Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici) [source].

 

 
Les changements:

svn 665
– Fix the sky in one of the levels in virtua on. The problem was caused by the fact we didn’t split the mesh by the fog % burn through, so all the polys had the same value. We could use a vertex attrib, but % burn through fog is so rarely used and when it is, normally every poly in the mesh has the same value.
svn 664
– Fix tiny memory leak
svn 663
– update project files
svn 662
– update project files
svn 661
– work around for visual studio bug
svn 660
– fix missing header
svn 659
– cannot specify explicit initializer for arrays – fix for visual studio
svn 658
– New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
– New JTAG emulation, moved into its own class, CJTAG
– Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time)
– Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables
svn 657
– Added functions to safely read and write bools
svn 656
– Added functions to extract bits as integer values and updated comment about bit vector layout

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).(inclut officiellement)

 
Les fichiers sont compilés par spindizzi et/ou KOF2112, merci à eux.

 

Télécharger SuperModel (WIP) v0.3a r674 (1,4 Mo)

Télécharger SuperModel WIP (XP) v0.3a r674 (664,6 Ko)

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