Un émulateur de GameBoy Advance écrit en langage C par Jeffrey Pfau (endrift) et basé (sensiblement) sur GBA.js et qui a comme objectif d’être un émulateur de haute qualité. Disponible pour Windows (Vista et +), Linux et Mac OSX.
mgba

 

Features:

  • Game Boy support
  • Support for encrypted CodeBreaker GBA cheats
  • Emulation of Vast Fame protected GBA carts (taizou)
  • Tile viewer
  • Threaded rendering mode
  • Libretro: Memory map and achievement support (leiradel)
  • GUI: Add UI control remapping
  • GUI: Add fast-forward
  • Wii: 240p support
  • 3DS: Adjustable screen darkening
  • Ability to temporarily load a savegame
  • Load specific files out of archives
  • Automatic BIOS detection

 
Bugfixes:

  • ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
  • Debugger: Fix GDB breakpoints
  • GBA: Fix losing IRQs when CPSR I bit isn’t cleared
  • GBA: Fix filehandle leak with savegames
  • GBA: Timer 0 cannot be count up
  • GBA: Count up timers should not count themselves
  • GBA Memory: Fix mirror on non-overdumped Classic NES games
  • GBA Memory: Fix ldm {pc}
  • GBA Savedata: Fix savedata sync timer
  • GBA Savedata: Only unmap savedata if present
  • GBA Serialize: Savestates now properly store prefetch
  • GBA Video: WIN0/1 take priority over OBJWIN
  • GBA Video: Fix out-of-order OBJWIN
  • PSP2: Fix GPU crash while exiting
  • PSP2: Fix VSync
  • PSP2: Fix accelerometer range
  • PSP2: Actually load screen mode setting
  • PSP2: Fix gyroscope direction
  • PSP2: Delete threads after they return
  • PSP2: Fix mapping/unmapping from not at 0
  • Qt: Fix bug in software renderer scaling
  • Qt: Fix hanging key press after disabling autofire
  • Qt: Fix being unable to pause manually when using auto-pausing
  • SDL: Fix axes being mapped wrong
  • Util: Fix realloc semantics in utf16to8
  • Util: Fix inserting too many items into a hash table
  • VFS: Fix uninitialized varaible reading from 7z
  • VFS: Fix reading multiple files from a 7z archive
  • Wii: Fix framelimiting after a slowdown
  • Wii: Fix garbage flash at startup

 
Misc:

  • 3DS: Use blip_add_delta_fast for a small speed improvement
  • 3DS: Allow UTF-16 filenames
  • 3DS: Port to using citro3D
  • 3DS: Use system font for menus
  • 3DS: Attempt to use Core 2 for threads
  • 3DS: Adjustable filering
  • 3DS: 3D banner
  • All: Add QUIET parameter to silence CMake
  • All: Faster memory read/write
  • ARM7: Support forcing Thumb mode via MSR
  • ARM7: Flush prefetch cache when loading CPSR via MSR
  • ARM7: Clean up instruction decoding for future expandability
  • Debugger: Support register and memory writes via GDB stub
  • Debugger: Add software breakpoint support to gdb
  • FFmpeg: Full support for libavcodec 56+
  • GBA: Better debug logging if event processing breaks
  • GBA Audio: Force audio DMAs to not increment destination
  • GBA BIOS: Use custom ArcTan, not relying on OS
  • GBA Hardware: Clean up dead code in GBP
  • GBA Memory: Optimize stalling behavior
  • GBA Memory: Optimize Load-/StoreMultiple
  • GBA Savedata: Add realistic timing for EEPROM
  • GBA Serialize: Savestates now store if CPU was halted
  • GBA Video: Remove old slow path fallback
  • GBA Video: Optimize sprite drawing
  • GBA Video: Optimize mode 0 rendering
  • GBA Video: Optimize compositing cases slightly
  • GUI: Screenshot dimensions are now passed through
  • GUI: Add back logging
  • GUI: Only reload config if manually saved
  • GUI: Increase scrolling speed
  • OpenGL: Log shader compilation failure
  • OpenGL: Add texSize uniform
  • Qt: Make -g flag work in Qt build
  • Qt: Simplify OpenGL context creation
  • Qt: Thread startup improvements
  • Qt: Make audio channel/video layer options shortcut mappable
  • Qt: Remove some C99isms from C++ code
  • Qt: Remove default autofire mappings
  • Qt: Make reseting when pasued frame-accurate
  • Qt: Rearchitect game closing codepath
  • PSP2: Use system font for menus
  • PSP2: Add rumble for PS TV
  • PSP2: Add fit-to-height screen mode
  • PSP2: Sync files per descriptor
  • PSP2: Allow UTF-8 filenames
  • PSP2: Screenshots are now saved into the Photo Gallery
  • PSP2: Stop underclocking when menuing
  • SDL: Increase default audio buffer size to 1024 samples
  • SDL: More responsive rumble
  • Util: Add Vector GetConstPointer
  • Util: Add rtrim
  • Util: Add endswith
  • VFS: Improve zip file detection
  • Wii: Add pixelated resample filter
  • Windows: Add native VDir support
  • Util: Add PRIz macro for libc versions that don’t support %z

 

Télécharger mGBA v0.5.0 (9,0 Mo)

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