Créé par Near (ex byuu), Ares est un émulateur multi-systèmes dont le développement a commencé le 14 octobre 2004. C’est un descendant de higan et bsnes. Il se concentre sur la précision et la préservation.
 

 
Ares émule les 29 machines suivantes:
 
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2
 

A noter qu’un pack de shaders est disponible ici.
Des packs MSU-1 sont disponibles ici.

 
Voici les informations depuis la dernière version d’ares:
 

I’m releasing ares v119 today, which includes very preliminary Sega 32X emulation support. Compatibility is currently at around 50% with the dynamic recompiler, probably closer to 75% with the cached interpreter, and since the system requirements were a bit too steep (on account of my Mega Drive core being cycle/dot-accurate), I downclocked the SH2s a bit until I can speed up the emulator more. You’ll currently need about a Ryzen 5 2600 to hit 60fps reliably. With the underclock, my Ryzen 7 5800X hits 120fps, and without it, 85fps.
 

Although the compatibility for the new 32X core is a bit low, this is mostly due to pesky CPU bugs. The accuracy is quite high and I’ve emulated as much of the 32X and SH7604 peripheral functions as possible. I pass all 161 tests from the Mars Check Program. It should not take much more work to reach 98% compatibility in the future. Sega CD 32X emulation support is present, but is likely not functional, as I haven’t tested it yet.
 

Other major features in this release include Sega SVP support for Virtua Racing, plus improved Nintendo 64, Mega Drive, and Mega CD emulation compatibility.
 

I’m going to start working on Sega Saturn emulation now, while Luke Usher works on Neo Geo emulation. No promises as to when or if these cores will become playable, I’m just giving you all a heads up since you’ll see the skeletons for these systems in the source code now.
 

– Nintendo 64: improved Expansion Pak detection
– Nintendo 64: fixed swapped L and R buttons [simer]
– Nintendo 64: emulated the RST bit for gamepads
– ruby: added library detection support for the Linux and BSD targets
– lucia: gained support for game paks (custom file dialog only)
– Super Famicom: added support for Super Game Boy, Sufami Turbo, and BS Memory packs
– hiro: made SourceEdit optional for gtk2 and gtk3 targets (disabled for ares)
– Nintendo 64: emulated 2048-byte EEPROM identifier and transfer protocol
– Super Famicom: corrected ppu-performance widths table indexing to consider overscan
– Mega CD: fixed a bug in register $ff8003; allows Popful Mail to boot [TascoDLX]
– Mega Drive: fixed a bug with 256-width video modes
– Mega Drive: improved VDP DMA emulation which should fix many games
– Mega Drive: added SVP emulation
– Mega Drive: added 32X emulation
– Mega CD: fixed a bit-masking bug in register $ff8004; fixes Radical Rex [TascoDLX]
– Nintendo 64: fixed C implementation of RSP VMACU instruction
– Nintendo 64: use correct NTSC and PAL PIF ROM images based on the region
– Mega Drive: fixed reset logic, Z80 interrupt timing + prefix timing + bus control [TascoDLX]
– Mega CD: fixed word RAM access and CDC DMA word RAM transfers [TascoDLX]
– Nintendo 64: improved RSP VMOV emulation [Rasky]
– Nintendo 64: fixed RSP DMEM DMA alignment (&~7, not &~3) [Rasky]
– Nintendo 64: upgraded to the latest version of ParaLLEl-RDP
– nall: greatly expanded recompiler/amd64’s supported intrinsics
– mia: substantial refactoring around a new virtual filesystem implementation from nall

 

Télécharger Ares (32 bits) v114 (3.3 Mo)

Télécharger Ares (64 bits) v137 (52.4 Mo)

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