Il s’agit de la renaissance pour l’émulateur FCE Ultra. Il intègre des éléments de plusieurs autres versions à commencer par FCE Ultra lui même, FCEU re-recording, FCEUXD, FCEUXD SP et FCEU-mm. Bref, il s’agit enfin de la version ultime de FCE Ultra qui est à considérer comme la nouvelle version officielle (le site officiel de FCE Ultra redirigeant d’ailleurs sur celui de FCEUX).

Les nouveautés sont les suivantes:

Major Bug / Crash Bug Fixes
– Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode).
-Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior.
– Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game.
– Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug.

Minor Bug fixes
– Hotkeys – prevent « Hotkey explosion » where some laptop keys set off all unassigned hotkeys
– Timing – « disable throttling when sound is off » now only affects FCEUX when sound is off
– Clip Left and Right sides taken into account when drawing on screen (record/play/pause, lag & frame counters, messages, etc)
– Fixed bug where having sound off and Mute turbo caused chirps when toggling
– Video settings – fixed bug when both aspect ratio correction and special scaling 3x are set, video was getting resized incorrectly
– Auto-save cleanup -prevent loading an auto-save from previous session. Added flags for enabling auto-save menu item.
– Fixed issues related to big endian compiling.
– Fix bug so that Escape can now be assigned as a hotkey
– Fixed bug in screenshot numbering that caused numbering to not reset when changing games.

– SDL Movie subtitle support and subtitle toggle hotkey added.
– SDL Added fcm to fm2 converter tool to SDL version.
– SDL Improved the SDL sound code; drastically improves quality of sound.
– SDL Savestate slots are now mappable.
– SDL Major updates to SDL documentation
– SDL Added Shift+M for toggling automatic movie backups.
– SDL Added option to mute FCEUX for avi capturing, check the documentation for more details.
– SDL Added –noconfig command line option
– SDL Frame Advance Skip Lag frames toggle implemented

New Features Win32
– The latest mappers and mapper fixes from FCEU-mm. Adds support for many new games such as Warioland II (Unl), Shu Qi Yu, and Street Dance
– Full screen mode fixed! Also, Alt+Enter properly toggles full screen.
– Individual control for sound channels! (See sound config for details).
– Undo/Redo Savestate/Loadstate features installed! No more loss of data to unintentional presses. (See getting started for details).
– Movie subtitles can now be included in .fm2 files. See .fm2 documentation for details and Movie options for details on customizing.
– Auto-backup for movie files. (See movie options for details).
– A Ram change monitor for the Memory watch dialog. (see memwatch for details).
– Frame counter works even without a movie loaded.
– AVI Directory Override option.

GUI / Menu Enhancements
– A right-click context menu added! Includes many commonly used items for a variety of situations.
– Menu items that are hotkey mappable now show their current hotkey mapping
– Major overhaul to the Menu organization.
– All FCEUX features are now accessible in the menu
– Alt Menu Shortcuts properly configured
– Menu items are properly grayed when not useable
– All movie related menu items moved to a Movie options dialog
– Removed hard-coded Accel keys and replaced with re-mappable hotkeys (Open & Close ROM)
– Drag & Drop for .fm2 and .lua files
– Many new functions added to the context menu (See context menu for details)
– New Mappable Hotkeys: Open Cheats, Open ROM, Close ROM, Undo/Redo savestate, Toggle Movie Subtitles

– Added input.get() ! Returns the mouse info and all keyboard buttons pressed by the user.
– Fixed joypad.set(). False now sets a button to off. Nil does not affect the button at all (allowing the user to still control it).
– gui.text() Increased height (to approx. 7 lines).
– speedmode(« turbo ») now turns on turbo (which employs frame-skipping) rather than max speed.
– memory.readbyte will recognize frozen addresses (cheats).
– movie.framecount() always return a number, even when no movie is playing (since the frame counter is implemented without a movie loaded).
– Added FCEU.poweron()
– Added FCEU.softreset()
– Added FCEU.lagged()
– Added FCEU.lagcount()
– Added FCEU.getreadonly()
– Added FCEU.setreadonly()
– Added FCEU.fceu_setrenderplanes(sprites, background)
– Added
– Added movie.rerecordcount()
– Added movie.length()
– Added movie.getname()
– Added movie.playbeginning()
– Added -lua command line argment, loads a Lua script on startup
– Added – returns the zapper (mouse) data. (Currently does return zapper data in movie playback).
– Added joypad.write and joypad.get for naming consistency.
– Added rom.readbyte()
– Added rom.readbytesigned()

Sound Config
– Turning sound off disabled sound config controls
– Re-enabled sound buffer time slider control

Hex Editor
– Freezing ram addresses automatically updates the Cheats dialog if it is open.
– Added prevention from freezing more than 256 addresses at once (doing so caused crash bugs).
– Dialog remembers window size.
– Dump Rom & Dump PPU to file Dialogs use ROM to build default filename
– Maximize and minimize buttons added.
– Help menu item added

Memory Watch
– Dialog now includes Ram change monitoring. (see memwatch for details).
– Dialog is now collapsible to 1 column.
– No longer crashes when attempting to load an invalid file from the recent file menu.
– Cancel option added to the save changes dialog.
– Memory address values that are frozen by the debugger or hex editor are displayed in blue.
– Fixed bug that caused dialog to « disappear » due to saving -32000 as its window position.
– Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename
– Drag and drop for .txt (memory watch) files.
– Minor menu and hotkey fixes.
– Watch values now compatible with custom windows dialog colors.

– Shows scanlines and PPU pixel values
– Shows scanlines even while in VBlank
– Added a Run Line button (runs 1 scanline per click)
– Run 128 Lines button (runs 128 scanlines per click)
– Number of active cheats listed.
– Cheats list automatically updated if ram addresses are frozen in the hex editor.
– Fixed bug that caused dialog to « disappear » due to saving -32000 as its window position.
– Debugger now has a minimum valid size
– Added « Restore original window size » button

PPU Viewer
– Default refresh value set to 15
– Refresh value stored in the .cfg file

Nametable Viewer
– Default refresh value set to 15
– Refresh value stored in the .cfg file

Trace Logger
– Fixed bug where user can’t scroll the log window while it is auto-updating.
– Changed message about F2 pause (left over from FCEUXDSP) to display the current hotkey mapping.

Text Hooker
– Saving a .tht file no longer crashes
– Dialog updates every frame
– Initialization error checking reinstalled,
– Dialog remembers window position
– Fixed bug where canceling save as produces an error message.
– Save As produces default filename based on the current ROM

Message Log
– Remembers X,Y position
– Resized width and height
– Allowed more lines of text to appear on the screen at once.

– Remembers window position
– Can be called from the context menu if a movie is loaded (see context menu for details).

– added help menu item
– disabled menu items that are not currently implemented.

– Turbo now employs frame skip, greatly increasing its speed
– The mute turbo option completely bypasses sound processing (another big speed boost)
– Turbo now works with the Lazy wait for VBlank sync setting

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