Créé par Byuu, le développement de cet émulateur a débuté le 14/10/2004. Sa priorité est de servir d’outil de débugging et de posséder un code propre. Sa compatibilité est de l’ordre de ~80% et requiert une configuration assez musclée en comparaison avec ses concurrents (~10-20% moins rapide que Zsnes).

– Optimized S-PPU emulation, provides a ~10-15% speedup in normal games
– Cleaned up cheat editor user interface
– Added save state and export data path selections
– Added workaround for a strange issue that caused PAL games to run at 60 fps sometimes
– Fixed sprite caching issue; fixes SD F-1 Grand Prix
– Fixed PPUcounter reset issue; fixes Bishoujo Janshi Suchie-Pai [Jonas Quinn]
– Fixed scaling on scanline, Scale2x, LQ2x and HQ2x on hires and interlace screens
– Fixed sizeof(bool) serialization issue for PowerPC architecture [Richard Bannister]
– Fixed cheat code sort ordering
– Fixed a bug with centering in fullscreen mode
– Fixed an audio pitch bug when changing frequency
– Fixed a volume adjust bug when frequency was exactly 32000hz
– Fixed X-video RGB rendering bugs [thanks to tukuyomi for testing]
– Fixed a file open dialog issue on Linux when using QGtkStyle [jensbw]
– Fixed a memory corruption issue involving QApplication::main() [giovannibajo]
– Added a preliminary debugger (disabled in binary releases due to associated speed hit)
– Added S-CPU and S-SMP stepping and tracing support
– Added read/write/execute breakpoint support
– Added memory editor (currently it can only view memory)
– Various code cleanup work, as usual (note: the debugger code is messy, as it is in-progress)

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