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0.103u5
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MAMETesters Bugs Fixed
———————-
esb065gre [Mathis Rosenhauer]

Source Changes
————–
Undid fix for turbofrc37b1gre since it broke more things that it
fixed. [Pierpaolo Prazzoli]

Fixed minor color issue in Cookie & Bibi. [David Haywood]

Updates to the Hyperstone core: [Pierpaolo Prazzoli]
– Removed nested delays
– Added better delay branch support
– Fixed PC seen by a delay instruction, because a delay instruction
should use the delayed PC (thus allowing the execution of software
opcodes too)

Hooked up watchdog for NeoGeo games and removed a number of hacks.
[David Haywood]

Fixed hanging at the end of level 3 in klondkp. [Pierpaolo Prazzoli]

Fixed inputs in Renju Kizoku, Neratte Chu, Mayjinsen 2 and some dips
in Neratte Chu, Mayjinsen 2. [Sonikos]

Improved auto_malloc so it uses less memory and doesn’t have a hard-
coded limit on the maximum number of allocations. Also audited the
use of auto_malloc in the code and removed unnecessary checks for
NULL (since auto_malloc doesn’t return if it fails). [Atari Ace]

Fixed osd_fopen error reporting to return the correct value if you hit
MAX_OPEN_FILES. [Nathan Woods]

Changed several byte operands in the i386 disassembler to be
diassembled as unsigned rather than signed. [Nathan Woods]

Discrete sound updates: [Derrick Renaud]
– Added new DISCRETE_CSVLOG module that lets you log discrete nodes
as CSV (comma separated values) data.
– Modified discrete core to use the clock specified in the
MDRV_SOUND_ADD line. If the clock is specified as 0, then the
discrete emulation will default to the audio sample rate clock.
– Tweaked Phoenix Effect 2 sound to be more accurate matching
oscilliscope data. Changed the Phoenix discrete clock rate to
a fixed rate of 120000 allowing the simulation to be more
accurate with less alaising noise at the cost of speed.
– Fixed the bug in the DISCRETE_NOTE module that produced notes
1 count off.

Added support for registers that are not to be displayed in the
register list. This is useful for registers like AX on i386, so that
AX can be used in expressions but not represented on the register
list. Simply precede the register name with ‘~’ to prevent display.
[Nathan Woods, Aaron Giles]

Added support for the various x86 8-bit and 16-bit derived
registers, as hidden registers in the i386 core. [Nathan Woods]

Fixed background music in ESB. Updated IRQ frequency and divider to
match the schematics. [Mathis Rosenhauer]

Improved dip switches for rocktrv2. [Chaneman]

Separated the allocation of graphics data from the decoding. This fixes
the crashes that were introduced in u4, and will allow for decoding
progress to be reported eventually. [Aaron Giles]

Made a clean-up pass over all the makefiles. rules.mak is gone now,
replaced by cpu.mak and sound.mak. mame.mak has been reorganized. All
the makefiles are now commented and should be easier to follow.
[Aaron Giles]

Rewrote artwork scaling function to compute accurate sum over all
contributing pixels. This produces better results when scaling high
resolution artwork down to lower resolutions. Kept existing bilinear
filter for scaling low resolution art to higher resolutions.
[Aaron Giles]

New games added or promoted from NOT_WORKING status
—————————————————
Hidden Catch (World) [Pierpaolo Prazzoli]
Fortress 2 Blue Arcade [Pierpaolo Prazzoli]

New clones added
—————-
Several more NeoGeo bootlegs [Razoola, David Haywood
Jumbo Ozaki Super Masters Golf (Japan) [Team Japump]
Miss Puzzle (Nudes) [Brian Troha]

Pas mal de bootlegs NeoGeo sans intérêts on donc été ajoutés:

– Metal Slug 5 Plus (bootleg)
– SvC Chaos – SNK vs Capcom (MVS) (bootleg)
– SvC Chaos – SNK vs Capcom Plus (set 1, bootleg)
– SvC Chaos – SNK vs Capcom Plus (set 2, bootleg)
– SvC Chaos – SNK vs Capcom Super Plus (bootleg)
– Samurai Shodown V / Samurai Spirits Zero (bootleg?)
– The King of Fighters 2003 (bootleg, set 1)
– The King of Fighters 2003 (bootleg, set 2)
– The King of Fighters 2004 Plus (The King of Fighters 2003 bootleg)
– The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg)

Un petit constat rapide:

Si le parent des bootlegs avait été le ‘bootleg original’ (sur lequel sont basés tout les autres bootlegs) plutôt que le ‘jeu original’ voici le gain en Mo que cela aurait fait:

– si parent=kof10th (à la place de kok2002)

kf10thep (5mo au lieu de 40mo)
kf2k5uni (3mo au lieu de 40mo)

– Si parent=svcboot (à la place de svc)

svcplus (2mo au lieu de 40mo)
svcplusa (2mo au lieu de 40mo)
svcsplus (4mo au lieu de 40mo)

– Si parent=kf2k3bl (à la place de kof2003)

kf2k3bla (2mo au lieu de 39mo)
kf2k3pl (4mo au lieu de 39mo)
kf2k3upl (2mo au lieu de 39mo)

Soit ~317mo (mode splited-set) de doublons totalement évitables si 3 mots dans 3 lignes du neogeo.c avaient été changé. En fait tout dépend si l’on considère que ces boots sont des clones d’un bootlegs, ou si ce sont des clones d’un bootleg lui même étant un clone de l’original. Sachant que les bootlegs en question n’utilisent absolument aucune roms des sets originaux, on aurait pu (tel Kawaks) faire en sorte que les bootlegs soit des clones du bootlegs parent (dont toutes les roms sont utilisés en revanche), mais mame se base sur le fait qu’un bootleg est un clone d’un jeu original quel qu’il soit donc ne vous étonnez pas si vous télécharger 5mo de roms et qu’au final ça vous en fasse 300mo 🙂

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