Anciennement appelé MESS, « MAME(MESS) » ou « MESS (with NEWUI) » est la partie consoles/ordinateurs de MAME. Ces builds ont été compilés par Robbbert.


  • Aligned with official MAME


Télécharger MAME(MESS) [x86] v0.168 (22,4 Mo)

Télécharger MAME(MESS) [x64] v0.168 (24,2 Mo)

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Il s’agit de MAME (Arcade + consoles + ordinateurs) avec un frontend intégré. Un miroir est disponible sur le site de Progetto.
MESSUI devient Multi-Emulateurs (La différence avec MAMEUI réside principalement dans l’interface légèrement différente car elle propose quelques menus remaniés ou supplémentaires.) et laisse MESS with NEWUI comme le build ne gérant que les systèmes consoles/ordinateurs.


Télécharger MESSUI (x86) v0.168 (26,2 Mo)

Télécharger MESSUI (x64) v0.168 (28,6 Mo)

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HBMAME (HomeBrew MAME) est une version non officielle de MAME(Arcade) permettant l’ajout de nombreux jeux maison et hacks divers. A noter que des packs de snaps et artworks sont disponibles sur le site officiel.


Les changements:
– Added more neogeo hacks from MAME Plus/Ash-build.
– Added a number of kof94/95/96/97/98 hacks.
– Work continues on neogeo modernisation.
– Removed hack that fudged CPS2 suicide tester results.
– Fixed kof96ep decryption.
– UI build:
— Fixed problem where Default Game Options changes would revert on exit.
— various small improvements
New Games
– [suicide2] CPS2 Suicide Tester v2 [by Razoola]
– [sf2ceb1] Street Fighter 2 hack
– [kovsh18] KOVSH Gem Fighters
– [kovsh19] KOVSH Rugal 98
– [lb2te] The Last Blade hack
– [snddemo] Neo-Geo Sound Loop Demo [by Freem]


Télécharger HBMame (32 bits) v0.168 r41860 (5,7 Mo)

Télécharger HBMame (64 bits) v0.168 r41860 (6,3 Mo)

Télécharger HBMame GUI (64 bits) v0.168 r41860 (6,4 Mo)

Télécharger HBMame GUI (32 bits) v0.168 r41860 (5,8 Mo)

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Initialement nommé Mame32, il fut le premier port de MAME(Arcade) sous plateforme Windows. MAMEUI32 est un émulateur multi-arcade et multi consoles/ordinateurs incluant une interface (frontend). Ce build est compilé par nos partenaires de chez MameWorld.


Télécharger MAMEUI32 v0.168 (26,1 Mo)

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Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…


Télécharger Mameinfo.dat v0.168 (2,4 Mo)

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Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…


Télécharger MAMEUI Inifiles v0.168 (577,3 Ko)

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MAME(Arcade), partie arcade de MAME, est un émulateur multi-arcade émulant plus de 30000 jeux (à partir de 1975).

Les builds sont compilés par votre serviteur ^^

Télécharger MAME(Arcade) [32 bits] v0.168 (29,5 Mo)

Télécharger MAME(Arcade) [64 bits] v0.168 (30,8 Mo)

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Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
Les changements sont les suivants:



Special Thanks

Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.

Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion 
projects that are helping us to improve MAME.

MAMETesters Bugs Fixed
- 06083: [Core] cpu/z8000/ - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed. 
  Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)

Source Changes

-zx: Start of a hardware-correct rewrite [O. Galibert]

-Aristocrat MKV driver: More accurate documentation. Also added some
 technical notes. [Roberto Fresca]

-osborne1 improvements [Vas Crabb]
 * Bank low 16k according to schematics, passes memory test
 * Handle memory mapped I/O addresses according to schematics
 * Correct vectoring of IEEE488 interrupt
 * Add serial port emulation
 * Fix beeper frequency/timing
 * Fix scrolling behvaviour in standard and SCREEN-PAC modes
 * Implement RESET key (generates NMI, F12 by default)
 * Show contents of video memory in F4 tilemap viewer
 * Add configured banking and save state support

-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
 Z80). Various other fixes. Marked as Working [Robbbert]

-n64: Simulation of cpu cycles from the skipped RDRAM initialization.  [Happy]
 This allows later SI initialization to see something closer to an
 expected value for the system uptime.

-making logerror part of machine and device classes [Miodrag Milanovic]
 display tag of device that logged message

-naomi/triforce docs update [f205v]

-peplus.c: Documentation update based on newly found PSR (Program
 Summary Report). [Kevin N, BrianT]

-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
 glitches caused by improper truncation in the lattice filter
 multiplier. This is not an optimal fix as it isn't correct to
 hardware, but it works better than the previous approximation.
 [Lord Nightmare]

-Derived a new machine with improved memory map, remapped the roms
 load, and created proper inputs set for Genie (ICP-1, set 2). Also
 added technical notes and findings... [Roberto Fresca]

-Goldnpkr.c driver: Added games and technical notes, and some
 clean-ups... [Roberto Fresca]

-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
 detected. Consider verifying it". [MooglyGuy]

-Sharp MZ series:
 * MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
 * MZ-700: Fixed shift, ctrl, function keys;
 * MZ-800: Fixed crash when ramdisk accessed;
 * MZ1500: now starts up and can run some programs;
 * MZ-800, MZ-80K, MZ-80A can load mzf tapes.

-Fix some instances of PVS-Studio warning V501, "There are identical
 sub-expressions to the left and to the right of an operator". [MooglyGuy]

-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]

-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
 coin lines through dedicated inputs. Also fixed graphics.
 [Roberto Fresca]

-Serial ports added to imds2 [F. Ulivi]

-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
 a value of 0/1" [MooglyGuy]

-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
 type value. You've probably forgotten to include parentheses." [MooglyGuy]

-goldnpkr.c driver improvements. [Roberto Fresca]

-cmpacman: fix two DIP switches [Vas Crabb]

-Added partial decryption to the ICP1 daughterboard games. (currently
 only pokerduc set). Since it's just partial, commented out the code
 for now.... [Roberto Fresca]

-Added port impulse to the Golden Poker's second coin slot. This is
 needed for both royale sets. [Roberto Fresca]

-amstad: Transtape WIP support. [Barry Rodewald]

-a7800.c - More accurately reflect '0x02XX' map per hardware
 documentation and testing. [Mike Saarna, Robert Tuccitto]

-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
 [Lord Nightmare]

-namcos23: Better handle on the GPU comms [O. Galibert]

-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
 The file was removed from the other gmake.*/genie.make files. The
 build/gmake.* files do not exist upstream, so this is a purely local

-namcos23: port b bit 6 is also an input, handle accordingly.  Probably
 JVS. [O. Galibert]

-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
 * bbc now uses correct hd6845
 * saa5050 outputs all 20 scanlines

-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]

-bbc: softlist additions/changes [Nigel Barnes]
 * added part_id to many items
 * added original protected floppies (FSD)

-bbc: preliminary support for FSD format. [Nigel Barnes]

-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]

-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
 artwork layout, since it seems that the game lacks of a gambling or
 double-up feature. Also cleaned a bit the driver. [Roberto Fresca]

-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
 feature/function. Changed the inputs and artwork layout accordingly.
 [Roberto Fresca]

-HLSL [ImJezze]
 * removed duplicate prescale fields
 * made visibility of HLSL options depending on screen type
 * disabled scanlines for LCD screen type
   Fixed reset of HLSL settings
 * fixed bug that resets the HLSL settings when the screen size has
 * removed hardcoded HLSL presets
 * updates HLSL readme
 * fixed creation order of D3D and HLSL resources
 * sliders will be hidden when toggled off and will be shown when
    toggled on again
 * screen adjustment (scale, offset) can now be handled by the
    respective render API itself (default behavior is as before)
 * D3D (if HLSL) is activated handles screen adjustment by itself
    within the shader, which fixes the odd behavior of some effects
    (e.g. round corners) when screen scale and offset is used
 * fixed bug that resets the HLSL settings when switching between
    window mode and fullscreen
 * fixed changed screen adjustment for multi screens
 * the vector renderer now tries to detect a invariabel vector
    intensity and disables the calculation of a dynamic beam width
 * fixed not used HLSL settings from .ini if MAME was started
    without driver parameter
 * removed default values from HLSL sliders, the defaults here are
    more like null values to hint when an effect would be disable
 * slightly changed default HLSL settings
 * fixed missing shadow mask texture when switching between window
    mode and full screen

-z800x: Fix the disassembly [Oliver Lehmann]

-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]

-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]

-vrender0: allow resolutions higher than 512x240 [Luca Elia]

-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]

-mcatadv.c: Improved Nostradamus emulation [David Haywood]
 * Sprite masking effect supported (stage 6 boss)
 * Tilemap enable supported (flickering shadow for stage 7 boss)
 * Priority 0 sprites now shown (final boss arms)
 * BG colour changed to more likely pen (fade in/out on intro & end)

-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]

-se3208.c: disallowed unaligned dword reads/writes, this allows
 Donggul Donggul Haerong to function, although not 100% sure it's the
 correct fix [David Haywood]

-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
 MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
 emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
 This should produce a .js file which can be supplied to an HTML front-end.

New machines added or promoted from NOT_WORKING status
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]

New clones added or promoted from NOT_WORKING status
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]

New machines marked as NOT_WORKING
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]

New clones marked as NOT_WORKING
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]

New WORKING software list additions

New NOT_WORKING software list additions


Télécharger MAME (32 bits) v0.168 (32,7 Mo)

Télécharger MAME (64 bits) v0.168 (34,5 Mo)

Télécharger MAME (Debug) v0.168 (34,7 Mo)

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Il s’agit de WinUAE, la référence de l’émulation Commodore Amiga, traduit en français (version 64 bits ici).


Télécharger WinUAE (Français | 32 bits) v3.2.1 (5,4 Mo)

Télécharger WinUAE (Français | 64 bits) v3.2.1 (5,9 Mo)

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FS-UAE est un émulateur multi-plateformes (sur Linux , Mac OsX et Windows) reprenant les travaux de WinUAE/E-UAE/PUAE en mettant l’accent sur l’émulation des jeux sur lecteur de disquette et CD-Rom. A noter que cette version propose un launcher dédié. Il s’agit de la version en cours de développement.

– Fix abort in OpenAL on OS X on shutdown.
– On x86-64, do not try to use “32-bit memory” unless JIT is enabled.
– If x87_fldcw dynamic function cannot be created, fall back to inline asm.
– Fix loading controller configs from non-ASCII paths on Windows.
– Better (build-time) OpenAL detection on OS X.
– New configure option –with-libmpeg2=yes/builtin (no won’t work yet), defaults to yes (using system library).
– Fix additional custom joystick ports.
– New boolean option full_keyboard to set the initial state.
– Auto-choose joystick device for port 0 when not started in mouse mode.
– Support deflate compression in fs-uae.dat.
– Updated emulation core from WinUAE 3210.
Changes in FS-UAE Launcher 2.7.5dev:
– Remember maximized state.


Télécharger FS-UAE (Instable) [32 bits] v2.7.5 DEV (48,4 Mo)

Télécharger FS-UAE (Instable) [64 bits] v2.7.5 DEV (48,7 Mo)

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JoyToKey (shareware) est un émulateur de clavier pour les joysticks. Il convertit les contrôles clavier (et souris). Utilisez-le lorsque vous désirez contrôler une application qui ne supporte pas les contrôles joystick. Vous pouvez même contrôler Word, Excel, etc…




Télécharger JoyToKey v5.8.1 (904,8 Ko)

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Voici le dernier pack de cheats créé par Gladiator et destiné à ePSXe.


– Lots of new cheats added to the old ones
– Some fixed like Technomage.
– A lot of games got cheats now for the first time.
Check the changelog for the full list of changes.


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