Il s’agit d’un plugin vidéo pour émulateur N64 (1964, Project64, Mupen64plus) maintenu par Death-Droid et basé sur la dernière version de celui de Rice mais incluant des changements en provenances de Mudlord (notamment la Hi-Res) et dont tout une communauté contribue dès à présent.

 

New version now available, it contains a few fixes here and there, fixes some weird graphical glitches, should improve general stability. Also should render some more things than previous version. Plugin still has a long way to go but will hopefully get there one day.

 

 
Site officiel du code source

Télécharger RiceVideo Community v0.3.0 (308,2 Ko)

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Nestopia a été abandonné depuis des années. C’est un excellent émulateur, et le perdre serait une honte. Le but de ce projet est de garder en vie Nestopia aussi longtemps que possible et de s’assurer qu’il continue à fonctionner sur des distributions Linux ou Windows.

nestopia

Site des sources GIT.

Télécharger Nestopia Undead Edition v1.46 WIP r506 (868,1 Ko)

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La version SDL (multi-plateformes) du grand Dgen (qui fut le meilleur émulateur Megadrive pendant des années) créé par Dave (final burn) à l’origine et porté en SDL et amélioré par Joe Groff et Phil K. Hornung en 1998 (devenant multi plateforme), le projet a été ressuscité par Tamentis en 2008 et il est à présent maintenue en grande partie par Zamaz depuis septembre 2011.

 

Les fonctionnalités:
- Game Genie/Hex codes support
- PAL/NTSC, fullscreen modes
- Joypad / joystick support
- OpenGL textured video output
- Portable (64‐bit, endian safe), runs in Windows using MinGW
- Screenshots, demos recording and playback
- Musashi and StarScream (x86‐only) CPU cores
- CZ80 and MZ80 (generic and x86‐only versions)
- 16‐bit, 8000 to 48000Hz sound output
- Support for 8, 15, 16, 24 and 32 bpp modes
- Archived/compressed ROMs support
- M68K debugger (contributed by Edd Barrett)
-hqx and scale2x scaling filters

 

 

Les changements:

  – Joystick hat is now handled correctly.
- Added bindings to switch between previous/next save slots.
- Fixed joystick calibration issues.
- Fixed ROM corruption when using Musashi. ROM was not actually read-only.
- Fixed support for overlapping save RAM and ROM areas.
- When only Musashi is compiled-in, ROM is not byteswapped anymore to
improve performance.
- Disabled automatic ROM checksum fix as it prevents a few ROMs from
working correctly. Can still be done manually.
- Debugger: fixed Musashi disassembler to avoid truncating values read
from memory.
- Debugger: removed dependency on Musashi. Debugger support can now be enabled without it, but it won’t be able to disassemble M68K code when doing so.
- Debugger: M68K debugging is now supported by all M68K core (Musashi, StarScream and Cyclone).
- Debugger: fixed Z80 endianness issue when displaying registers.
- Improved Z80 BUSREQ/RESET IO read emulation to fix a few games that rely on prefetched PC data when reading these addresses.
- Implemented word (16 bit) memory callbacks for CZ80 to improve performance.
- Debugger: integrated dZ80, a Z80 disassembler.
- Fixed interrupt mode 0 in CZ80, fixes sound issues in a few games.
- Debugger: added full Z80 debugging support. It is supported by all Z80
cores (MZ80, CZ80 and DrZ80).
- Fixed CPU dump/restore routines which caused games to crash when switching between CPU emulators.
- Fixed DrZ80 documentation about its Z80 state structure. Modified DGen
accordingly to solve dump/restore issues.
- Replaced bool_opengl_aspect with bool_aspect, which also forces scaling by the same amount in both directions.
- Merged scaling and pre/postscale filters APIs. Crap TV filters and scalers
(scale2x, hqx) now use a similar API. Makes things a lot simpler.
- Added « stretch » filter to replace the basic scaler. As its name suggests,
this filter can stretch the picture to fit the window size and is as fast
as its predecessor. Useful when OpenGL cannot be used.
- Since filters can be stacked, added two combinations: scale2x + stretch and hqx + stretch. Obviously slower than scale2x or hqx alone, but allows
picture to fit the entire window while looking nicer than simply
stretching it.
- Refactored screen initialization, window size is now completely free and
never modified by DGen/SDL (except during init).
- Disabled save/restore when no ROM is loaded.
- Added config_save and config_load commands.
- Calibration screen is not a CTV filter anymore and is always available.
- Added preliminary support for Sega Pico.
- Added VGM dumping functionality (vgmdump command).
- Fixed DAC data type for Cyclone (distorted sound due to improper type
conversion).
- Improved DAC rendering for much better sound quality (try Tiido’s Tempo Theme ROM). The default sound rate is now 44100Hz instead of 22050Hz.
- Added missing YM2612 and DAC information to save states.
- Fixed pbm2df issues on Windows by open files in text mode.
- Fixed bind_* commands to run only once.
- Added support for key/joystick button combinations bindings. In short,
pressing several buttons simultaneously to execute a command (such as
quitting DGen/SDL) is now supported. See documentation.
- Merged stopped and main events loops to remove some redundancy.
- Added standard bindings for Pico pen.
- Added mouse input support. Mouse buttons and axes can be bound like any
other controller (also added mou_* variables similar to joy_* and key_*).
- Fixed sound (re)initialization which sometimes caused sound to stop after loading a ROM.
- Added various workarounds for fbcon (Linux’s framebuffer). A common issue is screen blinking due to double buffering, now disabled by default.
Inability to run as a normal user due to missing mouse input and hanging
during SDL_SetVideoMode() are also worked around.
- Usual bunch of miscellaneous bugfixes and improvements (libarchive API update, many compilation warnings and other issues introduced by recent changes).

 

 

Télécharger Dgen/SDL (x86) v1.33 (4,2 Mo)

Télécharger Dgen/SDL (x64) v1.33 (4,1 Mo)

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Hoot
Un des meilleurs player de son Arcade (+ console + ordinateur), interface originale, concept original. Un peu compliqué au premier abord, mais évolutif et très complet.

 

A la base, Hoot lit les données brutes extraites des dumps de cartouches ou de disquettes mais il peut aussi lire des formats spécifiques comme le .mdx du Sharp X68000 ou le format .kss du MSX…

 

Un grand nombre de puces sonores est supporté :

 

- PSG
- Série OPL:
.OPL : MSX Audio (Philips Music Module etc…)
.OPLLight : MSX Music (Panasonic FM PAC etc…)
.OPL2 : type Adlib ou Soundblaster 1.0
.OPL3 : type Soundblaster 16

 
- Série OPN et OPNA (Nec PC88/98, Fujitsu FM Towns)
- Série OPM (Sharp X1, Sharp X68000, Yamaha SFG01/05)
- Sound Custom Chip de Konami (MSX)

 
Hoot peut également lire le format MIDI des jeux qui l’utilisent, soit par un émulateur intégré (Vermouth), soit en reliant directement son PC a un appareil Midi compatible (Roland MT32, CM64, SC55, SC88 ou simplement General Midi)

 
L’interface du programme est sommaire mais très souple, notamment l’affichage des titres qui peut se faire par classements (par éditeurs, par machines, par puce sonore etc…)
Le revers de la médaille, c’est que toute la configuration s’effectue a l’aide de fichiers .xml et qu’il faudra passer un peu de temps a comprendre le fonctionnement.

 
Pour importer des morceaux, il faut les placer au format .zip dans des sous répertoires correspondant à la machine (msx,x68k,pc98 etc…) puis recharger la liste des titres (Ctrl+R)

 
Touches utiles (sur clavier azerty) :
Alt+entrée : bascule fenêtré/plein écran
Ctrl+K : choix du skin de l’interface (parmi cinq)
Ctrl+R : recharger la liste des titres (a faire après chaque ajout)
Ctrl+W : départ/arrêt d’enregistrement d’une piste audio au format .wav (placée dans le répertoire « outs »)
Touche « Entrée » : lecture de la piste
Touche « Espace » : lecture de la piste et sélection de la prochaine dans la liste
Touche « ESC » : remonte d’un niveau dans la hiérarchie
Touches 1,2,3,4,5,6,7,8,Q,W,E,R,T,Y,U,I : mute ON/OFF des 16 pistes
Touche O : MUTE ON sur toutes les pistes
Touche 9 : MUTE OFF sur toutes les pistes
Touche « deux points » : active/désactive le spectrum analyzer

 
Utilisation de la souris : 
Molette : navigation dans les titres et navigation dans les pistes (permet de voir la 16eme piste en mode fenêtré)
Double click sur les titres : lecture de la piste
Click Droit : remonte d’un niveau dans la hiérarchie
Click sur les pistes : MUTE ON/OFF

 
Note 1 : Pour lire simplement un fichier .mdx ou .kss par exemple, il suffit de le faire glisser sur la partie inferieure de l’interface (tip : Zebibizen)
Note 2 : Si vous ne voyez pas les caractères Japonais, il faudra passer par l’application de Microsoft Applocale ou installer un vrai système d’exploitation Japonais (par exemple sur une machine virtuelle comme virtualbox)

 
Pour rappel, il faut une clé d’enregistrement pour le faire fonctionner. Cette dernière est gratuite et s’obtient sur le site officiel. Pour passer l’interface en anglais, éditez le hoot.ini et supprimez « japanese.lng ».

 

 

Télécharger Hoot (08/06/2014) (1,9 Mo)

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Il s’agit d’une version non officielle de FBA basée sur la version 0.2.97.29 mais qui ajoute beaucoup de fonctionnalités « inutiles » (dixit l’auteur). Cette version ajoute par exemple l’enregistrement vidéo, le support des roms sous 7z, le support de XAudio2/OpenAL/OpenGL, l’autofire… en plus d’avoir une interface plus complète et détaillée. Enfin ce build ajoute des drivers supplémentaires permettant le support de nouveaux jeux. Beaucoup l’apprécient pour ses fonctions à mi-chemin entre FBA et MamePlus!

 

fba_shuffle_lang

 

Il est nécessaire que Microsoft Visual C++ 2010 Redistributable Package et/ou « Microsoft Visual C++ 2012 Redistributable Package » soit préalablement installé. Si votre interface est en japonais, choisissez la 4eme option puis 3eme ligne, et choisissez en_US_x64.dll (ou en_US_x64.dll pour la version x64). L’interface sera de nouveau en anglais.

 

VS10 = compatible XP
VS12 = non compatible XP (optimisé pour Vista/7/8/8.1)

 

Site source 1. Site source 2. Site source 3.

 

Télécharger FBA Shuffle (x64/VS10) [kof2112] v2.4.0 (2014/07/26) (4.6 Mo)

Télécharger FBA Shuffle (x64/VS12) [kof2112] v2.4.0 (2014/07/26) (4,7 Mo)

Télécharger FBA Shuffle (x86/VS10) [kof2112] v2.4.0 (2014/07/26) (4,2 Mo)

Télécharger FBA Shuffle (x86/VS12) [kof2112] v2.4.0 (2014/07/26) (4,2 Mo)

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Il s’agit de FBA Shuffle faite par Creamymami, contrairement aux versions de KOF2112, cette version est plus proche de la version officielle de FBA.

 

fba_shuffle_lang

 

Télécharger FBA Shuffle (x86) [Creamymami] v2.4.0 (2014/07/26) (4,3 Mo)

Télécharger FBA Shuffle (x64) [Creamymami] v2.4.0 (2014/07/26) (4,9 Mo)

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Releasé par Creamymami, NMamex2 est un build de l’émulateur MAME sous Windows qui ne supporte que les jeux NeoGeo.

 

 

Télécharger NMamex2 v0.154 (2014/07/26) (1,7 Mo)

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Mame32 More! est une version basée sur Mame Plus! mais compilée avec Kaillera, afin de permettre le jeu en ligne (releasée par Creamymami).

 

 

Télécharger MAME32 More! v0.84.154 (2014/07/26) (11,3 Mo)

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Créé par Fxxking Rabbit et amélioré par le célèbre Creamymami, il s’agit de Mame (v0.67 avec drivers en conformité avec la dernière release de mame) intégrant le module Kaillera (jeu en réseau). Cette version ajoute et améliore également le code & les drivers.

 

 

Télécharger Mame32K v0.67.154 (2014/07/26) (4,2 Mo)

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Il s’agit de Mame ne supportant que les jeux CPS et Neo Geo (releasé par Creamymami).

 

 

Télécharger Caname v0.62.154 (2014/07/26) (2,0 Mo)

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Il sagit d’un ficher DAT regroupant plusieurs informations « historique » et « pratique » pour les jeux émulés par MAME et MESS, il comporte aussi une section « tips and tricks ». Notez qu’il n’est disponible qu’en Anglais…

 

 

Télécharger History.dat v1.54a (3,8 Mo)

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Nouvelle version pour cet émulateur Multi-Arcades après un an d’absence !

 

Au programme:

 

  • Ported K005289 sound core from MAME [iq_132]
  • Ported MSM5232 sound from MAME and updated Fairyland Story to use it [iq_132]
  • Fixed mixing in the MSM5232 core [Barry]
  • Ported NES APU core from MAME [iq_132]
  • Ported T5182 device from MAME [iq_132]
  • Ported TMS34061 video chip from MAME [iq_132]
  • Ported VLM5030 sound core from MAME [iq_132]
  • Added support for new modules to debug tracking [Barry]
  • Fixed interpolation for the YM2203 interface [Barry, dink]
  • Fixed a pointer overwrite issue in the M68K driver on savestate load [dink]
  • Fixed blank game screen when the system returns from Hibernation [dink]
  • Fixed loss of Music & SFX on savestate load with games using the YM2151 sound chip [dink]
  • Fixed savestates with multiple chips and fix for setting singular channel volume in K007232 core [dink, iq_132]
  • Fixed savestates in Irem GA20 sound core [iq_132]
  • Fixed bug in generic sprite zoom drawing routines [iq_132]
  • Fixed idle skip (timers) & crash with FAST_OP_FETCH in SH-2 CPU core [dink]
  • Added driver for Choplifter (unprotected, working) and Choplifter (bootleg, working) to Sega System1 (Parent ROM NW) [vbt]
  • Added driver for Mighty Warrior, Steel Force & Twin Brats on Elettronica Video-Games S.R.L hardware [iq_132]
  • Added driver for Capcom Bowling [iq_132]
  • Added driver for Fire Barrel/Air Assault, Dream Soccer ’94, Kick for the Goal & World PK Soccer on Irem M107 hardware [iq_132]
  • Added driver for The Lost Castle In Darkmist [iq_132]
  • Added driver for Mikie/Shinnyuushain Tooru-kun (Konami) [iq_132]
  • Added driver for Mustache Boy [iq_132]
  • Added driver for Nemesis/Gradius, Salamander/Lifeforce, Twinbee, Galactic Warriors, Konami GT, Red Fighter, Black Panther, City Bomber, Kitten Kaboodle/Nyan Nyan Panic & Hyper Crash on Konami GX400 hardware [iq_132]
  • Added driver for Punch Out [iq_132]
  • Added driver for Kaneko Super Nova hardware (Cyvern, Sengeki Striker, Puzzloop, Guts’N, Jan Jan Paradise 1 & 2, Sen-Know, VS. Block Breaker) [iq_132, dink]
  • Added driver for Tail 2 Nose [iq_132]
  • Added driver for Wyvern F-0 [iq_132]
  • Added driver for Xain’d Sleena/Solar Warrior [iq_132]
  • Added driver for Exzisus (Taito) [iq_132]
  • Added driver for Ninja-Kid II, Mutant Night, Ark Area, Atomic Robo-kid, Omega Fighter & Omega Fighter Special on UPL Hardware [iq_132]
  • Added TLCS90 CPU Core [iq_132]
  • Hooked-up the TLCS90 audiocpu core to Arcadian/Rapid Hero enabling Music & SFX [iq_132]
  • Enable stereo Music & SFX in Thunder Cross 2 by default (delete your old config/games/thndrx2.nv, if available) [iq_132 & dink]
  • Updated the protection emulation for Uballoon and Alien Challenge [iq_132]
  • Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]
  • Added SDI – Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) [JacKc]
  • Added Dolem to the NMK16 driver [iq_132]
  • Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]
  • Added bootleg of 1942 to the driver [JacKc]
  • Added clone of 4 En Raya to the driver [JacKc, Unigame]
  • Added clone of Black Tiger to the driver [JacKc, Bonky0013, iq_132]
  • Added clone of Bubble Bobble to the driver [JacKc, Bisboch and Aladar]
  • Added clone of Commando to the driver [JacKc, Kevin Eshbach]
  • Added clone of Crude Buster to the driver [JacKc, system11]
  • Added bootleg of Cadillacs and Dinosaurs to the CPS-1 driver [JacKc, Bonky0013, The Dumping Union]
  • Added clone of Final Fight to the CPS-1 driver [JacKc, Smitdogg, The Dumping Union]
  • Added bootleg of Final Fight to the CPS-1 driver [JacKc]
  • Added clone of Nemo to the CPS-1 driver [muddymusic]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Tormod, Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Any, The Dumping Union]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Andrew Welburn, The Dumping Union]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, iq_132, Barry]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Drakon]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, Barry, any]
  • Added clone of Street Fighter II – champion edition to the CPS-1 driver [JacKc, any]
  • Added bootleg of 1944 – the loop master to the CPS-2 driver [JacKc]
  • Added rent version of 19XX to the CPS-2 driver [Barry, JacKc, Tormod]
  • Added clone of Armored Warriors to the CPS-2 driver [JacKc, system11, The Dumping Union]
  • Added bootleg of Cyberbots: Fullmetal Madness to the CPS-2 driver [JacKc, Yohji, Smitdogg, The Dumping Union]
  • Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [JacKc, tormod, The Dumping Union]
  • Added bootleg of Mighty! Pang to the CPS-2 driver [JacKc]
  • Added clone of Street Fighter Alpha to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
  • Added clone of X-Men Vs. Street Fighter to the CPS-2 driver [JacKc, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Layne, Smitdogg, The Dumping Union]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Smitdogg]
  • Added clone of Street Fighter III to the CPS-3 driver [JacKc, Bonky0013]
  • Added bootleg of Robocop to the DEC-0 driver [JacKc, any]
  • Added clone of Donkey Kong to the driver [JacKc, Matt Ziolkowski, Rob Rings]
  • Added clone of Donkey Kong Jr to the driver [JacKc, Chris Psaros]
  • Added clone of Funky Jet to the driver [JacKc, Arzeno Fabrice, The Dumping Union]
  • Added clone of Dragon Bowl to the Gaiden driver [iq_132, JacKc]
  • Added clone of Galaxian to the driver [JacKc, DamagedGoods]
  • Added clone of Galaxian to the driver [JacKc, Roselson from AUMAP]
  • Added bootleg of Scramble to the Galaxian driver [JacKc, Basilio Garcia]
  • Added clone of Fantasia to the Gals Panic driver [JacKc, system11]
  • Added two clones of Miss World ’96 (Nude) to the Gals Panic driver [JacKc, system11]
  • Added clone of New Fantasia to the Gals Panic driver [JacKc, system11]
  • Added two clones of Gals Hustler to the Gals Panic driver [iq_132]
  • Added bootleg of Gun Smoke to the driver [JacKc, Felipe Sanches]
  • Added clone of Cookie & Bibi to the Hyper Pacman driver [JacKc, any, David Haywood]
  • Added bootleg of Snow Bros. to Hyper Pacman driver [Barry, JacKc, The Dumping Union, David Haywood]
  • Added clone of Ikari III to the Ikari III driver [JacKc, DsNo, jysx012]
  • Added clone of Bomber Man World to the Irem M90 driver [JacKc, Artemio Urbina, The Dumping Union]
  • Added clone of The Berlin Wall to the Kaneko 16 driver [JacKc, system11]
  • Added clone of Trojan to the Legendary Wings driver [JacKc, any]
  • Added clone of Pang to the Mitchell driver [JacKc, any]
  • Added clone of Last Blade to the Neo Geo driver [JacKc]
  • Added support for Universe BIOS 3.1 to the Neo Geo driver [Razoola, iq_132, Jackc]
  • Added clone of Multi 5 / New Multi Game 5 to the NMG5 driver [JacKc, system11]
  • Added clone of Guardian Storm to the NMK16 driver [JacKc, Shoutime]
  • Added clone of Rapid Hero to the NMK16 driver [Barry, JacKc, Brian Troha, system11]
  • Added clone of Spectrum 2000 to the NMK16 driver [iq_132]
  • Added clone of Pacman to the Pacman driver [JacKc, AUMAP]
  • Added clone of DoDonPachi Dai-Ou-Jou to the PGM driver [JacKc, djvinc]
  • Added clone of Happy 6-In-1 to the PGM driver [JacKc, rtw, iq_132]
  • Added clone of Ketsui Kizuna Jigoku Tachi to the PGM driver [JacKc, Artemio Urbina]
  • Added clone of Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus to the PGM driver [JacKc, XingXing]
  • Added clone of Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special to the PGM driver [JacKc]
  • Added clone of Knights of Valour 2 – Nine Dragons to the PGM driver [JacKc, 69mustang, iq_132]
  • Added clone of Excelsior to the Playmark driver [JacKc, Bonky0013, The Dumping Union]
  • Added clone of Bouncing Balls to the Pushman driver [JacKc, system11, The Dumping Union]
  • Added clone of Fire Shark to the Same Same driver [JacKc, ShouTime, The Dumping Union]
  • Added bootleg of Altered Beast to the Sega System 16B driver [Barry]
  • Added clone of Altered Beast to the Sega System 16B driver [JacKc, Chris Hardy, Andreas Naive]
  • Added clone of Cotton to the Sega System 16B driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
  • Added clone of Dynamite Dux to the Sega System 16B driver [Barry, JacKc]
  • Added clone of E-Swat to the Sega System 16B driver [Barry, JacKc]
  • Added clone of Out Run to the Sega Out Run driver [JacKc]
  • Added clone of Turbo Out Run to the Sega Out Run driver [JacKc, Charles MacDonald, ShouTime, The Dumping Union]
  • Added clone of After Burner II to the Sega X-Board driver [JacKc, Andrew Welburn, The Dumping Union]
  • Added clone of Strike Fighter to the Sega Y-Board driver [JacKc, ShouTime, The Dumping Union]
  • Added Yukiwo to the Taito B driver [iq_132, Unigame, David Haywood, JackC]
  • Added clone of Cadash to the Taito F2 driver [JacKc, Unigame]
  • Added clone of Chase HQ to the Taito Z driver [JacKc, any]
  • Added clone of Enforce to the Taito Z driver [JacKc, Barry]
  • Added clone of Racing Beat to the Taito Z driver [JacKc, ShouTime]
  • Added two bootlegs of World Cup ’90 to the driver [JacKc, any]
  • Added clone of Zero Wing to the driver [JacKc, System11, The Dumping Union]
  • Added clone of Double Dragon II – The Revenge (bootleg) to the Double Dragon driver [Barry]
  • Added clone of Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) from Winkawaks 1.63 [JacKc]
  • Added clone of Passing shot: Center Court (prototype, MC-8123B) to the Sega 16B driver [Alan Meades, Porchy, JacKc]
  • Added clone of The King of Fighters ’96 (Anniversary Edition 2.0.0296, EGHT hack) to the Neo Geo driver [JacKc]
  • Fixed Gauntlet by going back to the previous Slapstic implementation [Barry]
  • Fixed crash in Oriental Legends Super intro [iq_132]
  • Updates to PGM protection routines [iq_132, rockywall, Creamy Mami, JacKc, iq_132]
  • Various PGM updates/fixes [iq_132]
  • CPS-3 sound updates [iq_132, Captain CPS-X]
  • Small improvement to the MSM6295 core [iq_132]
  • Various sound clipping fixes [dink]
  • Sound tweaks/improvements for Legendary Wings, Armed Formation & Puzzle de Bowling [dink]
  • Updated the YMF278b soundchip driver, notably improving the Music & SFX in Tengai [dink]
  • Small update to FM.C sine initialization table improves the clarity of some FM sound emulations [dink]
  • Fixed clipping/distortion with PCM sample playback in Enduro Racer [dink]
  • Moved the YM2608 internal ROM to an external file (ym2608.zip) [Barry]
  • PC Engine update [iq_132]
  • Fixed Battle Garegga savestate load crash [dink]
  • Fixed sound desync in Tengai and tile corruption in Samurai Aces on savestate load [dink]
  • Added savestate capability to Irem M72 driver – R-Type, R-Type II, Ninja Spirit, Mr. Heli, X-Multiply, Dragon Breed, Hammerin’ Harry, Cosmic Cop, Legend of Hero Tonma, Air Duel [dink]
  • Fixed savestate load crash for Aero Fighters, Sonic Wings, Turbo Force, Spinal Break and Karate Blazers [dink]
  • Fxied savestate load crash for Raiden [dink]
  • Added savestate capability to NMK16 driver – Bombjack Twin, Thunder Dragon 2, Twin Action, US AAF Mustang, Stagger (RedHawk), Guardian Storm, Fire Hawk, GunNail, Saboten Bombers, Super Spacefortress Macross [dink]
  • Added savestate capability to Kangaroo driver [dink]
  • Fixed palette issues on savestate load with DataEast Act Fancer [dink]
  • Fixed stuck noise at the end of short samples in games that use the Toaplan samples hack. FireShark, SameSameSame!, Ghox, Vimana and TekiPaki [dink]
  • Fixed Toaplan samples hack and savestates, and added loading samples status [dink]
  • SFX lost after savestate load in NMK004 games, Super Spacefortress Macross and possibly others [dink]
  • Probable fix for Toaplans FixEight hang on savestate load [dink]
  • Various NMK16 fixes [dink]
  • Fixed crash on savestate load for Visco/Taito Galmedes [dink]
  • New gun rotation method for Heavy Barrel and Midnight Resistance & fix for Heavy Barrel level transistion after level 2 [dink]
  • Fixed savestates for games that use the SN76496 soundchip [dink]
  • Fixed savestates for Pacman S2650 games [dink]
  • Fixed savestate load crash and sound/music volume in The New Zealand Story new pcb [dink]
  • Fixed speed issue in Contra [dink]
  • Fixed tilemaps in Contra [Barry]
  • Fixed Ash No Joe save states [iq_132]
  • Fixed The New Zealand savetates [dink]
  • Reorganised some inputs to support kaillera (Contra, Double Dragon I – III, TMNT, Sunset Riders, M.I.A., Green Beret) [dink]
  • Windows savestate enhancements – shift-F8 for savestate undo, 10 levels of undo for each slot [dink]
  • Show savestate messages (prev/next slot, load & save) while paused [dink]
  • Fix savestates for YM2151, UPD7759 and clipping/distortion in UPD7759 [dink]
  • Added savestate support to Toki driver [dink]
  • Added savestate support to Donkey Kong driver [dink]
  • Fixed missing music in Sol Divide [dink]
  • Fixed sound effects and cutscene/music timing in Gun Smoke [dink]
  • Fixed reset causes crash in Wonder Planet, Karnov and Chelnov – Atomic Runner [dink]
  • Fixed reset in The Berlin Wall [dink]
  • Fixed sound effects and music in GunNail [dink]
  • Fixed music in Spinal Breakers (Z80 banking issue) [dink]
  • Fixed corrupted graphics in the last couple levels of Spinal Breakers [iq_132]
  • Added savestate cability to Fairyland Story [dink]
  • Save all screens when saving states with multiple TC0100SCN chips, fixes savestates for Darius II, Ninja Warriors and Rastan 3 – Warrior Blade [dink]
  • Impoved analog controls in Afterburner [dink]
  • Fixed speed in Joe & Mac Returns [dink]
  • Fix for the graphical glitches on the volcano level in Caveman Ninja [dink]
  • Fixed sprite priority and colours in Psycho-nics Oscar [dink]
  • Improved Irem M92 driver savestates [dink]
  • Interleave the CPUs in Battle Shark to avoid game crashing on level 2 [Barry]
  • Fixed music in Masked Riders Club Battle Race and Mad Shark [dink]
  • Fixed music in War of Aero – Project MEIOU [dink]
  • Fixed sample banking issues with Eight Forces, Blandia and Gundhara [dink]
  • Fixed pallete after loading savestate in Gaelco driver [dink]
  • Fixed savestates in The Main Event driver [dink]
  • Fixed wrong sounds and music in Green Beret [dink]
  • Fixed sprite priority issue in Konami’s Ajax/Typhoon [Barry]
  • Fixed sfx volume fluxuations in Ajax driver [dink]
  • Added third button to Warriers of Fate: Sangokushi II [dink]
  • Fixed loud crashing noise in Scramble! and Super Cobra [dink]
  • Fixed NMK16 sprite rendering [iq_132]
  • Fixed graphics issues in Guardian/Tiger Heli/Slap Fight [iq_132]
  • Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
  • Fixed cheats in Z80 based games [iq_132]
  • Fixed sound effects in Task Force Harrier [dink]
  • Fixed 32bpp is now possible with the Enhanced (Direct3D) blitter [dink]
  • Fixed text layer alignment in Task Force Harrier [iq_132]
  • Improved analog controls in Night Striker [dink]
  • Savestate improvements for some Toaplan drivers [dink]
  • Fixed Boogie Wings, Diet Go Go, Crude Buster, Darkseal, Funky Jet, Rohga Armor Force, Super Burger Time, Tumble Pop and Vapor Trail on Deco16 Hardware to run at the proper speed [dink]
  • Fixed occasional stuck sprite in OutZone [dink]
  • Fixed Haunted Castle sound banking [iq_132]
  • Fixed tilemaps in Midnight Resistence, Hippodrome and Robocop [Barry]
  • Big Endian fixes for The Gladiator and Killing Blade [lantus]
  • Avoided use of deprecated function in libpng
  • Microsoft Visual Studio 2013 support [Barry]
  • Update System Info adding Windows 8.1 support to detection routines and simply CPU detection routines [Barry]
  • Fixed deselecting all hardware in the game selection dialog [Barry]
  • Fixed Neo Geo macro buttons [Barry]
  • Fixed & improved reliability of Neo Geo savestates [dink]
  • Started eradicating use of BurnDrvGetText in drivers [Barry]
  • Updated the libpng library to v1.6.12 [Barry]
  • Synced sets with MAME 0.154 [Barry, JacKc]

 

Les packs de screenshots sont à présent à jour, un gros merci à notre ami JackC ;-)

 

Télécharger Final Burn Alpha (x86 NT6) v0.2.97.30 (2.9 Mo)

Télécharger Final Burn Alpha (x64 NT6) v0.2.97.30 (3,4 Mo)

Télécharger Final Burn Alpha (XP) v0.2.97.30 (3,0 Mo)

Télécharger Preview Pack (In Game) v0.2.97.30 (71,9 Mo)

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