Source Changes
————–
Wired up save state support for all the games in pacman.c, jrpacman.c, and
pengo.c. Marked all games as GAME_SUPPORTS_SAVE. [Aaron Giles]

Added new generic macros to state.h to make it simpler to do save states.
Use state_save_register_global(var) to register a driver-related global
variable. Use state_save_register_item(module, instance, var) to register
other variables with specific module and instance names. Converted the MCR
and Cinematronics vector saves over to this. As a result, save states for
games will be incompatible with prior versions of MAME. [Aaron Giles]

Added save state support to the 8255 PPI, 7474 TTL, and the TMS5110 sound
chip. Added save state support to the galaxian.c driver and all the
associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c,
frogger.c, and amidar.c as GAME_SUPPORTS_SAVE. [Aaron Giles]

Changed the timing of save state bank registration so that dynamically
installed banks will work properly. [Aaron Giles]

Added validity check to ensure driver names are 8 characters or less.
[Aaron Giles]

Télécharger MAME(Arcade) [Debug] v0.161 (19.7 Mo)


Télécharger MAMEUI32 v0.264 (54.8 Mo)

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