AudioOverload est aux consoles/ordinateurs ce que M1 est à l’arcade!!
Créé par Richard Bannister (core) et porté sous windows par R. Belmont (+interface), cet émulateur sonore reconnaît la plupart des fichiers consoles et d’ordinateurs parmi lesquels:
* AY – Amstrad CPC/Spectrum ZX/Atari ST
* COP – Sam Coupe
* GBS – Nintendo Gameboy
* GSF – Nintendo Gameboy Advance
* GYM – Sega Megadrive/Genesis
* HES – PC Engine
* IMF – PC-compatibles, various Apogee games
* KSS – MSX
* MDX – Sharp X68000
* MOD – Commodore Amiga
* NSF – Nintendo NES
* NSFE – Nintendo NES (enhanced tags)
* ORC – TRS-80 Orchestra-90
* PSF – Sony PlayStation
* QSF – Capcom QSound
* RAW – PC-compatibles with an AdLib
* ROL – PC-compatibles, AdLib Visual Composer
* S3M – PC-compatibles with a GUS or SoundBlaster
* S98 – NEC PC-98
* SAP – Atari XL/XE
* SCI – PC-compatibles, various Sierra games
* SNDH – Atari ST
* SPC – Super Nintendo
* VGM – Sega Master System/Game Gear
* VTX – Spectrum Vortex Tracker
* YM – Amstrad CPC/Spectrum ZX/Atari ST
Les nouveautés sont les suivantes:
– WAV logging
– PSF2 support (SquareSoft games DO NOT WORK. Games which stream music instead of synthesizing it DO NOT WORK. Asking about either will get the feature disabled!)
– Channel muting for most formats
– Jump to button works (Linux)
– Open box remembers the last directory you were in (Linux)
– Playback thread priority boosted to prevent dropouts when AO is in the background (Windows)
Edit:
Beta 8.1
[Note: These binaries have now all been updated to improve what is shown in the list when you open an archive – hopefully this will give more meaningful names in most cases. If you downloaded before, please redownload and you should have a much improved experience with archives].
Beta 8.2
[Note 2: Binaries updated AGAIN. The about box will show “2.0b8.2″ for this version, which improves name-matching in archives again, fixes an issue with QSF playback (especially on 64-bit Linux), and enables a horizontal scroll bar on the Windows version].