Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en cours de développement.

 

Les changements :

June 25, 2014:
SNES: Save extra input device state in save states that the bsnes core fails to save.

Removed computationally-expensive and unnecessary(it’s already done in the state load code path) duplicate-variable check debug code
in the save state saving code.

SNES: Hooked up Super Scope emulation.

June 24, 2014:
PCE_FAST: Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.

Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save
state save/load feature(setting « autosave ») to be the same as the extension used for the currently selected save state slot, effectively overwriting that
save state slot on exit.

Added setting « video.disable_composition », to allow the user to override Mednafen’s default behavior of disabling desktop composition on
Windows Vista and Windows 7.

June 23, 2014:
MD: Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in « Sonic the Hedgehog 3 »,
and possibly broke other games in subtle ways.

MD: Fixed prototype for cart mapper 16-bit write function.

MD: Cleaned up debug printf()s.

PSX, PCE, MD, CDPLAY: Resolved a few compiler warnings.

PC-FX: Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.

 

Télécharger Mednafen (x86) (WIP) v0.9.36.2 (5.6 Mo)

Télécharger Mednafen (x64) (WIP) v1.32.0 (6.8 Mo)

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