Le développement de cet émulateur a débuté le 14/10/2004. Sa priorité est de servir d’outil de débugging et de posséder un code propre. Sa compatibilité est de l’odre de ~80% et requiert une configuration assez musclée en comparaison avec ses concurrents (~10-20% moins rapide que Zsnes).

* DSP-1 support added [Andreas Naive, byuu]
* Added cooperative multithreading library, written by myself
* Rewritten CPU core, now bus accurate
* Rewritten APU core, now bus accurate
* Added cartridge database
* Added several PCB mappers, thanks to research from Overload
* Added several games to database, fixing several mapping-related bugs
* Improved mirroring [Nach, grinvader, byuu]
* vscroll bug in hires, interlaced mode fixed. Fixes RPM racing
* RTO X=256 bug corrected. Fixes Super Conflict title screen [anomie]
* Fixed bug in NTSC filter with hires games
* Updated snes_ntsc to version 2.0.1 [blargg]
* Fixed bugs in HiROM / LoROM memory mapping. Fixes countless games
* Fixed major bugs in HDMA routine. Fixes ToP, Mortal Kombat and Genjuu Ryodan
* Added out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss
* IRQs are now delayed after H/DMA transfers. Fixes Wild Guns
* HDMA transfers now kill active DMA channels that are on the same channel. Fixes Bugs Bunny and World Class Rugby. Special thanks to zones for researching this
* CPU emulation mode accuracy was improved
* Cleaned up port-specific code to ease porting
* Created unified Makefile, used by all ports [Nach]
* Created GTK+ port of bsnes (although input is currently broken)
* WRAM is now initialized to 0x55, SRAM to 0xff. Fixes Power Drive, Death Brade and RPM Racing
* Fixed extreme NMI / IRQ edge case. Fixes Chou Aniki
* Adjusted PAL execution speed. Fixes Earthworm Jim 2 (E) sound effects
* Fixed auto joypad polling bug. Fixes La Wares
* Fixed H/DMA bug that was preventing saves from working in Secret of Evermore
* bsnes low loads d3dx9_*.dll dynamically at runtime, it is no longer required
* Added support for 239-line PAL mode rendering
* As usual, there have been much more changes I’ve forgotten about since the last release
* Two C4 bugs fixed. Mega Man X2 / X3 have no remaining known bugs [anomie, byuu]

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