Un émulateur multi-consoles qui émule en vrac : Game Boy (N&B/Color), Game Boy Advance, Nes, Lynx, PC Engine (TurboGrafx 16), SuperGrafx, NeoGeo Pocket, PC-FX, WonderSwan (N&B/Color), accessoires ps1…

 

Mednafen ne disposant pas d’interface graphique (GUI), l’utilisation du frontend MedGUI, MedGUI Reborn ou Mednaffe est conseillée.

 

Changements :
– Fixed some issues causing compilation errors on gcc 4.7.x.
– Conditionalize the compilation of shared hardware emulation components(such as 68K, Z80, YM2612, etc. emulators) based on what emulation modules are being compiled in, since support for loading external emulation modules never went anywhere, and if we do eventually add support for it, the exported symbols won’t include the common specific hardware emulation components.
– Fixed some code causing compiler errors with clang 3.4.0.
– Fixed broken loading of save states made with 0.9.37+ on big-endian platforms(0.9.37 regression).
– fflush() before fstat() on the underlying file descriptor in FileStream::size() if the stream is open for writing.
– Added zlib type-size sanity tests to tests.cpp
– _LARGEFILE64_SOURCE and _LARGEFILE_SOURCE are now defined to « 1 » in config.h, for zlib purposes.
– PSX: Avoid undefined behavior(that wasn’t currently causing any problems) in the CPU core.
– PSX: Clamp final SPU output samples(before volume adjustment and resampling) properly; lack of it wasn’t causing any problems per-se, but it could have been an issue in the future.
– GB: Load GBC custom palette from « gbc.pal », not « gb.pal »(0.9.37 regression).

 

Télécharger Mednafen (x86) v0.9.37.1 (5.8 Mo)

Télécharger Mednafen (x64) v1.29 (6.8 Mo)

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