Il s’agit d’un émulateur multi-systèmes émulant les consoles NES, SuperNes, Sega Master System, SG-1000, Sega Game Gear, PC-Engine (TurboGrafx-16) / CD-ROM, SuperGrafx, Sega Genesis, Gameboy/Color, Atari 2600, Atari 7800 mais aussi  TI-83 Calculator.
Bizhawk utilise des fonctions d’enregistrement vidéo et est relié au projet TasVideo.
Changements :
Nes FDS - fix load behavior based on real world observations. Most games will load about 4 seconds faster now Quicknes - Clip top and bottom by default Fix Soft reset in Ki no Bouken Support Cool Boy 400 in 1 N64 Updated save type of Donkey Kong 64 Fix cheats Better support of the System Bus across Ram related tools Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A) to gamedb GB add ability to load VBA saves with RTC (although the clock time itself is invariably trashed) Fix reporting incorrect PC and A register values, note: this is a breaking change to text savestates SNES IPCRingBuffer - greatly improve performance on dual and single core machines PCE Improve performance Atari 7800 Combine Ram1 and Ram2 into a single Ram domain Make some memory domains read-only instead of silently failing to write EmuHawk A Debugger tool (with varying support among cores) GDI+ display method as a fallback for lack of opengl 2.0 support Improve Rewind performance Improvements to sound, less prone to audible glitches and reduces latency Reduce CPU usage when idling Fix dialog issues with alternate DPI sizes AV Dumping - add ImageSequenceWriter Add options for display of various window components (menu,frame,caption,statusbar) Add --chromeless commandline argument Make rewind speed proportional to rewind frequency Single frame rewinds when short pressing rewind key while paused Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control Option to automatically check for and notify of new versions. Add a menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close Trace Logger - Clean up newline handling in Copy Add --dump-frames commandline to control which frames get dumped by the auto-dumping feature Recent Menus - add ability to configure their own recent size Platform Chooser - show game hash Fix cancelling out of the core picker causes exception (issue #316) Fix crash trying to use snes bg hotkeys when snes is not loaded Fix missing movie extension for game names that have a . at Length-4 Fix out of range exception when importing firmware from an archive Fixes to Single Instance mode Log Window - fix Copy All button line formatting Lua Fixed memory leaks Memory library - default to main memory if user did not specify a domain Fixed a bug with analog controls not being cleared Don't crash emulator when lua scripts error during event callbacks Fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie Fix event.oninputpoll() to return a GUID like every other event Gui library - make all colors optional parameters and use defaults if not provided Add gui.defaultForeground(color) and gui.defaultBackground(color) Recover from a locked drawing surface exception and log to the console, rather than crash the emulator Lua Console Add a command window for on-the-fly lua commands Functions list - fix laggy scrolling and searching Don't nag to save a session, unless a session exists Make scripts relative to the lua session instead of relative to the .exe, this breaks existing .luases files Use Fixed width font for console window Movies Fix duplicated input after a movie ends Multitrack recording - support analog input Store firmware information in movie headers When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator Don't disable movie play/record options when a movie is active Fix movie recording on Genesis Team Player Hex Editor If a domain is not writable, switch to a "read only" mode Default to memory domain byte size Fix Load .tbl file menu item when rom is in an archive Fixes to the Poke dialog Find box - focus and highlight on load Ram Search/Watch Better memory usage Fix issues with signed values. Resolves issue 340. Implement previous type "last change". Fixes issue 331. Auto-search - Account for lag, add option to turn this feature off 16.16 Fixed point support Fixed go-to using index instead of address Support Copy/Paste Ram Watch - Default to memory domain byte size Ram Watch - Added read/write breakpoint setting to context menu. Cheats Fixed cheats not working Fix cheats on large memory domains Never ask to save changes, since it intelligently handles the situation anyway Virtual Pads Fix max X/Y value of target being off by 1 Fix NES Zapper target being 210 pixels tall instead of 240 Buttons - when right-clicking for autofire, respect the frame that autofire started on and take lag frames into account Buttons - disable special command keys (space, tab, and shift+tab) TAStudio Various improvements, but still beta
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