
 with jvs devices through usb [Samuele Zannoli]

-chihiro: game crtaxihr "Crazy Taxi High Roller (Rev B)" boots too [Samuele Zannoli]

Translations added or modified
------------------------------
Chinese (simplified/traditional) [YuiFAN]
Greek [BraiNKilleRGR]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Swing Gal [BET] [system11]
Player's Choice (M4C1) [Blair Quinney, The Dumping Union]
Gorodki [shiru8bit, IgorR76, '15kop' arcade museum]
Kot Rybolov [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum]
Flaming 7 (Custom Hardware, Main, 50 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 500 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca]
TeleVideo 990 [R. Belmont, Al Kossow, Carl]
TeleVideo 995-65 [R. Belmont, Al Kossow, Carl]
Rainbow-100B [Bavarese]
MBC200 [Robbbert]

New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Beastie Feastie (Epos Tristar 9000 hardware) [The Iron Goat]
Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [IronGiant]
LTM Portable (B+) [Nigel Barnes]
LTM Portable (Master) [Nigel Barnes]
Bubble Trouble (World, Rev B) [Alex Cmaylo, The Dumping Union]
Sensory Chess Challenger 9 (set 2) [anonymous]
Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union]
Digital Equipment Corporation VT240 [Carl]
Elektronika MC7105 [Shattered]
Intergirl [f205v]

New machines marked as NOT_WORKING
----------------------------------
Tomy Prin-C [TeamEurope]
Datamax 8000 [Robbbert]


New clones marked as NOT_WORKING
--------------------------------
BT Merlin M2105  [Nigel Barnes]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: Final batch of additions [rzero9]
pce_tourvision.xml: Added a number of new dumps (15) [system11, Tafoid]
poisk1_flop.xml: Added basic softlist [shattered]

New NOT_WORKING software list additions
---------------------------------------
gamate.xml: Volcano Panic [Juan Felix Mateos and Mr. Postman]
gamate.xml: Hot Hero; Baseball [Peter Wilhelmsen]
gba_ereader.xml: Starting work doing the GBA e-reader software-list [Shideravan]

En résumé:

 
It’s the last Wednesday of the month, and time for another MAME release. We’d like to thank the Debian team for their help during this development cycle: they’ve provided patches allowing MAME to build cleanly on several more platforms, and arranged access to IBM-sponsored POWER8 machines so we could improve our PowerPC support.
 
The popular crt-geom and crt-geom-deluxe shaders have been ported to BGFX and are now distributed with MAME, thanks to Jeremy Green (cgwg). The BGFX versions of these shaders allow live adjustment of effect parameters through the slider controls menu.
 
Interesting newly supported games include rare Soviet arcade games Gorodki and Kot Rybolov, gambling mahjong game Swing Gal, and alternate versions of Beastie Feastie and Raiden Fighters 2. Graphical issues have been fixed in Seibu Kaihatsu’s Denjin Makai, Godzilla, Legionnaire and Zero Team, and there are some improvements to the Tandy CoCo 3 palette. A few remaining gameplay issues in Taito’s Operation Wolf were resolved.
 
Thanks to a huge group effort involving some of our highly valued external contributors as well some MAME team members, we’ve got some visible progress on the Sun SPARCstation drivers. The SPARCstation IPC (sun4_40 driver) now passes its self-tests and allows you to use the OpenBoot interactive Forth interpreter at the ok prompt. Note that there are still issues with SCSI emulation, so it won’t boot from and emulated hard disk or CD-ROM. In other news for emulation of professional systems, MAME now supports the TeleVideo 990 and 995-65 terminals.
 
For people using CRT monitors and/or running games at native resolution, we’ve added a lot of characters to the uismall.bdf font supplied with MAME. It now covers most European languages using Latin and Cyrillic scripts, as well as modern Greek and half-width katakana. Changes were also made to improve legibility.
 
For developers, scrolling and hilighting in the state (registers) view have been fixed, and viewing memory in the debugger no longer causes spurious side effects like bank switches in systems like the Apple II and Osborne 1. There’s also been a lot of refactoring and modernisation, particularly in the netlist and UI code.
 
If you would like to see a more complete list of changes, check the whatsnew.txt file located here. As always, you can get MAME 0.176 binaries at the download page.

 

Télécharger MAME (32 bits) v0.176 (36,9 Mo)

Télécharger MAME (64 bits) v0.176 (39,0 Mo)

Télécharger MAME (Debug) v0.176 (38,3 Mo)

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Un émulateur HP17/19/27/28/42. Inclus les fichiers KML (pour la version dédiée) pour les machines HP-17B, HP-17BII, HP-27S, HP-28S et HP-42S ainsi que des outils et le code source.

 

Télécharger Emu42 (+KML) v1.20 (2,2 Mo)

Télécharger Emu42 (-KML) v1.20 (154,5 Ko)

Site Officiel

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Un émulateur d’HP18C et de HP28C.

 

Télécharger Emu28 (-KML) v1.30 (187,0 Ko)

Télécharger Emu28 (+KML) v1.30 (714,4 Ko)

Site Officiel

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Voici un émulateur de Nintendo NES développé par Geod Studio utilisant Unity et qui possède une fonction très sympathique de pseudo « 3D ».
 
– Participer à l’évolution de la technologie 3Dification
– Jouer à la NES avec de vrai graphisme 3D
– Jouez avec toutes les résolutions prises en charge par votre PC (fenêtré ou en mode plein écran)
– Son mono ou stéréo
– Personnaliser les graphismes comme vous voulez

 

3DNes fonctionne bien à partir d’un CoreM cadencé à 800MHz ainsi qu’avec une carte vidéo intégrée supportant la Full HD.
 
3dnes1
 
Les changements:
– Sprite Shape Pattern is Char by default (experimental)
– Change hot key of frame forward buttons
– Fix : 3dn saving corruption
– Sprite Shape Pattern is Char by default (experimental)
– Change hot key of frame forward buttons
– Fix : 3dn saving corruption

 
3dnes5
 

Télécharger 3DNes v1.1b3 (58,2 Mo)

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Un émulateur de PSP écrit en Java. Codé par Mad et Shadow (PCSX2) et rejoint par Wrayal, Fiveofhearts, Hlide et Dreampeppers99. Il émule les jeux commerciaux mais nécessite une puissante configuration.
 
jpcsp
 
Liste de jeux compatibles.
Site de développement du projet.
Builds SVN automatiques (alternative).
 

Télécharger JPcsp (x86) v0.7 rev 4e47fd83 (18,1 Mo)

Télécharger JPcsp (x64) v0.7 rev 4e47fd83 (18,2 Mo)

Site Officiel

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Les packs de screenshots pour MAME d’Antopisa sont disponibles.

 
—————————————
Snapshots update:
—————————————
Artwork Preview: 25 new (tot. 2,465 png) UPDATE 1 pack, 3.91Mb
Bosses: 10 new (tot. 1,225 png) UPDATE 1 pack, 292Kb
Ends: 25 new (tot. 300 png) UPDATE 1 pack, 511Kb
GameOver: 35 new (tot. 6,400 png) UPDATE 1 pack, 2.00Mb
HowTo: 5 new (tot. 1,485 png) UPDATE 1 pack, 148Kb
Logo: 15 new (tot. 1,650 UPDATE 1 pack, 60.2Kb
Scores: 20 new (tot. 6,505 png) UPDATE 1 pack, 697Kb
Select: 10 new (tot. 3,895 png) UPDATE 1 pack, 225Kb
Snap: 7 del, 157 new & 19 upd (tot. 36,000 png) UPDATE 1 pack, 4.13Mb
Snap FX*: 491 del, 104 new & 19 upd (tot. 12,028 png) FULL REPACK 1 pack, 217Mb
Snap HB*: 1 del, 40 new & 5 upd (tot. 915 png) UPDATE & FULL REPACK 1 pack, 13.7Mb
Titles: 8 del, 158 new & 11 upd (tot. 35,000 png) UPDATE 1 pack, 4.31Mb
Titles FX*: 491 del, 104 new (tot. 12,028 png) FULL REPACK 1 pack, 158Mb
Titles HB*: 1 del, 38 new & 6 upd (tot. 692 png) UPDATE & FULL REPACK 1 pack, 8.28Mb
Versus: 1 new (tot. 1,061 png) UPDATE 1 pack, 13.4Kb
 
—————————————
Other resources update:
—————————————
Artwork Original: 41 del, 7 new & 4 upd (tot. 1,029 zip) UPDATE 1 pack, 16.7Mb
Artwork 16:9 WS**: 25 new (tot. 300 zip) UPDATE 1 pack, 77.1Mb
Cabinets: 4 del, 19 new & 12 (tot. 5,545 png) UPDATE 1 pack, 24.1Mb
Control Panels: 5 new & 1 upd (tot. 2,805 png) UPDATE 1 pack, 3.65Mb
Devices: 1 del, 6 new (tot. 1,805 png) UPDATE 1 pack, 4.52Mb
Flyers: 2 del, 52 new & 18 upd (tot. 4,750 png) UPDATE 2 packs, 103Mb
Icons Extended: 1 del, 483 new (tot. 29,515 ico) UPDATE 1 pack, 1.00Kb
Manuals: 3 del, 18 new & 1 upd (tot. 2,315 pdf) UPDATE 2 packs, 91.3Mb
Marquees: 4 del, 24 new & 76 upd (tot. 3,720 png) UPDATE 1 pack, 63.6Mb
PCB: 1 del, 16 new (tot. 2,890 png) UPDATE 1 pack, 37.3Mb
VideoSnaps: 250 new & 7 upd (tot. 4,750 mp4) UPDATE 5 packs, 640Mb

 
Les fichiers screenless, MAMU Extended et les samples ont été mis à jour.

 

Site Officiel

Miroir Officiel 1

Miroir Officiel 2

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Play! est une tentative de créer un émulateur PlayStation 2 sous Windows / MacOS / iOS / Android. Il est actuellement écrit en C / C + + et utilise un système de mise en cache / de recompilation d’instruction pour obtenir de meilleures performances tout en émulant le CPU.

L’émulateur peut faire fonctionner quelques jeux, mais très moyennement dans la plupart des cas. L’objectif de l’auteur est d’atteindre un niveau de qualité qui permettra à quiconque de jouer son jeu favori PlayStation 2 sur son PC.
 
play
 

– Compatibility improvements (ie.: Front Mission 4 is now playable).
– Fixed controller input not working properly in some games (Grandia 2, Wangan Midnight and others).
– [Android & OSX & Win32] Improved emulation speed on x86 hosts (both 32/64 bits).
– [iOS] Updated SDWebImage library for better box art support.

 

Télécharger Play! (x86) GIT v0.30 (2016/07/24) (784,3 Ko)

Télécharger Play! (x64) GIT v0.30 (2016/07/24) (888,5 Ko)

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Il s’agit d’un émulateur de Nintendo NES (et aussi FDS, NSF, NSFe, VS System) écrit en C++ (interface en c#) gérant le multi threading et est capable de s’exécuter en mode 32 ou 64 bits automatiquement. Il s’attarde sur la précision, gère un ensemble de mappers et filtres graphiques (mais aussi les packs HD au format HDNes) ainsi que les extensions zip/7z, permet l’enregistrement vidéo, le jeu en ligne ou encore d’utiliser des codes de triches. De plus, il se mettra à jour automatiquement. En outre il dispose également d’un débogueur.

 

Il vous faudra disposer de Windows Vista, 7, 8, 8.1 ou 10 ainsi que DirectX 11 avec .NET Framework 4.5+ d’installé.

 
Mesen
 

This release is a beta – save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
 
New Features

– Compatibility: Added support for 26 new mappers (14, 35, 36, 41, 51, 53, 63, 90, 96, 103, 108, 165, 166, 167, 178, 187, 197, 209, 211, 212, 221, 234, 235, 245, 249, 250)
– UI: Mesen is now available in Russian (translation by Matich)
– UI: Mesen is now available in Spanish (translation by Juan Ramón Martínez)
– Input: Added option to display controller input on the screen.
– Audio: Added option to reduce popping sounds produced by the triangle channel in some games.
 
Bug Fixes

– DirectX: Fixed a crash that occurred when loading a ROM on some computers.
– NSF: Fixed a crash when attempting to take screenshots and improved the silence detection code.
– CNROM (Mapper 3): Enable bus conflicts for standard CNROM boards (fixes Cybernoid – The Fighting Machine)

 

Télécharger Mesen v0.4 beta (2,5 Mo)

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YAPE (Yet Another Plus/4 Emulator) est un excellent émulateur Commodore C16/plus4 tournant sous Windows XP à 10. Version compatible 32 et 64 bits.

 
– [NEW] show subfolders as CBM type in IEC/filesystem mode
– [NEW] monitor watchpoint/breakpoint ranges
– [NEW] watchpoint context now also displayed when hit
– [NEW] improved speedometer to better cater for non-standard, longer frames
– [FIX] occasionally stuck joystick states when emulated thru the keyboard (long outstanding bug!)
– [FIX] uninitialized variable in a newly optimized part of SID engine
– [FIX] minor monitor GUI improvements
– [FIX] digitized palette in non-CRT mode
– [FIX] rasterline counter overflow fix
– [FIX] save PRG dialog crash

 

Télécharger Yape (x86/x64) v1.0.10 (699,0 Ko)

Site Officiel

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Voici les derniers émulateurs (et aussi les plus fréquemment mis à jour) en cours de développements.

 

Citra: Emulateur de 3DS.

RPCS3: Emulateur de Playstation 3.

Nucleus: Emulateur de Playstation 3.

SuperModel: Emulateur de Sega Model 3.

Decaf-Emu: Emulateur de Nintendo Wii U préliminaire.

Xenia: Emulateur de Microsoft X-Box 360.

Cen64: Emulateur de Nintendo 64 Préliminaire.

 

Télécharger Citra (x64) (2016/07/26) (12,3 Mo)

Télécharger RPCS3 (x64) v0.0.0.9 (2016/07/27) (11,6 Mo)

Télécharger Nucleus (WIP) (2016/06/16) (715,4 Ko)

Télécharger SuperModel WIP (x86/x64) v0.3a r468 (2,2 Mo)

Télécharger Decaf-Emu (2016/07/26) (2,2 Mo)

Télécharger Xenia (x64) (2016/07/26) (1,8 Mo)

Télécharger Cen64 (Instable) v0.3 (2016/07/27) (3,7 Mo)

Ce programme permet d’émuler un PC sous plusieurs OS. Il tourne sous Windows, Linux ou Mac. Il permet de faire tourner des machines virtuelles sous différents OS (Windows de tout type, Linux, FreeBSD OS/2 etc.).
 

Vitualbox est également open-source et gratuit (pour les particuliers). Les solutions existantes de virtualisation étant soit très chères pour le particulier, soit incomplètes au niveau du support des systèmes, VirtualBox propose donc une alternative intéressante à Vmware et VirtualPC.

 

Les améliorations sont lisibles ici.

 

Télécharger VirtualBox (32/64 Bits) v5.1.2 (115,6 Mo)

Télécharger VirtualBox - Oracle VM VirtualBox Extension Pack v5.1.2 (16,1 Mo)

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RockNES est un très bon émulateur pour Nintendo NES. A essayer !
 
rocknes
– Reworked APU sound output mixing, added a high-pass filter for true signed samples.
– Added an easy sound sample interpolation (more bass).
– Fixed an obscure bug restoring APU savestates.
– Fixed a few color styles by using a non-linear algorithm.
– Fixed NSF visualizer in scanlined modes.
– Other cosmetic changes and minor fixes.
– Documentation updated.

 

Télécharger RockNES (i686) v5.25 (1,6 Mo)

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