Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…
Il s’agit d’une version en cours de développement.

 

  • Added new netplay commands « /list » and « /gamekey ».
  • Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
  • Changed the input-recording movie(via Shift+F5) format
  • GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
  • MD: Added emulation of the EA 4-Way Play multitap adapter.
  • MD: Added emulation of the Sega Team Player multitap adapter.
  • MD: Added working Mega Mouse emulation.
  • NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
  • NES: Custom palette loading with PAL emulation now loads from file « nes-pal.pal » instead of file « nes.pal ».
  • NGP: Removed various per-game ROM patches by fixing the underlying issues.
  • PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
  • SMS, GG: Added support for custom palettes.
  • PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
  • PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
  • PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in « WipEout ».
  • PS1: Increased sound output volume by about 3.5dB.
  • PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in « Elemental Gearbolt ».
  • PS1: Added GPU cache emulation; fixes the engine heat effect in « F1 2000 », and mostly fixes the flickering graphics problem in the map screen of « Tactics Ogre ».
  • PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with « Rockman 8 » when letting the intro FMV play all the way through.
  • PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in « Final Fantasy 8 ».
  • PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with « Bedlam » and « Rise 2 ».

 

 

Télécharger Mednafen (x86) (WIP) v0.9.37 (5,8 Mo)

Télécharger Mednafen (x64) (WIP) v1.32.0 (6.8 Mo)

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