Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
The highly-anticipated release of MAME 0.245 has finally arrived! As I’m sure many of you are already aware, we’ve added support for two elusive arcade games that didn’t see widespread release: Megumi Rescue and Marble Madness II, and the Konami Polygonet system has finally come to life. But before we get to that, there are some changes to MAME’s user interface that you should be aware of. Input options have been moved off the main menu to a submenu of their own. Depending on the system, there can be quite a few of them, and they weren’t all grouped. There’s also a new option to see the input devices recognised by MAME, which should help with diagnosing issues.
 

Megumi Rescue was exhibited at a trade show, but apparently never sold as an arcade game. A home system port was released, but only in Japan. The original arcade game uses a vertically-oriented monitor, and lacks the life bar system and vertical scrolling found in the home version. Despite the arcade version remaining unreleased, and the home version never being widespread, the game was widely copied for TV game systems. It’s nice to see the original preserved all these years later.
 

Marble Madness II was considered a failure on location test. It demonstrates Atari’s complete failure to understand what Mark Cerny got right when he made the mid ’80s classic. A few examples survived in the hands of collectors, but the game was never seen widely.
 

The Polygonet system was Konami’s first foray into 3D arcade games. It was quite apparent that their in-house system wasn’t able to compete toe-to-toe with offerings from Sega and Namco. Polygonet Commanders was added to MAME almost twenty years ago, and saw sporadic progress for a few years after that. Regular contributor Ryan Holtz has written an engaging blog post about his adventures bringing it up to a playable state this month. The two games haven’t been promoted to working yet as they haven’t been extensively tested, but we’d love it if you try them out and post your experiences, good or bad.
 

We’ve got more complete emulation for three Mac NuBus video cards this month: the Apple Macintosh Display Card, the SuperMac Spectrum/8 Series III, and the SuperMac Spectrum PDQ. The Macintosh Display card, which MAME uses by default for the Mac II, now supports configuring the amount of video RAM installed, as well as a selection of monitors with correct resolutions, refresh rates and colour profiles. The SuperMac Spectrum/8 Series III supports on-screen resolutions up to 1024×768, and virtual desktop resolutions up to a massive 4096×1536 in Black & White mode. Virtual desktop panning and desktop zoom are hardware-accelerated. The Spectrum PDQ supports resolutions up to 1152×870, with hardware acceleration for things like moving windows in 256-colour modes. Please be aware that MAME currently has trouble with some combinations of Mac video cards – if you want to use multiple monitors on your emulated Mac, it’s best to stick with the Macintosh Display Card or Radius ColorBoard. If you’re you’re just looking to jump into Mac emulation, there’s some helpful information to get you started on our wiki.
 

Thanks in large part to the efforts of Ignacio Prini and Manuel Gomez Amate, the ZX Spectrum cassette software list now includes the Spanish MicroHobby magazine cover tape and type-in program collection. A number of prototypes cartridges have been added for the Game Boy, Super NES and other consoles. Commodore 64 tapes, Apple II floppies, and game music rips in VGM format have each seen a batch of additions.
 

Other highlights include:
 

Support for Space Duel’s cocktail mode from Ian Eure.
Proper inputs for Sidam’s Space Invaders hack Invasion from Janniz.
Playable Classic Adders & Ladders gamblers from David “Haze” Haywood.
A team effort to fix some performance bottlenecks, particularly affecting the IGS PolyGame Master.
SD Card reader support for Acorn computers from Ramtop and our very own Nigel Barnes.
Working light gun inputs for Rapid Fire (not that anyone wants to play it).
Fixes for more glitches in the ZX Spectrum family from holub.
Major improvements to several IGS games from Luca Elia.
Hitting GitHub pull request number #10000 – congratulations, holub.

 

Les changements sont les suivants:

 

0.245 2022-06-30
----------------


MAME Testers bugs fixed
-----------------------
- 08237: [Crash/Freeze] (cclimber.cpp) rpatrolb, rpatrol, rpatroln, silvland: Soft reset causes game to show RAM error. (Robbbert)
- 08265: [Graphics] (spectrum.cpp) spectrum and clones [aquaplan and clones]: Horizon line broken by the screen border. (holub)
- 08273: [Flip Screen/Cocktail] (thepit.cpp) All games in thepit.cpp: Cocktail mode/screen flipping causes graphical errors. (AJR)
- 08317: [Graphics] (ibmpc.cpp) pcega [arknoid2 and clones]: Screen flickers and doesn’t refresh properly. (Carl)
- 08333: [Sound] (simpsons.cpp) simpsons: All audio drops out during attract mode. (smf)
- 08340: [Graphics] Graphics viewer renders blurry tiles when using BGFX video module. (Vas Crabb)
- 08343: [Sound] (cclimber.cpp) toprollr: Vehicle sound effects are incorrect. (hap)
- 08344: [Graphics] (cclimber.cpp) toprollr: Player life counter graphics are incorrect. (hap)
- 08358: [Crash/Freeze] (avalnche.cpp) catchp: Watchdog causes continuous restarts. (Robbbert)


New working machines
--------------------
Entex Musical Marvin [hap, Sean Riddle]
Ganbare Goemon [Jingleboy, Fluvian]
Marble Madness II (prototype) [anonymous]
Megumi Rescue [Jeff Willard Jr]
Micon-Kit Part II [hap, anonymous, Jay Gallagher]
Micromint SB180 [Miodrag Milanović]
Radica / Takara / SSD Company LTD Play TV Jr. Construction [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]


New working clones
------------------
Beta Force [anonymous]
Butterfly Video Game (version A00) [Ioannis Bampoulas]
Circus (Elektronika) [algestam, Milan Galcik]
Cookie & Bibi 2 (English / Korean) [f205v]
Egg Venture (Release 1) [Brian Troha, The Dumping Union]
Final Star Force (Japan, set 2) [nnap]
Hegener + Glaser Mephisto MM II (set 4) [Berger]
Hegener + Glaser Mephisto Monte Carlo IV [anonymous]
Knuckle Bash (location test) [coolmod]
Kung-Fu Senjyo (bootleg, Spanish) [Asociación Retroclub]
Moon Cresta (Centromatic Spanish bootleg) [Javier Alonso, Recreativas.org]
Nostromo [anonymous]
RFC2795 Ltd RC2014 Micro [Miodrag Milanović]
Rolling Panic (v2.33) [Darksoft, TeamEurope]
Samurai (World) [anonymous, SNESNESCUBE64]
Stephen C Cousins SC105 - Modular Backplane (RC2014) [Miodrag Milanović]
Stephen C Cousins SC112 - Modular Backplane (RC2014) [Miodrag Milanović]
Stephen C Cousins SC116 - Modular Backplane (RC2014) [Miodrag Milanović]
Stephen C Cousins SC133 - Modular Backplane (RC2014) [Miodrag Milanović]
Stephen C Cousins SC203 - Modular Z180 Computer [Miodrag Milanović]
Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, encrypted) [Ioannis Bampoulas]
Super Ship [anonymous]
Treasure Island (American Alpha, v3.0N) [Ioannis Bampoulas]
unknown 'Pac Man with cars' gambling game [Jorge Silva]
Wonder Boy (Tecfri bootleg) [Jorge Silva]


Machines promoted to working
----------------------------
Champion Poker 2 (V100A) [Luca Elia, Ivan Vangelista, Jorge Silva, Fernando Oliveira]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 1) [David Haywood]
Happy Skill (Italy, V611IT) [Luca Elia, Ivan Vangelista, caius, The Dumping Union]
Long Hu Zhengba 2 (China, set 1) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]
Shuang Long Qiang Zhu 2 VS (China, VS203J) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]
Super Tarzan (Italy, V100I) [Luca Elia, iq_132, Ivan Vangelista, f205v, Mirko Buffoni]
Tarzan Chuang Tian Guan (China, V109C, set 1) [Luca Elia, iq_132, Ivan Vangelista, Guru, Dyq, bnathan]


Clones promoted to working
--------------------------
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 C) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 D) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 K) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 Y) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YBD) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1 YD) [David Haywood]
Classic Adders & Ladders (Barcrest) (MPU4) (A6L 0.1, set 2) [David Haywood]
Borderline (Tranquillizer Gun conversion) [anonymous]
Invasion (bootleg set 1, R Z SRL Bologna) [Janniz]
Super Poker (V100xD03) / Formosa [Luca Elia, ANY]
Super Treasure Island (Italy, v1.6) [Ivan Vangelista]


New machines marked as NOT_WORKING
----------------------------------
Belly Bomber [Museo del Recreativo]
Blicks [Darksoft, TeamEurope, R. Belmont]
Cash Nudger? (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]
Centurion (0152314, US) [Dam0, Heihachi_73]
Covidarts [Vicente y Sergio de electronicaVyS]
Frenzy Express [Museo del Recreativo]
Higurashi no Naku Koro ni Jong (Japan) [system11, brizzo]
Ice Cold Beer (ICE) [Museo del Recreativo]
Jungle Treasures [Museo del Recreativo]
Labtam International 3006 [Xolod]
Lucky Casino (JPM) (SRU) (revision 8A) [SomeRandomGuyIdk]
Luxor X37 (prototype) [Dataindustrier AB Intressegrupp, Curt Coder]
M3001 [Darksoft, TeamEurope, R. Belmont]
M4001 [Darksoft, TeamEurope, R. Belmont]
Magic Touch [Ivan Vangelista]
Minidart [jordigahan]
Phantom Haus (0.4) [Flipprojets.fr, PinMAME]
Sanma - San-nin Uchi Mahjong [BET] (Japan, version 2.60) [buffi]
Sea Devil [Ioannis Bampoulas]
Shuttle MS11 PC [Angelo Salese, archive.org]
Space Liner [Ioannis Bampoulas]
Super 2p Shuffle (Mdm) (SRU) (2p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Tektronix 4319 Graphics Workstation [Bitsavers]
Tinker Bell [Darksoft, TeamEurope, R. Belmont]
Tom's Adventures [Museo del Recreativo]
unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics), Dr. Alan Meades, hammy, Porchy]
Video Technology PreComputer Unlimited (USA/Canada) [Val Polyakh]
Yamaha QY70 Music Sequencer [BALATON Zoltan]


New clones marked as NOT_WORKING
--------------------------------
Aqualand (set 2) [Sergio y Vicente de electronicaVyS]
Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20) [Darksoft, TeamEurope, MetalliC]
Dead or Alive (Model 2A) [Trol]
Each Way Nudger (JPM) (SRU) (revision 23C, 5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Each Way Shuffle (bootleg?) (SRU) (10p Stake, £3 Jackpot) [SomeRandomGuyIdk]
Each Way Shuffle (JPM) (SRU) (revision 13A, £2 Jackpot) [SomeRandomGuyIdk]
Each Way Shuffle Deluxe (CTL) (SRU) (£3 Jackpot) [SomeRandomGuyIdk]
Golden 2's (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
Halley Comet (set 3) [Sergio y Vicente de electronicaVyS]
Hoop it Up World Tour - 3 on 3 (Rev 21) [Museo del Recreativo]
Lite A Nudge (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Lucky Casino (JPM) (SRU) (revision 8, lower %) [SomeRandomGuyIdk]
Nudge Double Up (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Nudge Double Up Deluxe (JPM) (SRU) (revision 12, £2 Jackpot) [SomeRandomGuyIdk]
Sekai Kaseki Hakken (Japan, SKH1 Ver.B) [Darksoft, brizzo]
Silver Shuffle (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
Speedway (set 2) [Ioannis Bampoulas]
Spring Carnival - Jackpot Carnival (10032721, Queensland) [Dam0, Heihachi_73]
Super Star (Recreativos Franco, set 2) [jordigahan]
Tournament Arkanoid (US, newer) [Sean Sutton, Smitdogg, Team FBNeo, Lord Nightmare, rtw, Brian Troha, The Dumping Union]
TV Game 8080 [anonymous, Jay Gallagher]
Two Step (JPM) (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]
Wipeout (rev.2, set 2) [Victor Fernandez (City Game)]
World Cup Soccer (Lx-1) [inkochnito, PinMAME]


New working software list additions
-----------------------------------
a2600: Asteroids (PAL, rev. 06) [Guru]
apple2_flop_clcracked:
  Antonyms/Synonyms (Version 08.02.89) (cleanly cracked), Botanical Gardens (cleanly cracked), Cyborg (Softsmith) (cleanly cracked),
  Desktop Zoo (cleanly cracked), Easy Graph II (cleanly cracked), Fay: That Math Woman! (cleanly cracked),
  Geography: Our Country and Our World (cleanly cracked), Ginn Reading Program (cleanly cracked), Gothmog's Lair (cleanly cracked),
  Graphics Calculator (Version 1.6) (cleanly cracked), Homonyms (Version 01.19.89) (cleanly cracked),
  Kittens, Kids, and a Frog (Version 03.12.86) (cleanly cracked), Locksmith (Version 5.0 Revision G) (cleanly cracked),
  Math Blaster (Version 08.05.84) (cleanly cracked), Medalist Series: Presidents (Version 09.27.85) (cleanly cracked),
  Muppetville (Revision 2) (cleanly cracked), Playing and Reading Music (cleanly cracked),
  Pythagoras and The Dragon (cleanly cracked), Rebus Writer (cleanly cracked), Space Rescue (cleanly cracked),
  Super Ear Challenger (cleanly cracked), The Bubble Gum Machine (cleanly cracked),
  The New Step by Step: A Computer Course in BASIC (cleanly cracked),
  The U.S. Constitution: Nationalism and Federalism (cleanly cracked), Ultima II (Revision 1) (cleanly cracked),
  Ultima II (Revision 2) (cleanly cracked), Ultima II (Revision 3) (cleanly cracked),
  Verb Usage 1 (Version 01.31.89) (cleanly cracked), Verb Usage 2 (Version 01.31.89) (cleanly cracked),
  Verb Usage 4 (Version 01.31.89) (cleanly cracked), Writer's Helper (Version 1.5) (cleanly cracked) [4am, Firehawke]
  Order Tracking System (Version 1.3a) (cleanly cracked), VT-100 Emulator (cleanly cracked) [4am, san inc., Firehawke]
apple2_flop_orig:
  1-2-3 Sequence Me, Basic Woodshop Safety, BIG and little: Books, Posters, and Cards for Muppet Slate, Blockers and Finders,
  Botanical Gardens, Challenge Math, Computer Foosball, Discover: A Science Experiment,
  Empire II: Interstellar Sharks (Version 1.0), Exploring Science: Temperature, FOR Your NEXT Adventure: FOR-NEXT Loops,
  High Wire Logic, Hop To It!, The Geometric Supposer: Quadrilaterals, The Geometric Supposer: Triangles, The Human Pump,
  Iggy's Gnees: Discrimination, Attributes and Rules, Jumpman, The King's Rule: Mathematics and Discovery, Memory Castle,
  The Memory Machine, Muppet Math, Muppet Slate (Version 1.0.1), Muppet Slate v1.0, Muppets on Stage,
  Newbery Winners: A Wrinkle in Time, Newbery Winners: Bridge to Terabithia, Newbery Winners: Sounder, Pick the Part,
  Playing with Science: Temperature, The Pond, Punctuation Put-On: Punctuation Processor,
  The Puzzler: A Program for Developing Reading Strategies, Regrouping, Run For It, Safari Search: Problem Solving and Inference,
  The Semantic Calculator, Simon Says, Solving Equations and Inequalities (Version 2), Space Waste Race: Storybooks of the Future,
  Starmines, SunDog: Frozen Legacy (Version 2.0), Survival Math (Version 2.0), Taking Chances, Targets: A Numbers Game,
  Teasers by Tobbs: Puzzles and Problem Solving (Version 1.3), Ten Clues, Tobbs Learns Algebra: Puzzles and Problem Solving,
  Trading Post, Wally's Word Works: The Parts of Speech Game, Word Quest: Binary Search Strategies [4am, Firehawke]
bbcm_cart: Master SD [Ramtop, Nigel Barnes]
c64_cass:
  Shanghai, Shirley Muldowney's Top Fuel Challenge, Side Arms, Sidewize, Sigma 7, Silent Service, Silkworm (Virgin), Siren City,
  Siren City (Datamaxx), Six Shooter, Skate Crazy, Skate or Die, Sky Twice, Slap Fight (Imagine), Slayer (Prism Leisure),
  Solo Flight, Son of Blagger, Space Doubt, Space Harrier (Zafiro Software Division), Space Invasion, Spindizzy, Spitfire Ace,
  Split Personalities (Domark), Sprite Man, Spy Hunter, Star Eggs, Star Raiders II: The Great Galactic Adventure Continues, Starion,
  Stir Crazy Featuring Bobo, Stormlord, The Story So Far Volume II, Street Hassle, Street Sports Baseball, Street Sports Basketball,
  Subterranea, Summer Camp (Thalamus), Summer Games (U.S. Gold), Summer Games II, Summer Games II (Rushware), Super Bowl,
  Super Cycle (U.S. Gold), Super Dogfight, Super Hero, Super Huey II, Super Huey UH-1X, Super Oswald, Super Skramble, Super Sprint,
  Super Stunt Man, Super Trux (Elite Systems), Super Wonder Boy, Super Zaxxon, Superstar Ice Hockey, Superstar Ping Pong
  [The Ultimate Tape Archive Team]
cdi: Link - The Faces of Evil (USA) [redump.org]
electron_cart: ElkSD Plus 1 [Ramtop, Nigel Barnes]
gameboy:
  The Chessmaster (Japan, prototype) [DillyDylan, Gaming Alexandria]
  Prince of Persia (Euro, prototype) [DillyDylan, Hidden Palace]
  Obélix (Europe, French / German, prototype), Out of Gas (prototype), Pang (prototype), Populous (prototype),
  Taz-Mania (Europe, prototype), Wordtris (V6 prototype), Zoop (prototype) [Forest of Illusion]
  Catrap (prototype) [Forest of Illusion, Swanhubstream]
  The Blues Brothers (prototype), Kung-Fu Master (prototype), Prince of Persia (prototype) [Forest of Illusion, FNeogeo]
  Gauntlet II (prototype), Mysterium (prototype) [Forest of Illusion, Rezrospect]
  Triumph (prototype) [Gaming Alexandria]
  Riddick Bowe Boxing (USA, prototype) [Rezrospect, Forest of Illusion]
  Alfred Chicken (prototype), Asteroids (prototype), Astérix (earlier prototype), Astérix (early prototype),
  Barbie - Game Girl (prototype), Battle Ships (Spain, prototype), Blaster Master Boy (USA, prototype),
  Bomb Jack (earlier prototype), Bomb Jack (later prototype), Bonk's Adventure (USA, prototype), Bubble Ghost (prototype),
  Cosmo Tank (USA, prototype), Dropzone (prototype, alt), Ghostbusters II (prototype), Jimmy Connors Tennis (prototype),
  Klustar (prototype), Lethal Weapon (prototype), Loopz (prototype), Metal Masters (prototype),
  Mickey's Ultimate Challenge (prototype, 19931112), Mighty Morphin Power Rangers (prototype),
  Mind-Bender (Brain-Bender prototype, 19910304), Monster Max (prototype, 19930401), Ninja Taro (USA, prototype, earlier?),
  Otto's Ottifanten - Baby Bruno's Nightmare (prototype), Pinball - Revenge of the 'Gator (prototype), Race Drivin' (prototype),
  Spider-Man 3 - Invasion of the Spider-Slayers (prototype, 19930411), Star Trek - The Next Generation (prototype),
  Teenage Mutant Ninja Turtles 2 (Japan, prototype, 19910520),
  Teenage Mutant Ninja Turtles II - Back from the Sewers (USA, prototype), Tesserae (prototype),
  Tiny Toon Adventures - Babs' Big Break (Japan, prototype, 19910716), Tiny Toon Adventures - Babs' Big Break (prototype, 19910906),
  Tom and Jerry - Frantic Antics (prototype), Ultra Golf (prototype, 19911120), World Beach Volley - 1992 GB Cup (prototype)
  [VGHF, Hidden Palace]
ibm5170:
  Alone in the Dark (France, newer) [Abandonware France]
  Commander Keen in Secret of the Oracle (shareware), Duke Nukem II (shareware, $5 Computer Store - Wiz Technology release)
  [bpc908, archive.org]
  The Beverly Hillbillies, Hired Guns, King's Quest VI: Heir Today, Gone Tomorrow (3.5"),
  King's Quest VI: Heir Today, Gone Tomorrow (3.5", Germany), King's Quest VI: Heir Today, Gone Tomorrow (5.25"), Litil Divil,
  Microsoft Arcade, Microsoft Entertainment Pack, Microsoft Entertainment Pack 2, Microsoft Entertainment Pack 3,
  Microsoft Entertainment Pack 4, Microsoft Entertainment Pack 4 (alt), Microsoft Flight Simulator 5.0,
  Mike Ditka Ultimate Football, Retro City Rampage: 486, Roberta Williams' Laura Bow in "The Dagger of Amon Ra" (Germany)
  [The Good Old Days]
  Gunship 2000 (3.5" DD, v469.0605), Gunship 2000 (3.5" DD, v469.03), Gunship 2000 (5.25" HD, v469.02),
  Gunship 2000 (5.25" HD, v469.03) [ibmpc5150, archive.org]
  Battle Chess (Windows 3.x release) [minimojoman, archive.org]
lynx: Robotron: 2084 (prototype) [swlovinist]
n64: Carnivalé - Cenzo’s Adventure (prototype 20000721) [Baker64, Forest of Illusion]
nes: The FairyLand Story (Japan, prototype) [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro]
pc8801_cass: 3156 Coro Coro [Gaming Alexandria]
snes:
  Pocky & Rocky (USA, prototype), Radical Rex (USA, prototype 19940318), Seifuku Densetsu Pretty Fighter (Japan, prototype),
  Snoopy Concert (Japan, prototype) [Squiddy, Forest of Illusion]
  Puggsy (prototype) [TCRF]
  Kidou Soukou Dion (Japan, prototype) [Zoda-Y13, Forest of Illusion]
specpls3_flop:
  Made in Spain 5 Estrellas, Simulador Profesional de Tenis, Sol Negro [Fede Jeréz]
  Manic Pietro, Tiki Taca [Spectrum Computing]
  LED Storm Rally 2011 [Tom Dalby]
spectrum_cass:
  Driller (System 4), Ocean Racer (System 4), Pioneer (Z Cobra), Pro Golf II (System 4) [Alberto Cuesta Cantarero, Fede Jeréz]
  Proteus [anonymous]
  MicroHobby (Issue 037) Discoflex [Avlixa, ICEknight, retroLEL, José Manuel Claros]
  Androides [Avlixa, retroLEL]
  Contabilidad General (Micro Bit), Memoedit [César Hernández Bañó]
  La Diosa de Cozumel (Samusoft, Retro Gamer), Vega Solaris (Retro Gamer) [ENORM, retroLEL]
  Cuerpo / Digestivo, Dangerous Maze - Rescate en el Laberinto, Head Over Heels (IBSA, Serie Leyenda), King Leonard (large case),
  Legend [Fede Jeréz]
  Faraón (ABC Soft) [Fede Jeréz, José Luis Soler]
  Exterminator (Microbyte) [Fede Jeréz, SPA2]
  Batalla Naval, El Paquetazo, Pringlesonic [ICEknight, retroLEL]
  Alley's Gun (type-in, MicroHobby #140), El Alambrista (type-in, MicroHobby #133), Balalín (type-in, MicroHobby #125),
  Basket Trainer (type-in, MicroHobby #129), Bowling Star (type-in, MicroHobby #160), Brad Zotes (type-in, MicroHobby #165),
  Bunker (type-in, MicroHobby #156), Caribe’s Day (type-in, MicroHobby #143), Crozet (type-in, MicroHobby #154),
  Dardos (type-in, MicroHobby #137), Demolition (type-in, MicroHobby #128), Duck Shooting (type-in, MicroHobby #174),
  En Ruta (type-in, MicroHobby #151), Freddy (type-in, MicroHobby #148), Furax (type-in, MicroHobby #173),
  Fórmula Suicida (type-in, MicroHobby #135), Galaxy Fun (type-in, MicroHobby #130), Gas-Car (type-in, MicroHobby #161),
  Ghost Like (type-in, MicroHobby #162), God Save the Punk (type-in, MicroHobby #185), Golfo Pérsico (type-in, MicroHobby #158),
  Goteras (type-in, MicroHobby #171), Indy (type-in, MicroHobby #167), Intro (type-in, MicroHobby #180),
  Keops (type-in, MicroHobby #181), Kleingeld (type-in, MicroHobby #141, #142), Mad Drivers (type-in, MicroHobby #159),
  Magnus Zone (type-in, MicroHobby #126), Micro Draw (type-in, MicroHobby #131, #132), Microbowl (type-in, MicroHobby #184),
  Mine Alert (type-in, MicroHobby #146, #147), Nomen Rosae (type-in, MicroHobby #175), Oráculo Egipcio (type-in, MicroHobby #127),
  Parvision (type-in, MicroHobby #172), Perico Jones (type-in, MicroHobby #164), Phantasmas (type-in, MicroHobby #136),
  La Profecía (type-in, MicroHobby #145), PunkyMan (type-in, MicroHobby #176), Rally (type-in, MicroHobby #144),
  Ranamirez (type-in, MicroHobby #134), Reptkon (type-in, MicroHobby #179), El Retorno del Yedi (type-in, MicroHobby #177),
  Rock Animation (type-in, MicroHobby #155), Ruffo’s Dream (type-in, MicroHobby #153),
  Russian's Attack (type-in, MicroHobby #149, #150), S.E.M.I.S.I.S. (type-in, MicroHobby #138, #139),
  Sir Gawain (type-in, MicroHobby #182), Sky Invaders (type-in, MicroHobby #163), Sky Warrior (type-in, MicroHobby #178),
  Snake (type-in, MicroHobby #183), Starlike (type-in, MicroHobby #169), Striker (type-in, MicroHobby #166),
  Telepuzzle (type-in, MicroHobby #157), Topin (type-in, MicroHobby #168), Tres en Raya (type-in, MicroHobby #170),
  Zinco (type-in, MicroHobby #152) [Ignacio Prini]
  Xadom (Power Software) [Ignacio Prini, Fede Jeréz]
  Breakaway (Spain) [Jesús Alonso R., José Manuel Claros, El trastero del Spectrum]
  Xadom (Microbyte) [johnny farragut]
  Hypa Raid (Z Cobra) [José Luis Soler]
  Colección Dinamic-90 [José Luis Soler, José Manuel Claros, El trastero del Spectrum]
  King Leonard [José Luis Soler, Fede Jeréz]
  Ballbreaker II (Zafiro), Sarlmoor (Z Cobra) [José Manuel Claros]
  David el Gnomo [José Manuel Claros, El trastero del Spectrum]
  Renault After Sales [Juan Francisco Torres, Fede Jeréz]
  Libreria de Software Spectrum (Issue 11) [Juan Pablo López]
  Ci-U-Than Trilogy-II: Los Templos Sagrados [Juan Pablo López, D-O-S]
  Ci-U-Than Trilogy-I: Cozumel, Ci-U-Than Trilogy-I: Cozumel (Serie Leyenda), Through The Trap Door (System 4)
  [Juan Pablo López, SPA2]
  Tapper (Erbe) [Leovanifer]
  Ok Computer Program (Radiohead – OK Computer OKNOTOK 1997 2017) [Marcin Skoczylas, ICEknight]
  MicroHobby Cassette (Issue 01), MicroHobby Cassette (Issue 02), MicroHobby Cassette (Issue 03), MicroHobby Cassette (Issue 04),
  MicroHobby Cassette (Issue 05), MicroHobby Cassette (Issue 06), MicroHobby Cassette (Issue 07), MicroHobby Cassette (Issue 08),
  MicroHobby Cassette (Issue 09), MicroHobby Cassette (Issue 10), MicroHobby Cassette (Issue 11), MicroHobby Cassette (Issue 12),
  MicroHobby Cassette (Issue 13), MicroHobby Semanal (Issues 001-004), MicroHobby Semanal (Issues 005-008),
  MicroHobby Semanal (Issues 009-012), MicroHobby Semanal (Issues 013-016), MicroHobby Semanal (Issues 017-020),
  MicroHobby Semanal (Issues 021-024), MicroHobby Semanal (Issues 025-028), MicroHobby Semanal (Issues 029-032),
  MicroHobby Semanal (Issues 033-036), MicroHobby Semanal (Issues 037-040), MicroHobby Semanal (Issues 041-044),
  MicroHobby Semanal (Issues 045-048), MicroHobby Semanal (Issues 049-052), MicroHobby Semanal (Issues 053-056),
  MicroHobby Semanal (Issues 057-060), MicroHobby Semanal (Issues 061-064), MicroHobby Semanal (Issues 065-068),
  MicroHobby Semanal (Issues 069-072), MicroHobby Semanal (Issues 073-076), MicroHobby Semanal (Issues 077-080),
  MicroHobby Semanal (Issues 081-084), MicroHobby Semanal (Issues 085-088), MicroHobby Semanal (Issues 089-092),
  MicroHobby Semanal (Issues 093-096), MicroHobby Semanal (Issues 097-100), MicroHobby Semanal (Issues 101-104),
  MicroHobby Semanal (Issues 105-108), MicroHobby Semanal (Issues 109-112), MicroHobby Semanal (Issues 113-116),
  MicroHobby Semanal (Issues 117-120), MicroHobby Semanal (Issues 121-124) [Manuel Gomez Amate, SPA2]
  Exolon (Erbe, Serie Leyenda), The Goonies (Erbe, small case), Henry's Hoard (System 4), North Star (Erbe, Serie Leyenda),
  Robot Rumpus (Z Cobra) [Metalbrain]
  The Brick [Mode2, Metalbrain]
  Viaje al Centro de la Tierra - Versión Extendida (10 Aniversario) [Mojonia]
  Prefijos Mundiales [Museu LOAD ZX Spectrum]
  Rocas Bingo [Óscar Mira]
  Globus, Murciélago en la Cuarta Dimensión (demo) [Paco Lafuente]
  Fernando Martin Basket Master (concept demo, bootleg) [El Perez, ENORM, retroLEL]
  Cuentas Bancarias, Libreria de Software Spectrum (Issue 20) (Night) [Qbl]
  Ogerox en los Dominios del Fuego [Roberto M. Oliva, ICEknight, retroLEL]
  Ci-U-Than Trilogy-III: Chichén Itzá [Rockersuke Moroboshi]
  Mad Mix Game, Mad Mix Game (Spectrum + Amstrad dual format), Stardust (Spain, IBSA, Serie Leyenda), Subbuteo (System 4),
  Tiki Taca, Uwol, Quest For Money (Interface 2 Version), Viaje al Centro de la Tierra (Serie 5 Estrellas),
  Viaje al Centro de la Tierra - Versión Extendida, Viaje al Centro de la Tierra - Versión Extendida (levels 4 and 5) [SPA2]
  FIAO, Monte Dorado, Supercalco, Venusian Invaders, Wander X, Xadom (Investronica) [Spectrum Computing]
tx0_ptp: Utility Tape 3, Utility Tape 3 ('tra' modification) [Bitsavers, AJR]
vgmplay:
  5th Gear (Atari ST), Abnormal Check (Namco ND-1), Acrobat Mission (Arcade),
  The Adventures of Rocky and Bullwinkle and Friends (Sega Mega Drive), The Adventures of Willy Beamish (Sega Mega CD),
  Andro Dunos (SNK Neo Geo), Appoooh (Arcade), Aquarium (Arcade), Arabian Fight (Sega System 32),
  Armadillo Racing (Namco Super System 22), Asterix & Obelix (Nintendo Game Boy), The Astyanax (Jaleco Mega System 1),
  Awesome (Atari ST), B-System (Sharp X68000), Bakuryuu Sentai Abaranger (Sega Pico), Battle Bakraid (Toaplan 2),
  Bestri, Pitapat Puzzle, Heuk Sun Baek Sa (F2 System), Bio-Ship Paladin (Arcade), Birdie Try (Arcade), Black Heart (Arcade),
  Black Panther (Arcade), The Blues Brothers (NES), Bomb Jack (Nintendo Game Boy), Brandish 3 - Spirit of Balcan (NEC PC-9801),
  Breakers (Neo Geo), Burning Point (NEC PC-8801, OPN), Burning Point (NEC PC-8801, OPNA), Buster (Sharp X68000), Butasan (Arcade),
  Cattle Mutilation (NEC PC-9801), Caveman Ninja (Arcade), Cheese Cat-Astrophe Starring Speedy Gonzales (Sega Mega Drive),
  Cliffhanger (NES), Cliffhanger (Sega Mega Drive), The Cliffhanger - Edward Randy (Arcade),
  The Cockpit X68000 Special (Sharp X68000), Cosmic Psycho (Sharp X68000),
  Cubix - Robots for Everyone - Race 'N Robots (Nintendo Game Boy Color),
  Daraku no Kuni no Angie ~Kyoukai no Mesu Dorei-tachi~ (NEC PC-9801), The Death and Return of Superman (Sega Mega Drive),
  Dialide (Sharp X1 Turbo), Doom Troopers (Sega Mega Drive), Doraemon - Nobita no Dorabian Night (PC Engine),
  Dracula Hakushaku (Sharp X68000), Dragon - The Bruce Lee Story (Sega Mega Drive), Dragon Ball Z V.R.V.S. (Sega System 32),
  DragonGun (Arcade), Dragoon Might (Konami GX), DuckTales 2 (NES), Dungeons & Dragons - Order of the Griffon (TurboGrafx-16),
  Eggerland Mystery 2 (MSX), FIFA Soccer 95 (Sega Mega Drive), Fantasy Zone (Sharp X68000), Fester's Quest (NES),
  Flash Point (Sega Mega Drive), Gaiapolis (Mystic Warriors), Ganryu (Neo Geo),
  Garry Kitchen's Super Battletank - War in the Gulf (Sega Mega Drive), Ghosts 'N Goblins (Nintendo Game Boy Color),
  Goldrunner (Atari ST), Goldrunner II (Atari ST), Golgo 13 - Kiseki no Dandou (Namco System 12),
  Gremlins 2 - The New Batch (Nintendo Game Boy), Gunnail (Arcade), Gynotai (Namco ND-1), Hachoo! (Jaleco Mega System 1),
  Home Alone 2 - Lost in New York (Sega Mega Drive), Hook (NES), Hudson Hawk (NES), Hugo 2 (Nintendo Game Boy),
  In The Hunt (Irem M92), Indiana Jones and the Last Crusade (NES),
  Injuu no Datenshi - Requiem for Fallen Angels (NEC PC-9801, OPN),
  Injuu no Datenshi - Requiem for Fallen Angels (NEC PC-9801, OPNA), Judge Dredd (Sega Mega Drive), Kamen Rider 555 (Sega Pico),
  Kamen Rider Agito & Kuuga Wild Battle (Sega Pico), Kawasaki Superbike Challenge (Sega Mega Drive), Keeper (Sharp X68000),
  The Killing Game Show (Atari ST), King's Bounty - Nusumareta Chitsujo (FM Towns),
  King's Bounty - Nusumareta Chitsujo (NEC PC-9801, OPN), King's Bounty - Nusumareta Chitsujo (NEC PC-9801, OPNA),
  Kira Kira Star Night DX (Family Computer), Koutetsu Yousai Strahl (Arcade), LEGO Fun to Build (Sega Pico), Lethal Weapon (NES),
  M.C. Kids (NES), Mad Stalker - Full Metal Forth (Sega Mega Drive),
  The Magic School Bus - Space Exploration Game (Sega Mega Drive), Mahou Daisakusen (Sharp X68000), Marine Rouge (NEC PC-9801, OPN),
  Marine Rouge (NEC PC-9801, OPNA), Martial Champion (Mystic Warriors), Die Maus (Nintendo Game Boy),
  Metal Masters (Nintendo Game Boy), Metamorphic Force (Mystic Warriors), MiG-29M Super Fulcrum (Atari ST), Mirage (FM Towns),
  Mirage (NEC PC-9801), Mirage (Sharp X68000), Mirage 2 (FM Towns), Mirage 2 (NEC PC-9801, OPN), Mirage 2 (NEC PC-9801, OPNA),
  Mirage 2 (NEC PC-9821), Mission - Impossible (NES), Momoko 120% (Arcade), Monster Business (Atari ST), Mutant Fighter (Arcade),
  Mystic Riders (Irem M92), Navy SEALs (Nintendo Game Boy), Neo Drift Out - New Technology (Neo Geo), No Buddies Land (Atari ST),
  OutRunners (Sega System Multi 32), PILcaSEX (NEC PC-9801), Panic Restaurant (NES), Platoon (NES),
  Pokémon Pinball (Nintendo Game Boy Color), Prince of Perisa (IBM PC AT), Psychic 5 (Arcade), Puzz Loop (Super Kaneko Nova System),
  Puzz Loop 2 (CP System II), Quiz Gakumon no Susume (Arcade), Robo Wres 2001 (Arcade),
  Roger Clemens' MVP Baseball (Sega Mega Drive), Ronaldo V-Soccer (Nintendo Game Boy Color), Sea Battle (Nintendo Game Boy),
  Sewer Shark (Sega Mega CD), Shinseiki Ultraman Densetsu (Sega Pico), Sly Spy - Secret Agent (Atari ST),
  Sonic the Hedgehog (prototype) (Sega Mega Drive), Sonic the Hedgehog 3 (prototype) (Sega Mega Drive), SootSound Demo (MSX2),
  Spider-Man - Web of Fire (Sega 32X), Strategic Mars (MSX2), Super Visual Football - European Sega Cup (Sega System 32),
  Super Volleyball (TG-16), Supercross Freestyle (Nintendo Game Boy Color), Tenkomori Shooting (Namco System 12),
  Tokimeki Memorial Taisen Puzzle-Dama (Konami GX), Tom and Jerry in Mouse Attacks! (Nintendo Game Boy Color), Top Gun (NES),
  Top Gun - The Second Mission (NES), Top Player's Golf (Neo Geo), Travel Junction (NEC PC-9801), Turrican (TG-16),
  UEFA 2000 (Nintendo Game Boy Color), V-Rally - Championship Edition (Nintendo Game Boy), Valtric (Arcade), Vandyke (Arcade),
  Virtua Fighter (Sega 32X), Virtual Lab (Nintendo Virtual Boy), Wacky Races (Sega Mega Drive), Warlocked (Nintendo Game Boy Color),
  Who Wants to Be a Millionaire - 2nd Edition (Nintendo Game Boy Color), Witch (Arcade), Wizardry I+II (PC Engine Super CD-ROM2),
  Wizardry III+IV (PC Engine Super CD-ROM2), Wolverine (NES), Yo, Bro (TG-16), Yuuyuu Jinsei (PC Engine),
  Zen - Intergalactic Ninja (NES) [vgmrips.net, Tafoid]


New NOT_WORKING software list additions
---------------------------------------
c64_cass: Short Circuit (Ocean), Skyline Attack, Snare, Steel (Prism Leisure), Street Sports Soccer [The Ultimate Tape Archive Team]
gameboy: The Lawnmower Man (prototype) [VGHF, Hidden Palace]
n64: Doubutsu Banchou (Japan, prototype) [Marshall, Olivieryuyu, Baker64]
x37_flop: ABCenix, cremount [Dataindustrier AB Intressegrupp, Curt Coder]


Translations added or modified
------------------------------
Czech [Milan Galcik]
Greek [BraiNKilleRGR]
Slovak [Milan Galcik]
Ukrainian [Stanley Kid]


Merged pull requests
--------------------
- 9407: cdi.xml: Updated digests for TOSEC discs to latest CHD format. [danifunker]
- 9634: microdar.cpp: Added Covidarts and Minidart skeletons. [Vicente y Sergio de electronicaVyS, jordigahan, ClawGrip]
- 9635: Started emulating the SiS 630 PC chipsets using the new PCI framework. [Angelo Salese]
- 9664: gts3a.cpp: Dumped an additional version of Wipeout. [Victor Fernandez (City Game), ClawGrip]
- 9672: su2000.cpp: Expanded notes. [simzy39]
- 9713: ibm5150.xml: Mark some cracked images as such. [Allofich]
- 9732: megadriv.xml: Cleaned up compatibility flags, fixed some load commands, and fixed a couple of issues. [Angelo Salese]
- 9750: scorpion.cpp: Cleaned up code, and reviewed timings for Yellow PCB version. [holub]
- 9753: c64_cass.xml: Added thirteen items (twelve working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9761: saturn.xml: Cleaned up metadata. [ArcadeShadow]
- 9762: cpu/z180: Added initial implementation of onboard asynchronous serial controller. [Miodrag Milanović]
- 9778: sound/k054539.cpp: Fix DPCM table and added cubic interpolation. [SaxxonPike]
- 9788: emu/schedule.cpp: Removed device_timer, device_timer_id, et al in favor of direct callback members. [Ryan Holtz]
- 9790: specpls3_flop.xml: Added two working items. [Fede Jeréz, ICEknight]
- 9791: snes.xml: Added six prototypes. [Zoda-Y13, Squiddy, Forest of Illusion, TCRF, kmg]
- 9797: clcd.cpp: Use 1 MHz for system clock. [Mike Naberezny]
- 9803: nyny.cpp: Corrected Waga Seishun no Arcadia release year. [David Silva]
- 9805: netlist: Address comments from pull request #9794, and partially fixed GitHub issue #9801. [Couriersud]
- 9806: hh_sm510.cpp: Added Elektronika Circus. [algestam, Milan Galcik]
- 9807: pce_tourvision.xml: Added Galaga '88 to list of undumped games. [ClawGrip]
- 9811: bus/iee488/hp9122c.cpp: Added floppy image formats, allowing HP 9000/300 series machines to use their software list. [r09]
- 9813: netlist: Fix aligned_alloc (addressed GitHub #9801). [Couriersud]
- 9815: segae.cpp: Added original arcade version of Megumi Rescue. [Jeff Willard Jr, David Haywood]
- 9816: viper.cpp: Cleaned up metadata and notes. [Michael Sanborn]
- 9819: marblmd2.cpp: Added driver for location test version of Marble Madness II. [David Haywood]
- 9826: volfied.cpp: Changed joysticks from 8-way to 4-way, matching the manual (addresses GitHub #9824). [Johan Smolinski]
- 9827: marblmd2.cpp: Removed divide-by-two on clock, running the CPU at 14 MHz like Batman, and hooked up EEPROM. [David Haywood]
- 9828: bwidow.cpp, video/avgdvg.cpp: Added support for Space Duel’s cocktail mode. [Ian Eure]
- 9830: jpmsru.cpp: Sorted out remaining games, add added eight new ones. [SomeRandomGuyIdk]
- 9832: c64_cass.xml: Added ten items (eight working, two not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9833: cdi.xml: Added Link - The Faces of Evil (USA). [redump.org, ajshell1]
- 9834: netlist: Changed palloc to use C++17 alignment-aware operator new. [Couriersud]
- 9837: spectrum_cass.xml: Added missing MicroHobby tapes. [Manuel Gomez Amate, SPA2, ICEknight]
- 9839: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9841: netlist: Improved static solver generation, and improved code readability. [Couriersud]
- 9842: rbowlorama.cpp: Added notes about I/O board. [Museo del Recreativo, ClawGrip]
- 9843: clcd.cpp: Added IEC bus connections. [Mike Naberezny]
- 9847: cdi.xml: Fixed digest for Link: the Faces of Evil. [ajshell1]
- 9848: video/decbac06.cpp: Corrected device short name (addresses GitHub #9817). [kmg]
- 9849: pc8801_cass.xml: Added 3156 Coro Coro. [Gaming Alexandria, David Silva]
- 9853: piggypas.cpp: Added clone Hoop it Up World Tour - 3 on 3 (Rev 21). [Museo del Recreativo, ClawGrip]
- 9854: a2600.xml: Cleaned up metadata. [ArcadeShadow]
- 9855: jaguar.xml: Cleaned up metadata. [ArcadeShadow]
- 9856: dangbar.cpp: Added Belly Bomber. [Museo del Recreativo, ClawGrip]
- 9858: Exclude Shuttle MS11 PC from arcade builds. [MASH]
- 9861: lynx.xml: Added Robotron: 2084 (prototype). [swlovinist, kmg]
- 9862: frenzyxprss.cpp: Added skeleton driver for Frenzy Express. [Museo del Recreativo, ClawGrip]
- 9863: m62.cpp: Added clone Kung-Fu Senjyo (bootleg, Spanish). [Asociación Retroclub, ClawGrip]
- 9864: jpmsru: Added Lucky Casino, and added 50p slot and lockout to Super 2. [SomeRandomGuyIdk]
- 9865: n64.xml: Added two unreleased titles. [Baker64, Marshall, Olivieryuyu, Forest of Illusion, kmg]
- 9866: Cleaned up formatting in various software lists. [kmg]
- 9867: spectrum_cass.xml: Added 25 new items, and corrected a few descriptions and parent/clone relationships. [ICEknight]
- 9870: pluto5.cpp: Added Jungle Treasures. [Museo del Recreativo, ClawGrip]
- 9871: namcos12.cpp: Added notes about games requiring a CD-ROM drive. [ClawGrip]
- 9872: y2.cpp: Fixed spurious parent/clone relationship. [cam900]
- 9873: starfire.cpp: Swapped fireone player inputs, and simplified paddle read code. [kmg]
- 9874: jp.cpp: Added an alternate version of Aqualand. [Segio y Vicente de electronicaVyS, ClawGrip]
- 9875: cosmos_playc8f.cpp: Added ASCII diagram for main PCB layout. [ClawGrip]
- 9876: galaxian.cpp: Added clone Moon Cresta (Centromatic Spanish bootleg). [Javier Alonso, Recreativas.org, ClawGrip]
- 9877: specpls3_flop.xml: Added seven dumps, corrected metadata, sorted items, and updated comments. [ICEknight]
- 9879: at.cpp: Added pccm205 v2.23 BIOS option. [TwistedTom]
- 9880: specpls3.cpp: Enabled floppy drive sound. [holub]
- 9881: tomsadvs.cpp: Added skeleton driver for Tom's Adventures and Ice Cold Beer (ICE). [Museo del Recreativo, ClawGrip]
- 9882: c64_cass.xml: Added twelve items (eleven working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
- 9883: gokidetor.cpp: Renamed Gokidetor to La Cucaracha based on ROM contents. [einstein95]
- 9884: 8080bw.cpp, mw8080bw.cpp: Updated inputs for Taito games, and cleaned up code. [Vas Crabb]
- 9886: spectrum_cass.xml: Added 44 items, and replaced three items with better dumps. [ICEknight]
- 9887: machine/dmv_keyb.cpp: Corrected typo in DIP switch label. [rfka01]
- 9888: osd/sdl: Throw a fatal error if BGFX video and Wayland video driver are detected in combination (GitHub #9852). [Belegdol]
- 9889: c64_cass.xml: Added fourteen working items. [The Ultimate Tape Archive Team, Steven Coomber]
- 9890: igs017.cpp, igs022.cpp: Improved protection and decryption, and moved protection data to external files. [Luca Elia]
- 9891: ibm5170.xml: Added eighteen working items. [ArcadeShadow]
- 9893: Refactored Barcrest MPU4 emulation code. [David Haywood]
- 9894: cpu/dsp56156, plygonet.cpp: Fixed some instructions and cleaned up code to meet current standards. [Ryan Holtz]
- 9897: netlist: Fixed bugs and replaced more macros with C++ constructs. [Couriersud]
- 9899: bus/rc2014/edge.cpp: Fix typos in comments. [Chris Swan]
- 9901: ksys573: Use dsem2 BIOS for mamboagg like real hardware does. [Windy Fairy]
- 9903: spectrum_cass.xml: Added 56 type-in programs from MicroHobby. [Ignacio Prini, ICEknight]
- 9904: pluto5.cpp: Added notes about the Pluto 5 hardware. [ClawGrip]
- 9905: tsconf.cpp: Fixed graphics offsets. [holub]
- 9907: jp.cpp: Dumped and added a new set of ‘Halley Comet’. [Sergio y Vicente de electronicaVyS, ClawGrip]
- 9910: machine/dp83932c.cpp: Implemented big Endian mode and transmission packet appending. [Brice Onken]
- 9911: geniusiq.cpp: Added PreComputer Unlimited (USA/Canada). [Val Polyakh, clawgrip]
- 9912: Added segafruit.cpp to source filter for arcade builds. [MASH]
- 9913: formats/fsmgr.cpp: Changed the constructor of fs::dir_entry to take name as rvalue reference. [Nathan Woods]
- 9915: ui, docs: Added menus to fill a couple of gaps in functionality, and improved consistency in terminology. [Vas Crabb]
- 9918: emu/sound.cpp: Fixed missed samples after loading a save state (addresses GitHub #9917). [Couriersud]
- 9919: jpmsru.cpp: Added three new games, and fixed audio output. [SomeRandomGuyIdk]
- 9920: y2.cpp: Adjusted spacing in description for higurashi. [Michael Sanborn]
- 9921: punchout.cpp: Correctly labeled service button and second coin inputs. [kmg]
- 9923: cpu/mips/r4000.cpp: Partially implemented secondary cache tag manipulation. [Brice Onken]
- 9924: megadriv.xml: Cleaned up metadata. [ArcadeShadow]
- 9925: psx.xml: Cleaned up metadata. [ArcadeShadow]
- 9926: m79amb.cpp: Improved input lookup table generation, and added DIP switch locations. [kmg]
- 9927: supstarf.cpp: Dumped and added a new set of Super Star. [jordigahan, ClawGrip]
- 9928: osd/modules/file: Changed osd_subst_env to take a std::string_view parameter and return a std::string. [Nathan Woods]
- 9932: mpu4.cpp: Moved some crystal-specific code into derived state class, and removed some unnecessary code. [David Haywood]
- 9933: igs17.cpp: Fixed tarzan demo sounds DIP switch setting labels. [Dullaron]
- 9935: mpu4.cpp: Sorted out more sets, fixed reel configurations, set default input settings, and clean up code. [David Haywood]
- 9938: emu/machine.h: Fixed assert in bookkeeping manager accessor. [Andrew Green]
- 9943: seta.cpp: Added implementation for thunderl protection, and added recreated PAL image. [Sergio Galiano]
- 9945: spectrum.cpp: Fixed partial screen updates at the end of frame (works around MT08264 and MT08265). [holub]
- 9947: netlist: Fixed a net processing bug, and cleaned up code. [Couriersud]
- 9950: nes.xml: Added prototype of The FairyLand Story. [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro, kmg]
- 9951: gameboy.xml: Added 25 prototypes (24 working, one not working). [kmg]
- 9953: pacman.cpp: Cleaned up input port definitions and DIP switch locations. [einstein95]
- 9954: ibm5170.xml: Added six working items. [minimojoman, archive.org, The Good Old Days, ArcadeShadow]
- 9955: a2600_cass.xml: Cleaned up metadata. [ArcadeShadow]
- 9956: sms.xml: Cleaned up metadata. [ArcadeShadow]
- 9957: ibm5170.xml: Fixed a couple of typos in software part names. [kmg]
- 9961: spectrum_cass.xml: Added author information in info elements for a few items. [ICEknight]
- 9962: gameboy.xml: Added 21 more prototypes. [kmg]
- 9963: Corrected a few common typos in various source files. [kmg]
- 9964: apple2_flop_clcracked.xml, apple2_flop_orig.xml: Added latest dumps and cracks, and fixed some metadata. [Firehawke]
- 9965: sound/315-5641.cpp: Changed base to µPD7759, forced slave mode; segapico.cpp: Connected sound interrupt (MT08332).
  [ValleyBell]
- 9966: missile.cpp: Set factory default DIP switch settings, and cleaned up input port definitions. [einstein95]
- 9967: gameboy.xml: Added some missing Super Game Boy enhanced tags. [kmg]
- 9971: jp.cpp: Added notes, and fixed manufacturer name for ‘Lortium’ and ‘Pimbal (Pinball 3000)’. [ClawGrip]
- 9972: midzeus.cpp: Fixed year for “The Grid” (both sets). [ClawGrip]
- 9973: xavix.cpp: Added Play TV Jr. Construction. [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]
- 9975: Updated Greek translation. [BraiNKilleRGR]
- 9978: ui/selgame.cpp: Avoid assert in std::vector when no items in menu. [jflatt]
- 9979: gameboy.xml: Added nine more working prototypes. [DillyDylan, Rezrospect, Forest of Illusion, Hidden Palace, kmg]
- 9980: thoop2.cpp: Added PLD files for TH Strikes Back. [OperNet Sistemas, Sergio Galiano]
- 9981: cpu/dsp56156: Fixed too many instructions to list; plygonet.cpp: Implemented span drawing. [Ryan Holtz]
- 9982: mpu4bwb.cpp: Identified more sets and set up defaults to allow more games to boot. [David Haywood]
- 9983: cps1.cpp: Added notes about hidden Final Fight test modes and button 3. [David Silva]
- 9984: plygonet.cpp: Fixed sound interrupt so polynetw boots, and fixed some graphics decoding issues. [David Haywood]
- 9987: machine/k056230.cpp, plygonet.cpp: Fixed K056230, PSAC2 and screen size issues. [Ryan Holtz, Phil Bennett, Hydreigon]
- 9993: plygonet.cpp: Improved ROZ layer, and increased maximum scheduling quantum time. [David Haywood, Ryan Holtz]
- 10000: spec128.cpp: Fixed crash in clones that don’t inherit memory layout; elwro800.cpp: Fixed crash on screen update. [holub]


Source changes
--------------
-change spectrum 128 code to match comment [smf]

-Spectrum +2/+3 contended memory is different to Spectrum 128k [smf]

New machines marked as NOT_WORKING
----------------------------------
Musical Marvin [hap, Sean Riddle]

-netlist: Address comments from PR #9794, partially fix issue #9801 (#9805) [couriersud]
 * added cstddef to includes in ppmf.h
 * more explicit comments in ppmf.h
 * Fixed more typos and improved readiability

-flt_vol: fix regressions, apply_gain takes effect too early so do it it in a loop like how it was before [hap]

-hh*: use flt_vol device for volume decay [hap]

-bus/iee488/hp9122c.cpp: Added default MFM floppy image formats, (#9811) [r09]
 * This allows HP 9000/3xx machines to actually use floppy images from the software list.

-clcd.cpp: Use 1 MHz for system clock. (#9797) [Mike Naberezny]

-snes.xml: Added six prototypes. (#9791) [0kmg]

New working software list additions
-----------------------------------
Kidou Soukou Dion (Japan, prototype) [Zoda-Y13, Forest of Illusion]
Pocky & Rocky (USA, prototype) [Squiddy, Forest of Illusion]
Puggsy (prototype) [TCRF]
Radical Rex (USA, prototype 19940318) [Squiddy, Forest of Illusion]
Seifuku Densetsu Pretty Fighter (Japan, prototype) [Squiddy, Forest of Illusion]
Snoopy Concert (Japan, prototype) [Squiddy, Forest of Illusion]

-flt_vol.h: use default variable type for m_gain [hap]

-pce_tourvision.xml: Added Galaga '88 to list of known undumped games. (#9807) [ClawGrip]

-specpls3, cpc664, cpc6128, et al.: Add IPF floppy format used by a few software list entries [AJR]

-netlist: fix aligned_alloc (PR #9801) (#9813) [couriersud]

-[specpls3_flop.xml] New working entries (#9790) [ICEknigh7]
 * Added one compilation and one game:
   - Made in Spain 5 Estrellas [Fede Jeréz]
   - Simulador Profesional de Tenis [Fede Jeréz]

-debugger: Impose an arbitrary upper limit on the count parameter of the gni command to prevent denial of service [AJR]

-pdp8: Have disassembler comment on instructions using memory reference instructions using current page mode in page zero [AJR]

-dvmemory.cpp: Small refactoring; verify that data written to memory spaces read back as the same values [AJR]

-tx0: Update OPR disassembly for older versions; add notes [AJR]

-new WORKING machines (Megumi Rescue) (#9815) [David Haywood]

new WORKING machines
--------------------
Megumi Rescue [Jeff Willard Jr]

-z80: bug fix for 16-bit operands [Patrick Mackinlay]

New clones marked as NOT_WORKING
--------------------------------
Tournament Arkanoid (US, newer) [Sean Sutton, Smitdogg, The FB Neo Team, Lord Nightmare, rtw, Brian Troha, The Dumping Union]

-arkanoid.cpp: corrected flags and ROM naming for the recently added arkatour2 set [Ivan Vangelista]

New working clone (#9806)
-------------------------
Elektronika: Circus [algestam, Milan Galcik]

-nyny.cpp: Corrected Waga Seishun no Arcadia release year (#9803) [David 'Foxhack' Silva]
 * Copyright on title screen is 1982, game was modified to become a tie-in with the movie.

-megadriv.xml: compatibility field cleanups, apply minor fixes (#9732) [Angelo Salese, 0kmg]
 * megadriv.xml: fix booger ROM loading;
 * megadriv.xml: fix wboy5 and turmamon EEPROM saving;
 * megadriv.xml: add SRAM to shijie, fixes roster names;
 * megadriv.xml: allow nba2k and nba2k5 to boot;
 * megacd.cpp: remove gross hack, allow megacdj & megacd2j to boot again;
 * jcart.cpp: fix P3 and P4 labels;
 * megadriv.xml: add SRAM to fengshen;
 * megadriv_acbl.cpp: make sonic3mb to boot, add basic protection sim;

-Initial work towards a sis630 based chipset driver (#9635) [Angelo Salese]
 * Add more or less complete implementations of sis630_host, sis950_lpc, sis630_gui, sis5513_ide, sis7001_usb, sis7018_audio,
    sis900_eth devices;
 * Removed gamecstl.cpp in favour to the new sis630.cpp driver;
 * i386.cpp: enable CMOV feature for Pentium III and 4;
 * i386.cpp: add PSN stub feature for Pentium III;

New machines marked as NOT_WORKING
----------------------------------
Shuttle MS-11 [Angelo Salese, archive.org]

-Remove spurious /wx option from prjects generated for visual studio [yz70s]
 * With that warnings as errors were always enabled even if option NOWERROR=1 was specified

-Prevent cowrace from locking up MAME [smf]

-gts1,pps4: Fixed 2 cpu bugs, games are mostly playable. [Robbbert]

-volfied.cpp: Changed joysticks from 8-way to 4-way. (#9826) [Johan Smolinski]
 * Supported by the manual: "The control of this game uses one 4-way lever and one button".

-atarist.cpp: Re-add mode 1 shifter kludge for PAL mode only [AJR]

new WORKING machines (#9819)
----------------------------
Marble Madness II (prototype) [anonymous]

tx0_ptp: New software list items
--------------------------------
Utility Tape 3 [Bitsavers, AJR]
Utility Tape 3 ('tra' modification) [Bitsavers, AJR]

-pps4: fixed bug with lb/lbl commands. [Robbbert]

-pps4: new variables need to be saved. [Robbbert]

-marblmd2.cpp - removed /2 on clock, now runs 68k at 14Mhz like Batman + hook up EEPROM (#9827) [David Haywood]
 * marbmd2.cpp - removed /2 on clock, now runs 68k at 14Mhz like Batman
 * hookup EEPROM
 * swap coin inputs

-atarijsa.h: remove stray "private:" [hap]

-atarirle: correct indentation on some source lines [hap]

-marblmd2: remove dummy screen attr flag [hap]

-labtam: rename 3232 device [Patrick Mackinlay]

-labtam: labtam 3000 z80 sbc work in progress [Xolod]

-gts1: improved the sound [Robbbert]

-osd: Cleaned up Windows API usage a little. [Vas Crabb]
 * Bumped target windows version to 6.0.0 (Vista).
 * Use WRL COM pointers to manage some COM-like objects.
 * Cleaned up logging in DirectSound module.
 * Cleaned up includes in Windows input modules.
 * Switched to Common Item Dialogs in Windows debugger.
 * Replaced disabled code that never really worked with a TODO comment.

-marblmd2: get rid of sound command warnings in error.log [hap]

-Fix 9ce44fa048793de5e14d1e7af98e8b5ca148d0f3 for non-Windows builds [AJR]

-Add support for Space Duel’s cocktail mode. (#9828) [Ian Eure]
 * Add support for Space Duel’s cocktail mode.
   - This change introduces a cabinet type setting which allows Space Duel to be placed into cocktail mode.  When run in a cocktail
      cabinet, the game:
     * Strobes the invert x & invert y outputs to rotate the video 180 degrees.  This is necessary because the monitor in the SD
        cocktail is mounted upside-down relative to the upright.
     * Draws the player 2 score in an orientation where they can be read by the second player, who stands on the opposite side of
        the cabinet as player one.
   - In addition to the driver support, I had to implement video flipping in avg_device, as it didn’t support it.

-vgmplay.xml:  Added 102 new entries, 6 updated entries [VMGRips.net, Tafoid]

-cdi.xml: Added Link - The Faces of Evil (USA). (#9833) [ajshell1]

New working software list additions
-----------------------------------
cdi: Link - The Faces of Evil (USA) [redump.org]

Machines promoted to working
----------------------------
Musical Marvin [hap, Sean Riddle]

-i8087: fsave resets the fpu [cracyc]

-netlist: palloc now uses c++17 alignment aware operator new. (#9834) [couriersud]
 * Added more documentation to palloc.h
 * Made the use of allocation arenas more transparent throughout code
 * palloc now uses c++17 alignment aware operator new. This required further changes to the arena_deleter object to track alignment
    and size of allocated objects to avoid the use of alignment and size of base classes in case a unique_ptr was cast to a
    unique_ptr of the base class.

-netlist: Abbreviate one more type trait in palloc.h [Vas Crabb]

-t6963c: Fix display when the screen size is not a multiple of the number of columns. [BALATON Zoltan]

New machines added as MACHINE_NOT_WORKING
-----------------------------------------
Yamaha QY-70 [BALATON Zoltan]

-Add ymqy70.cpp to mess.lua and mess.flt [AJR]

New clones marked as NOT_WORKING
--------------------------------
Dead or Alive (Model 2A) [Trol]

-arkanoid.cpp, snk.cpp: minor documentation updates [Ivan Vangelista]

-funworld.cpp: demoted multiwina to MIG [Ivan Vangelista]

-jack.cpp: corrected ROM lables [Brian Troha]

-nmk16.cpp: fixed missing sprites in attract mode for tdragonb3, thanks to info from hammy [Ivan Vangelista]

-sidearms.cpp: dumped PROMs, added hardware info and correcte clocks for Turtle Ship [Guru]

-vamphalf.cpp: improved hardware info [Guru]

-xain.cpp: corrected audio CPU clock to match measurements [Ivan Vangelista]

-yunsun16.cpp: used standard ROM loading macros and other minor cleanups [Ivan Vangelista]

New machines marked as NOT_WORKING
----------------------------------
Centurion (0152314, US) [Dam0, Heihachi_73]

New clones marked as NOT_WORKING
--------------------------------
Spring Carnival - Jackpot Carnival (10032721, Queensland) [Dam0, Heihachi_73]

-labtam: z80sbc floppy disk and dma connected [Patrick Mackinlay]

New machines marked as NOT_WORKING
----------------------------------
Labtam 3000 [Xolod]

New working machines
--------------------
Micon-Kit Part II [hap, anonymous, Jay Gallagher]

-miconkit: add one more dipsw setting and factory defaults [hap]

New working clones
------------------
Nostromo [anonymous]
Samurai (World) [anonymous, SNESNESCUBE64]
Super Ship [anonymous]

-gotya.cpp: minor cleanups [Ivan Vangelista]

-hyprduel.cpp: used standard ROM loading macros [Ivan Vangelista]

-miconkit: added ppi8255 chip [hap]

-apple2e: Fix banking on CEC computers, corrects Pinyin input mode (GitHub #9838) [R. Belmont]

-mess.lua: Fix full build after 2538377cf85bba3454ad02204119c0517e9064af [AJR]

-New NOT_WORKING machines (#9634) [ClawGrip]

New NOT_WORKING machines
------------------------
Covidarts [Vicente y Sergio de electronicaVyS]

-Add 'covidarts' [ClawGrip]

-Add note about another known undumped machine on this hardware [ClawGrip]

-Add note about undumped game on the same hardware [ClawGrip]

New NOT_WORKING machine
-----------------------
Minidart [jordigahan]

-Keep the list ordered by set name [ClawGrip]

-Identified 'prospdp', as another set of 'Diana Bifuca' [ClawGrip]

-vicdual.cpp: applied feedback about nostromo addition [Ivan Vangelista]

New working clones
------------------
Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, encrypted) [Ioannis Bampoulas]

-rbowlorama.cpp: Add info about I/O board [Museo del Recreativo] (#9842) [ClawGrip]
 * rbowlorama.cpp: Add info about I/O board [Museo del Recreativo]
 * Typo

-spectrum_cass.xml: Added missing MicroHobby tapes (#9837) [ICEknigh7]
 * Added all 13 covertapes from "MicroHobby Cassette" and all 31 type-in compilation cassettes from "MicroHobby Semanal".
 * Credit to Manuel Gomez Amate and SPA2.

-Updated status of some pinballs. (nw) [Robbbert]

-c64_cass.xml: Added 10 items (9 working, 1 not working) (#9839) [Steven Coomber]

New working software list additions
-----------------------------------
Spindizzy (Electric Dreams) [C64 Ultimate Tape Archive V2.0]
Spitfire Ace (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Split Personalities (Domark) [C64 Ultimate Tape Archive V2.0]
Sprite Man (Interceptor Software) [C64 Ultimate Tape Archive V2.0]
Spy Hunter (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Star Eggs (Mirrorsoft) [C64 Ultimate Tape Archive V2.0]
Star Raiders II: The Great Galactic Adventure Continues (Electric Dreams) [C64 Ultimate Tape Archive V2.0]
Starion (Melbourne House) [C64 Ultimate Tape Archive V2.0]
Stir Crazy Featuring Bobo (Infogrames) [C64 Ultimate Tape Archive V2.0]

New NOT_WORKING software list additions
---------------------------------------
Steel (Prism Leisure) [C64 Ultimate Tape Archive V2.0]

-Note that the original "Steel" game title by "Rack It" doesn't work either and has been demoted to NOT_WORKING status
 [Steven Coomber]

-c64_cass.xml: Added 10 items (8 working, 2 not working) (#9832) [Steven Coomber]

New working software list additions
-----------------------------------
Sky Twice (American Action) [C64 Ultimate Tape Archive V2.0]
Slap Fight (Imagine) [C64 Ultimate Tape Archive V2.0]
Slayer (Prism Leisure) [C64 Ultimate Tape Archive V2.0]
Solo Flight (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Son of Blagger (Alligata) [C64 Ultimate Tape Archive V2.0]
Space Doubt (CRL) [C64 Ultimate Tape Archive V2.0]
Space Harrier (Zafiro Software Division) [C64 Ultimate Tape Archive V2.0]
Space Invasion (Elite Systems) [C64 Ultimate Tape Archive V2.0]

New NOT_WORKING software list additions
---------------------------------------
Skyline Attack (Century Software) [C64 Ultimate Tape Archive V2.0]
Snare (Thalamus) [C64 Ultimate Tape Archive V2.0]

-model2.cpp: Fixed ROM locations for Dead or Alive on Model 2B. (#9846) [ClawGrip]
 * Verified on real hardware - ROM locations are not the same for Dead or Alive on Model 2B and Model 2A.

-cdi.xml: Fixed Link: the Faces of Evil. (#9847) [ajshell1]
 * I would like to state for the record that I am a absolute moron who didn't know the difference between "SHA1" and "Data SHA1".

-jpmsru.cpp: Sorted out remaining games, and added new ones. (#9830) [SomeRandomGuyIdk]

New machines marked as NOT_WORKING
----------------------------------
Super 2p Shuffle (Mdm) (SRU) (2p Stake, £1 Jackpot) [SomeRandomGuyIdk]

New clones marked as NOT_WORKING
--------------------------------
Each Way Shuffle (JPM) (SRU) (revision 13A, £2 Jackpot) [SomeRandomGuyIdk]
Each Way Shuffle Deluxe (CTL) (SRU) (£3 Jackpot) [SomeRandomGuyIdk]
Golden 2's (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
Lite A Nudge (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Nudge Double Up (JPM) (SRU) (5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Nudge Double Up Deluxe (JPM) (SRU) (revision 12, £2 Jackpot) [SomeRandomGuyIdk]
Silver Shuffle (CTL) (SRU) (2p Stake, £1.50 Jackpot) [SomeRandomGuyIdk]
Two Step (JPM) (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]

-video/decbac06.cpp: Corrected device short name (#9817). (#9848) [0kmg]

-docs/source/debugger/execution.rst: Document gbf, gbt and gni commands [AJR]

-hp21mx: Add DMS instructions to disassembler [AJR]

New machines marked as NOT_WORKING
----------------------------------
Tektronix 4319 Graphics Workstation [Bitsavers]

-m68hc16: Update CPU16 core [AJR]
 * Reduce code duplication by making most loads subroutines in the state machine
 * Add ASLW, ASRW, LSRW, ROLW and RORW instructions to emulation
 * Fix overflow flag for 16-bit shifts

-clcd.cpp: Added IEC bus connections. (#9843) [Mike Naberezny]

-Fixed commodore LCD loading from 1541/1571, loading and saving to 1581. [smf]

-added Power button to Commodore LCD, if you hibernate before exiting MAME then you can continue where you left off [smf]

-miconkit: add p1/p2 lamps [hap]

-midwunit.cpp: Add interlock and bill inputs for all games [AJR]
 * midxunit.cpp: Correctly designate interlock input as such

-miconkit: cpu clock divider should be good [hap]

-Fixed Arcade build (#9858) [MASH]
 * Removed "Shuttle MS11 PC" computer from Arcade build/Listxml.

-netlist: static solver work and improve code readability (#9841) [couriersud]
 * nltool: Added support for building individual static solver files.
 * Added pre-built documentation files for nltool and nlwav.
 * plib: Extended typed_version to have patchlevel as well.
 * plib: Compile more of ppmf.h with nvcc.
 * create_devinc.py: Add include guards to the generated files.
 * makefile: Recreate generated files when python code has changed.
 * Reduced nld_base.h usage in the core.
 *  Stack Push
   - Added command 45: Stack Pop
   - Fixed command 6d opcode 1: Add Imm -> Sub Values
   - Added command 6d opcode 0: Add Values
   - Extended logging

Machines promoted to working
----------------------------
Tarzan Chuang Tian Guan (China, V109C, set 1) [Luca Elia, iq_132, Ivan Vangelista, Guru, Dyq, bnathan]
Super Tarzan (Italy, V100I) [Luca Elia, iq_132, Ivan Vangelista, f205v, Mirko Buffoni]
Happy Skill (Italy, V611IT) [Luca Elia, Ivan Vangelista, Caius, The Dumping Union]
Champion Poker 2 (V100A) [Luca Elia, Ivan Vangelista, Jorge Silva, Fernando Oliveira]
Long Hu Zhengba 2 (China, set 1) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]
Shuang Long Qiang Zhu 2 VS (China, VS203J) [Luca Elia, RockyWall, David Haywood, iq_132, Pierpaolo Prazzoli, XingXing]

Clones promoted to working
--------------------------
Super Poker (V100xD03) / Formosa [Luca Elia, ANY]

-machine/dp83932c.cpp: Support BE mode and transmission packet appending (#9910) [Brice Onken]
 * Added support for big endian bus accesses by adjusting the width of the bus access appropriately.  (In 32-bit mode, descriptors
    and the RBA must all be aligned to 32-bit boundaries, even when the values are only 16 bit, thus the previous method had issues
    on BE buses.  See pages 7 and 15 in the datasheet.)
 * Stop device from starting a second transaction task if one is already in progress.  The datasheet recommends that software which
    wants to append packets during a transmission send another transmission command to avoid a race condition, and it should do
    nothing if this command is received while the transfer is still ongoing.  NEWS-OS 4.2.1aRD is an example of software that does
    this.  It would hang on boot without this change because the SONIC would start doing weird things when the second transmit
    command came in.

-compc.cpp: Modernize keyboard interface (eliminates occasional "stuck key" error in compc1); eliminate runtime port tag lookup
 [AJR]

-8080bw.cpp: Improved emulation for Sidam Invasion. [Janniz]
 * One of the R Z SRL Bologna sets was aleady working as well as any of the other sets.  This improves inputs for all of them
    anyway, so may as well credit Janniz for it even though it's not clear when it started working.

Clones promoted to working
--------------------------
Invasion (bootleg set 1, R Z SRL Bologna) [Janniz]

-ti99/genmod: Add option to decode high address lines for DDCC-1 so that it can be used with Genmod. [Michael Zapf]

-Prevent debugger commands from being evaluated when they are assignment expressions and only supposed to be validated at the moment
 [AJR]

-vgmplay.xml: Added 20 new entries [vgmrips.net, Tafoid]

-macqd700: add save state support [R. Belmont]

-goldnaxe: easier/easy dipswitch setting was the wrong way around [Jose Tejada]

New clones marked as NOT_WORKING
--------------------------------
Sekai Kaseki Hakken (Japan, SKH1 Ver.B) [Darksoft, brizzo]

New working clones
------------------
Knuckle Bash (location test) [coolmod]

-warpwarp.cpp: redumped bombbee and added hw info [Guru]

-dotrikun: update rom labels [hap]

-Dumped and added a new set of 'Super Star' (#9927) [ClawGrip]
 * supstarf.cpp: Dumped and added a new set of 'Super Star', make it the parent since it's a complete dump.

New NOT_WORKING machine
-----------------------
Super Star (Recreativos Franco, set 1) [jordigahan]

-r4000.cpp: partially implement secondary cache tag manipulation (#9923) [Brice Onken]

-pwrview: pass z80sio tests [cracyc]

-Got rid of some legacy MESS support glue. [Vas Crabb]
 * Got rid of the special-casing for the "mess" subtarget name.
 * Got rid of the MESS-specific Windows resources, emuator info source and man page.
 * Added subtarget name to the internal name and original name in Windows resources.

-ui: Put the system-specific items on the input settings menu together, and fixed the crosshair visibility settings. [Vas Crabb]

New machines marked as NOT_WORKING
----------------------------------
Luxor X37 (prototype) [Dataindustrier AB DIAB Intressegrupp, Curt Coder]

New NOT_WORKING software list additions
---------------------------------------
x37_flop: ABCenix, cremount [Dataindustrier AB DIAB Intressegrupp, Curt Coder]

-8080bw.cpp, exidy.cpp: Minor I/O fixes: [Vas Crabb]
 * exidy.cpp: Hooked up coin counters for Venture (see #9757).
 * 8080bw.cpp: Further clarifications for Sidam Invasion hardware. [Janniz]

-return proper enumeration value [Miodrag Milanovic]

-fm_scsi: kick upstairs in devices/machine [Olivier Galibert]

-archimedes_keyb: also kick upstairs in devices/machine [Olivier Galibert]

-patinho: decouple cpu from driver [Olivier Galibert]

-tickee.cpp: Fixed rapidfir gun inputs and cleaned up code: [Vas Crabb]
 * Split the lightgun games into a derived class.
 * Got rid of run time I/O port tag lookups.
 * Got rid of legacy start/reset callbacks.
 * Registered some members for save states.

-psx.xml: Use lowercase for descriptive text that isn’t proper nouns. (#9925) [ArcadeShadow]

-megadriv.xml: Use lowercase for descriptive text that isn't poper nouns. (#9924) [ArcadeShadow]

New machines marked as NOT_WORKING
----------------------------------
Magic Touch [Ivan Vangelista]

-segaufo: small update to notes [hap]

New working clones
------------------
Rolling Panic (v2.33) [Darksoft, Team Europe]

-Various cleanups: [Vas Crabb]
 * vsystem.cpp: Modernised code a little.
 * upscope.cpp: Put code in anonymous namespace.
 * Reduced redundancy in more fruit machine layouts.

-at, cammu: kick upstairs too [Olivier Galibert]

-saa7191: Move to devices/machine too [Olivier Galibert]

-x37: Populate devices. [Curt Coder]

-First version of the src/mame sources reorganization tool, makedep needs some love. [Olivier Galibert]

-gts3a.cpp: Dumped and added a new 'Wipeout' set (#9664) [ClawGrip]

New NOT_WORKING clones
----------------------
Wipeout (rev.2, alt) [Victor Fernandez (City Game)]

New NOT_WORKING clone (#9907)
-----------------------------
Halley Comet (set 3) [Sergio y Vicente de www.electronicavys.es]

-pluto5.cpp: Add notes (#9904) [ClawGrip]

-geniusiq.cpp: Added PreComputer Unlimited (USA/Canada) (#9911) [ClawGrip]

New NOT_WORKING machine
-----------------------
PreComputer Unlimited (USA/Canada) [Val Polyakh]

-tsconf.cpp: fix gfx offsets (#9905) [holub]

new NOT_WORKING clone
---------------------
Chibi Maruko-chan ~Minna de Sugoroku Asobi~ no Maki (Ver.1.00A, 04/04/20) [Darksoft, Team Europe, MetalliC]

-[spectrum_cass.xml] Added 56 type-in programs from MicroHobby (#9903) [ICEknigh7]

New working software list additions
-----------------------------------
spectrum_cass: [ICEknigh7]
Balalín (type-in, MicroHobby issue 125) [Ignacio Prini]
Magnus Zone (type-in, MicroHobby issue 126) [Ignacio Prini]
Oráculo Egipcio (type-in, MicroHobby issue 127) [Ignacio Prini]
Demolition (type-in, MicroHobby issue 128) [Ignacio Prini]
Basket Trainer (type-in, MicroHobby issue 129) [Ignacio Prini]
Galaxy Fun (type-in, MicroHobby issue 130) [Ignacio Prini]
Micro Draw (type-in, MicroHobby issues 131, 132) [Ignacio Prini]
El Alambrista (type-in, MicroHobby issue 133) [Ignacio Prini]
Ranamirez (type-in, MicroHobby issue 134) [Ignacio Prini]
Fórmula Suicida (type-in, MicroHobby issue 135) [Ignacio Prini]
Phantasmas (type-in, MicroHobby issue 136) [Ignacio Prini]
Dardos (type-in, MicroHobby issue 137) [Ignacio Prini]
S.E.M.I.S.I.S. (type-in, MicroHobby issues 138, 139) [Ignacio Prini]
Alley's Gun (type-in, MicroHobby issue 140) [Ignacio Prini]
Kleingeld (type-in, MicroHobby issues 141, 142) [Ignacio Prini]
Caribe’s Day (type-in, MicroHobby issue 143) [Ignacio Prini]
Rally (type-in, MicroHobby issue 144) [Ignacio Prini]
La Profecía (type-in, MicroHobby issue 145) [Ignacio Prini]
Mine Alert (type-in, MicroHobby issues 146, 147) [Ignacio Prini]
Freddy (type-in, MicroHobby issue 148) [Ignacio Prini]
Russian's Attack (type-in, MicroHobby issues 149, 150) [Ignacio Prini]
En Ruta (type-in, MicroHobby issue 151) [Ignacio Prini]
Zinco (type-in, MicroHobby issue 152) [Ignacio Prini]
Ruffo’s Dream (type-in, MicroHobby issue 153) [Ignacio Prini]
Crozet (type-in, MicroHobby issue 154) [Ignacio Prini]
Rock Animation (type-in, MicroHobby issue 155) [Ignacio Prini]
Bunker (type-in, MicroHobby issue 156) [Ignacio Prini]
Telepuzzle (type-in, MicroHobby issue 157) [Ignacio Prini]
Golfo Pérsico (type-in, MicroHobby issue 158) [Ignacio Prini]
Mad Drivers (type-in, MicroHobby issue 159) [Ignacio Prini]
Bowling Star (type-in, MicroHobby issue 160) [Ignacio Prini]
Gas-Car (type-in, MicroHobby issue 161) [Ignacio Prini]
Ghost Like (type-in, MicroHobby issue 162) [Ignacio Prini]
Sky Invaders (type-in, MicroHobby issue 163) [Ignacio Prini]
Perico Jones (type-in, MicroHobby issue 164) [Ignacio Prini]
Brad Zotes (type-in, MicroHobby issue 165) [Ignacio Prini]
Striker (type-in, MicroHobby issue 166) [Ignacio Prini]
Indy (type-in, MicroHobby issue 167) [Ignacio Prini]
Topin (type-in, MicroHobby issue 168) [Ignacio Prini]
Starlike (type-in, MicroHobby issue 169) [Ignacio Prini]
Tres en Raya (type-in, MicroHobby issue 170) [Ignacio Prini]
Goteras (type-in, MicroHobby issue 171) [Ignacio Prini]
Parvision (type-in, MicroHobby issue 172) [Ignacio Prini]
Furax (type-in, MicroHobby issue 173) [Ignacio Prini]
Duck Shooting (type-in, MicroHobby issue 174) [Ignacio Prini]
Nomen Rosae (type-in, MicroHobby issue 175) [Ignacio Prini]
PunkyMan (type-in, MicroHobby issue 176) [Ignacio Prini]
El Retorno del Yedi (type-in, MicroHobby issue 177) [Ignacio Prini]
Sky Warrior (type-in, MicroHobby issue 178) [Ignacio Prini]
Reptkon (type-in, MicroHobby issue 179) [Ignacio Prini]
Intro (type-in, MicroHobby issue 180) [Ignacio Prini]
Keops (type-in, MicroHobby issue 181) [Ignacio Prini]
Sir Gawain (type-in, MicroHobby issue 182) [Ignacio Prini]
Snake (type-in, MicroHobby issue 183) [Ignacio Prini]
Microbowl (type-in, MicroHobby issue 184) [Ignacio Prini]
God Save the Punk (type-in, MicroHobby issue 185) [Ignacio Prini]

-segasp.cpp: games docs [MetalliC]

-d9final.cpp: updated parent / clone relationship as suggested [Ivan Vangelista]

-dec8.cpp: added hw infos for oscar [Guru]

-segaufo: added GAL for ufo21 [Darksoft, Team Europe]

-Updated scripts to support SOURCES= builds after the reorganisation happens. [Vas Crabb]

-Cleaned up a few more legacy callbacks. [Vas Crabb]

-rohga.cpp, seta.cpp: More cleanup. [Vas Crabb]
 * seta.cpp: Split a bit more off from base class.
 * roha.cpp: Factored out common machine configuration.

-rohga.cpp: Got rid of leftover in rohga machine config. [Vas Crabb]

-rohga.cpp: Got rid of leftovers in wizdfire config. [Vas Crabb]
 * I clearly shouldn't be programming at this point.

-rohga.cpp: Correct nitrobal protection device. [Vas Crabb]

-e132xs: Cleanups [AJR]
 * Add helper functions for double-word register accesses and multiplication
 * Make 16-bit multiplications signed for EHCMULD and EHCMACD
 * Correct typo in comments

-More miscellaneous cleanup: [Vas Crabb]
 * spectrum.cpp: Removed a member from the base state class that's only used by certain Soviet clones.  There seems to be some
    copy/pasted code in the clone drivers - pehaps they can share some of the implementation.
 * spec128.cpp: Moved the Spectrum 128 state class declaration to the corresponding header.
 * Reduced redundancy in a few fruit machine layouts.

-Cleanup using state object [Miodrag Milanovic]

-MPU4 refactoring, reverse engineering, notes etc. (#9893) [David Haywood]
 * Moved protection simulation to devices, and got more games to boot.
 * Corrected lamp output mapping for most games.
 * Correctly identified more games, and removed bad dumps.
 * Organised sets better, and cleaned up some of the implementation.

-fixes for mpu4/arcade.flt, and jp.cpp/mame.lst. [Robbbert]

-igs022 handle_command_6d: don't do unneeded work on strings when logging is disabled [hap]

-mpu4: move some crystal specifics into crystal state, remove some unneccessary parts of the bootleg chr emuation (#9932)
 [David Haywood]

-sound.cpp: Fix missed samples due to state save (#9917) (#9918) [couriersud]
 * sound.cpp: Fix missed samples due to state save (#9917)
   - The PR address #9917. A save state may occur between time slices. Sound devices through sound.cpp are updated during a timer
      call every 20ms. When the state is saved, these devices are not updated to the current machine time. Consequently after a
      state load the devices have have a "time lag" since in postload buffer end time is forced to machine time. This change will
      save the last buffer end time so that all outstanding samples are processed.
   - This is a core change. I tested it on some drivers. This needs a very thorough review and I post the PR primarily to document a
      possible solution.
 * sound.cpp: use "stream.sound_stream" as module name for save_item
 * sound.cpp: use presave handler to store end_time()

-osdcore.h: Changed osd_subst_env to accept a std::string_view and return a std::string. (#9928) [npwoods]

-osdcomm.h: Remove a few unimportant 64-bit functions [AJR]

-cpu16: Minor disassembly formatting fix for branch destinations [AJR]

-pgm: merge the two halves of the latches, remove overeager synchronizing [Olivier Galibert]

-abc1600: Added FPU PAL dump, and PAL titles from Luxor source code. [Dataindustrier AB DIAB Intressegrupp, Curt Coder]

-x37: Added PAL dumps and titles from Luxor source code. [Dataindustrier AB DIAB Intressegrupp, Curt Coder]

-ics2115: make fast timers less expensive [Olivier Galibert]

-ics2115: Cleanup timer code [Olivier Galibert]

-sshangha.cpp: fix pf1 tilemap paging size, necessary for sshangha end credits to be displayed properly [angelosa]

New clones marked as NOT_WORKING
--------------------------------
TV Game 8080 [anonymous, Jay Gallagher]

-igs17.cpp: Fixed demo sounds DIP switch (#9933) [Mitchell Hancock]

-Optimisation, and baby steps towards untangling stuff: [Vas Crabb]
 * Optimised the scheduler's handling of unscheduled timers - gives a 50% performance improvement in some timer-heavy drivers.
 * Added better endianness swizzling helpers.
 * Got rid of some of the OSD input modules' dependence on concrete input classes from emu.

-schedule.h: silence compiler warning in non-debug build [hap]

-fex68k: increase board delay a bit [hap]

New working clones
------------------
Butterfly Video Game (version A00) [Ioannis Bampoulas]

New machines marked as NOT_WORKING
----------------------------------
Sea Devil [Ioannis Bampoulas]
Space Liner [Ioannis Bampoulas]

New clones marked as NOT_WORKING
--------------------------------
Speedway (set 2) [Ioannis Bampoulas]

-namcos23.cpp: confirmed set finfurl2j is FFS1 Ver.A [Guru]

-emu/schedule.cpp: Fixed regressions with some temporary timers. [Vas Crabb]

-zombraid: Fix regression from b911bd29a5ad76a7e5c3c4a632470dd5652cc5f6 [AJR]

-i8xc51gb: Correct SFR address of ACON for disassembly [AJR]

-labtam: improved interrupt map logic [Patrick Mackinlay]

-hng64/kp64: two 6.25MHz timers are not a good idea.  Hack them out for now, someone interested can try to understand what's really
 going on [Olivier Galibert]

-audio/cclimber: fix off-by-1 problem when looping [hap]

-spectrum_cass.xml:  Fixed duplicate label/case issue [Scott Stone]

-toprollr: fix bigsprite layer in cocktail mode [hap]

-kp64.cpp: Better workaround [AJR]

Clones promoted to working
--------------------------
Borderline (Tranquillizer Gun conversion) [anonymous]

New working clones
------------------
Beta Force [anonymous]

-astinvad.cpp, rollerg.cpp, shootout.cpp: used finders, derived classes and other minor cleanups [Ivan Vangelista]

-More scheduler optimisation, Visual Studio build fixes, and cleanup. [Vas Crabb]
 * emu/schedule.cpp: Fixed a few more pessimising assumptions.  Gains a few percent in Ketsui and SNES SuperFX.
 * util/endianness.h: Added some more operations on endian-swizzlers. Changed a few more drivers to use them.
 * sun2.cpp: Fixed uninitialised variable that could cause corrupt video.
 * Fixed some issues with Visual Studio project generation after the changes to Windows resource creation.

-machine.h: The bookkeeping assert was checking the wrong entity. (#9938) [Andrew Green]
 * nice find

-m6809: Add support for stepping out [AJR]

-mc68hc11z1, cfp1080s: Separate source file for MCU; add numerous logging stubs [AJR]

-Acknowledge presence of circular dependencies to keep GNU ld happy on Linux. [Vas Crabb]

-hp2640.cpp: Fixed some uninitialised memory accesses. [Vas Crabb]

-bus/nubus, bus/sbus: Removed a redundant parameter, modernised endian helpers. [Vas Crabb]

-bus/nubus: Fixed aspect ratio of portrait screen, and fixed mc30 regression. [Vas Crabb]

-bus/nubus: Fixed Apple 4•8 NuBus video card screen base address in 24-bit mode. [Vas Crabb]

-bus/nubus: Fixed mode selection for RasterOps ColorBoard 264. [R. Belmont]

-ti99: Fixed segfaults on termination; use 1800 as default for CRU base. [Michael Zapf]

-input_sdlcommon.cpp: Move devmap_init down into class [AJR]

-fantland.cpp: verified CPUs and XTAL for fantland [system11]

-nes.xml: Added an unreleased prototype. (#9950) [0kmg]

New working software list additions
-----------------------------------
The FairyLand Story (Japan, prototype) [Forest of Illusion, Gaming Alexandria, Hard4Games, FenrisRetro]

-mcs96.cpp, upd78k0.cpp, upd78k2.cpp, upd78k4.cpp: Replace BYTE_XOR_LE with new casting helper [AJR]

-sun2.cpp: Use swapendian_int16 [AJR]

-m32cdasm.cpp: Add some default cases to switch blocks [AJR]

-8042kbdc.cpp: return 0 when reading data port with no data (makes nforcepc bios usable) [yz70s]

-gameboy.xml: Added 25 prototypes. (#9951) [0kmg]
 * gameboy.xml: Added 25 prototypes.

New working software list additions
-----------------------------------
Alfred Chicken (prototype) [VGHF, Hidden Palace]
Jimmy Connors Tennis (prototype) [VGHF, Hidden Palace]
Klustar (prototype) [VGHF, Hidden Palace]
Lethal Weapon (prototype) [VGHF, Hidden Palace]
Loopz (prototype) [VGHF, Hidden Palace]
Metal Masters (prototype) [VGHF, Hidden Palace]
Mickey's Ultimate Challenge (prototype, 19931112) [VGHF, Hidden Palace]
Mighty Morphin Power Rangers (prototype) [VGHF, Hidden Palace]
Mind-Bender (Brain-Bender prototype, 19910304) [VGHF, Hidden Palace]
Monster Max (prototype, 19930401) [VGHF, Hidden Palace]
Ninja Taro (USA, prototype, earlier?) [VGHF, Hidden Palace]
Otto's Ottifanten - Baby Bruno's Nightmare (prototype) [VGHF, Hidden Palace]
Pinball - Revenge of the 'Gator (prototype) [VGHF, Hidden Palace]
Race Drivin' (prototype) [VGHF, Hidden Palace]
Spider-Man 3 - Invasion of the Spider-Slayers (prototype, 19930411) [VGHF, Hidden Palace]
Star Trek - The Next Generation (prototype) [VGHF, Hidden Palace]
Teenage Mutant Ninja Turtles 2 (Japan, prototype, 19910520) [VGHF, Hidden Palace]
Teenage Mutant Ninja Turtles II - Back from the Sewers (USA, prototype) [VGHF, Hidden Palace]
Tesserae (prototype) [VGHF, Hidden Palace]
Tiny Toon Adventures - Babs' Big Break (prototype, 19910906) [VGHF, Hidden Palace]
Tiny Toon Adventures - Babs' Big Break (Japan, prototype, 19910716) [VGHF, Hidden Palace]
Tom and Jerry - Frantic Antics (prototype) [VGHF, Hidden Palace]
Ultra Golf (prototype, 19911120) [VGHF, Hidden Palace]
World Beach Volley - 1992 GB Cup (prototype) [VGHF, Hidden Palace]

New NOT_WORKING software list additions
---------------------------------------
The Lawnmower Man (prototype) [VGHF, Hidden Palace]

-Marked a few more pinball titles as not supported. [0kmg]

-Added missing MBC for bbullj. Fixes complete graphics corruption. [0kmg]

-ibm5170.xml: 6 new software additions (#9954) [ArcadeShadow]
 * ibm5170.xml: 6 new software additions

New working software list additions
-----------------------------------
Battle Chess (Windows 3.x release) [minimojoman, archive.org]
King's Quest VI: Heir Today, Gone Tomorrow (3.5") [The Good Old Days]
King's Quest VI: Heir Today, Gone Tomorrow (3.5", Germany) [The Good Old Days]
King's Quest VI: Heir Today, Gone Tomorrow (5.25") [The Good Old Days]
Litil Divil [The Good Old Days]
Roberta Williams' Laura Bow in "The Dagger of Amon Ra" (Germany) [The Good Old Days]

-ibm5170.xml: Fix typo in part name [AJR]

-mpu4: further moving of class specifics into classes, sorting of sets, reel configs for booting (#9935) [David Haywood]
 * moved manufacturer / system specifics into subclasses (eg. some bwb configs) [David Haywood]
 * identified correct reel setups for many sets, allowing them to boot further [David Haywood]
 * added some default input configurations for games needing stake keys and percent keys so that they boot by default
    [David Haywood]
 * moved some sets around based on the machine type [David Haywood]
 * adjusted AY hookup to keep 'Four More' happy [AJR]

-ibm5170.xml: Fixed a couple more part name typos. (#9957) [0kmg]

-Mac-related emulation fixes: [Vas Crabb]
 * bus/nubus: Started emulating SuperMac Spectrum/8 CRTC.
 * bus/nubus: Respect Apple 4•8 screen base register.
 * cpu/m68000: Fixed disassembly of bit field extract instructions.
 * Also cleaned up data plugin a little.

-bus/nubus: Better SuperMac Spectrum/8 CRTC emulation. [Vas Crabb]
 * Implemented sync pulse width registers and moved sync to be logically at the end of the line/frame.
 * Fixed vertical offset in 480i mode and made vertical blanking interrupt fire at field frequency.

-bus/nubus: Minor SuperMac Spectrum improvements: [Vas Crabb]
 * Made the Spectrum/8 firmware selectable as a card BIOS option.
 * Added a palette device for the Spectrum/8 so it can be seen in the graphics viewer.
 * Initialise enough members of the Spectrum PDQ device class to not hang a debug build.
 * Got the code of the Spectrum/8 and Spectrum PDQ more in line with each other.

New working clones
------------------
Treasure Island (American Alpha, v3.0N) [Ioannis Bampoulas]

-MT 08358: fixed catchp regression. [Robbbert]

New working software list additions
-----------------------------------
a2600.xml: Asteroids (PAL, rev. 06) [Guru]

Clones promoted to working
--------------------------
Super Treasure Island (Italy, v1.6) [Ivan Vangelista]

-tankbust.cpp: used finders, logmacro and other small cleanups [Ivan Vangelista]

-spectrum.cpp, spec128.cpp: Fixed partial updates at end of frame. (#9945) [holub]
 * See MT08264 and MT08265 as well as discussion on GitHub #9670 and #9750.

-bus/nubus: Implemented SuperMac Spectrum/8 desktop panning and zoom. [Vas Crabb]

-netlist: fix bug, prepare for future changes and improve readability (#9947) [couriersud]
 * netlist: fix bug, prepare for future changes and improve readability
   - fix a bug where a net processing error may trigger a nullptr access
   - applied some clang-tidy recommendations
   - add no_return to plib::terminate
   - properly encapsulate dynamic_cast usage
   - more review of noexcept
   - added a clang-format file. Over time, all source files will be processed with clang-format
   - Used clang format on a number of files
   - Rewrote 74174
   - all device constructors now use a struct to pass data on to base classes. Neither netlist state nor the name are intended to be
      used in a constructor. After the base class was constructed, they can be accessed by state() and name().
   - The device construction macros can now be removed. Changes to the core will not need to be reflected in constructors.
   - Change truth table macros so that going forward NETLIST_END and TRUTH_TABLE_END can be replaced by a closing curly brace.
      netlists can than use curly braces enclosed blocks.
   - more clang-format
   - removed some macros completely
   - all derived classes from base_device_t now don't use macros any longer.
   - as a result, delegator_t was removed. This class was only used to support macros 🙁

-bus/nubus: Fixed handling of 4*8 screen base register in 24-bit mode (same format as stride). [Vas Crabb]

-ky80.cpp: Documentation update [AJR]

-spectrum_cass.xml: Added some "author" info tags (#9961) [ICEknigh7]

-MT 08237: fixed regression when F3 pushed, used fix from MT 08068. [Robbbert]

-MT 08246: fixed regression when F3 pushed, used fix from MT 08068. [Robbbert]

-albazc.cpp: Use Seta device for sprites; correct type of sound chip [AJR]

-sms.xml: Use lowercase in descriptive text in descriptions. (#9956) [ArcadeShadow]

New machines marked as NOT_WORKING
----------------------------------
unknown Zilec game on Blue Print hardware [Andy Walker (of AW Electronics) , Dr. Alan Meades , Hammy, Porchy]

-pwrview: fdc work upd765: fix command decoding [cracyc]

-fix Sega Pico PCM playback (#9965) [ValleyBell]
 * fix uPD775x type
 * enforce "slave" mode (required for manual data stream)
 * hook up "PCM FIFO empty" interrupt

-bus/nubus: Implemented Spectrum/8 oscillator selection and vertical count read. [Vas Crabb]

-gameboy.xml: Added 21 more prototypes. (#9962) [0kmg]
 * gameboy.xml: Added 21 more prototypes.

New working software list additions
-----------------------------------
Astérix (earlier prototype) [VGHF, Hidden Palace]
Astérix (early prototype) [VGHF, Hidden Palace]
Asteroids (prototype) [VGHF, Hidden Palace]
Barbie - Game Girl (prototype) [VGHF, Hidden Palace]
Battle Ships (Spain, prototype) [VGHF, Hidden Palace]
Blaster Master Boy (USA, prototype) [VGHF, Hidden Palace]
Bomb Jack (earlier prototype) [VGHF, Hidden Palace]
Bomb Jack (later prototype) [VGHF, Hidden Palace]
Bonk's Adventure (USA, prototype) [VGHF, Hidden Palace]
Bubble Ghost (prototype) [VGHF, Hidden Palace]
Catrap (prototype) [Forest of Illusion, Swanhubstream]
Cosmo Tank (USA, prototype) [VGHF, Hidden Palace]
Dropzone (prototype, alt) [VGHF, Hidden Palace]
Gauntlet II (prototype) [Forest of Illusion, Rezrospect]
Ghostbusters II (prototype) [VGHF, Hidden Palace]
Kung-Fu Master (prototype) [Forest of Illusion, FNeogeo]
Mysterium (prototype) [Forest of Illusion, Rezrospect]
Obélix (Europe, French / German, prototype) [Forest of Illusion]
Prince of Persia (prototype) [Forest of Illusion, FNeogeo]
The Blues Brothers (prototype) [Forest of Illusion, FNeogeo]
Triumph (prototype) [Gaming Alexandria]

-apple2gs: Bank text page 0 by PAGE1/PAGE2 in bank $E0 too.  Fixes AOL. (GitHub #9916) [R. Belmont]

-bus/archimedes/podule: Added Hard Disk podules (not working). [Nigel Barnes]
 * Acorn AKD52 Hard Disc Podule
 * Computerware Hard Disk Podule
 * Morley Electronics Hard Disc Podule
 * Watford Electronics Archimedes Hard Disk Podule

-bbc_sdcard: Added CB1 callback for CLK. [Nigel Barnes]

-6522via.cpp: Implement Shift Register Mode 0. [Nigel Barnes]

-spi_sdcard.cpp: Fixed CMD24 - WRITE_BLOCK. [Nigel Barnes]

-bus/nubus: More improvements to SuperMac Spectrum video cards. [Vas Crabb]
 * Factored CRTC and shift register out of Spectrum/8 and added to Spectrum PDQ.  Fixes video mode selection and resolution for
    Spectrum PDQ.
 * Implemented vertical interrupt position, stride, line offset and clock source registers for Spectrum PDQ.  Added a hack to work
    around line end control not being understood.  Also added save state support.
 * Slightly modernised the Macintosh Display Card (JMFB) device code.
 * Initialised some driver state class members that were causing System 7 to fail to see files. [Ivan Vangelista]

-bus/nubus: Fixed SuperMac Spectrum PDQ blitter. [Vas Crabb]

-pc_kbd: Add emulation of Cherry G80-1500 keyboard, minus smartcard reader [AJR]

-bus/nubus: More Mac video card improvements. [Vas Crabb]
 * Started implementing the Macintosh Display Card CRTC.  It gives correct resolutions, although refresh rates are incorrect.  Added
    machine configuration settings allowing several monitors to be selected.
 * Implemented the Macintosh Display Card's packed RGB mode.  The base/stride in RGB mode make more sense with this implemented.
 * Cleaned up the code for the SuperMac Spectrum cards, and fixed the garbage at the bottom of the screen on the Spectrum/8.
 * Put a layout with views for common monitor aspect ratios in a place where cards can use it.  This is especially useful for the
    NuBus cards that can support portrait monitors.

-bus/nubus: Properly generate pixel clocks for the Macintosh Display Cards. [Vas Crabb]

-vgmplay.xml: Added 40 new entries and fixed shortname assignment issues (macross/macross2) [vgmrips.net, Tafoid]

-Apple softlist update for June 2022. (#9964) [Firehawke]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Run For It [4am, Firehawke]
Starmines [4am, Firehawke]
Basic Woodshop Safety [4am, Firehawke]

New working software list additions (apple2_flop_clcracked.xml)
---------------------------------------------------------------
The Bubble Gum Machine (cleanly cracked) [4am, Firehawke]
Verb Usage 1 (Version 01.31.89) (cleanly cracked) [4am, Firehawke]
Antonyms/Synonyms (Version 08.02.89) (cleanly cracked) [4am, Firehawke]
Homonyms (Version 01.19.89) (cleanly cracked) [4am, Firehawke]
Verb Usage 2 (Version 01.31.89) (cleanly cracked) [4am, Firehawke]
Medalist Series: Presidents (Version 09.27.85) (cleanly cracked) [4am, Firehawke]
Botanical Gardens (cleanly cracked) [4am, Firehawke]
The U.S. Constitution: Nationalism and Federalism (cleanly cracked) [4am, Firehawke]
Verb Usage 4 (Version 01.31.89) (cleanly cracked) [4am, Firehawke]
Easy Graph II (cleanly cracked) [4am, Firehawke]
Graphics Calculator (Version 1.6) (cleanly cracked) [4am, Firehawke]

Software list items promoted to working (apple2_flop_orig.xml)
--------------------------------------------------------------
Wizardry: Proving Grounds of the Mad Overload (Version 05-SEP-81) [Firehawke]
SunDog: Frozen Legacy (Version 2.0) [4am, Firehawke]
Jumpman [4am, Firehawke]
Empire II: Interstellar Sharks (Version 1.0) [4am, Firehawke]
Survival Math (Version 2.0) [4am, Firehawke]
Teasers by Tobbs: Puzzles and Problem Solving (Version 1.3) [4am, Firehawke]
The Geometric Supposer: Quadrilaterals [4am, Firehawke]
Targets: A Numbers Game [4am, Firehawke]
The Geometric Supposer: Triangles [4am, Firehawke]
The King's Rule: Mathematics and Discovery [4am, Firehawke]
Word Quest: Binary Search Strategies [4am, Firehawke]
The Puzzler: A Program for Developing Reading Strategies [4am, Firehawke]

-apple2_flop_clcracked: Title change for "Wally's Word Works: The Parts of Speech Game (cleanly cracked)" [Firehawke]

New working software list additions (apple2_flop_orig.xml)
----------------------------------------------------------
Memory Castle [4am, Firehawke]
Blockers and Finders [4am, Firehawke]
FOR Your NEXT Adventure: FOR-NEXT Loops [4am, Firehawke]
Wally's Word Works: The Parts of Speech Game [4am, Firehawke]
Tobbs Learns Algebra: Puzzles and Problem Solving [4am, Firehawke]
Botanical Gardens [4am, Firehawke]
Muppet Math [4am, Firehawke]
Muppet Slate v1.0 [4am, Firehawke]
Muppet Slate (Version 1.0.1) [4am, Firehawke]
Newbery Winners: A Wrinkle in Time [4am, Firehawke]
Newbery Winners: Sounder [4am, Firehawke]
Newbery Winners: Bridge to Terabithia [4am, Firehawke]
The Human Pump [4am, Firehawke]
Muppets on Stage [4am, Firehawke]
Pick the Part [4am, Firehawke]
The Memory Machine [4am, Firehawke]
Playing with Science: Temperature [4am, Firehawke]
Punctuation Put-On: Punctuation Processor [4am, Firehawke]
Safari Search: Problem Solving and Inference [4am, Firehawke]
Simon Says [4am, Firehawke]
Regrouping [4am, Firehawke]
Space Waste Race: Storybooks of the Future [4am, Firehawke]
Solving Equations and Inequalities (Version 2) [4am, Firehawke]
Ten Clues [4am, Firehawke]
Taking Chances [4am, Firehawke]
Trading Post [4am, Firehawke]
The Semantic Calculator [4am, Firehawke]
The Pond [4am, Firehawke]
Computer Foosball [4am, Firehawke]
1-2-3 Sequence Me [4am, Firehawke]
BIG and little: Books, Posters, and Cards for Muppet Slate [4am, Firehawke]
Challenge Math [4am, Firehawke]
Discover: A Science Experiment [4am, Firehawke]
Exploring Science: Temperature [4am, Firehawke]
High Wire Logic [4am, Firehawke]
Hop To It! [4am, Firehawke]
Iggy's Gnees: Discrimination, Attributes and Rules [4am, Firehawke]

Title/metadata corrections for (apple2_flop_clcracked.xml):
-----------------------------------------------------------
Discover: A Science Experiment (cleanly cracked) [Firehawke]
BIG and little: Books, Posters, and Cards for Muppet Slate (cleanly cracked) [Firehawke]
Ultima II (Revision 3) (cleanly cracked) [4am, Firehawke]
Ultima II (Revision 2) (cleanly cracked) [4am, Firehawke]
Ultima II (Revision 1) (cleanly cracked) [4am, Firehawke]
Super Ear Challenger (cleanly cracked) [4am, Firehawke]
Cyborg (Softsmith) (cleanly cracked) [4am, Firehawke]
Kittens, Kids, and a Frog (Version 03.12.86) (cleanly cracked) [4am, Firehawke]
Pythagoras and The Dragon (cleanly cracked) [4am, Firehawke]
Space Rescue (cleanly cracked) [4am, Firehawke]
Locksmith (Version 5.0 Revision G) (cleanly cracked) [4am, Firehawke]
VT-100 Emulator (cleanly cracked) [4am, san inc, Firehawke]
Order Tracking System (Version 1.3a) (cleanly cracked) [4am, san inc, Firehawke]
The New Step by Step: A Computer Course in BASIC (cleanly cracked) [4am, Firehawke]
Writer's Helper (Version 1.5) (cleanly cracked) [4am, Firehawke]
Muppetville (Revision 2) (cleanly cracked) [4am, Firehawke]
Fay: That Math Woman! (cleanly cracked) [4am, Firehawke]
Rebus Writer (cleanly cracked) [4am, Firehawke]
Desktop Zoo (cleanly cracked) [4am, Firehawke]
Gothmog's Lair (cleanly cracked) [4am, Firehawke]
Geography: Our Country and Our World (cleanly cracked) [4am, Firehawke]
Ginn Reading Program (cleanly cracked) [4am, Firehawke]
Math Blaster (Version 08.05.84) (cleanly cracked) [4am, Firehawke]
Playing and Reading Music (cleanly cracked) [4am, Firehawke]

-plugins.data: Reworked the code substantialy. [Vas Crabb]
 * Use the plugin data folder for storing the cache.  The history folder may be read-only or shared with different configurations.
 * Don't create the cache database or surrounding folder if there's nothing to store in it.
 * Actually use prepared queries multiple times rather than always destroying them after a single use.
 * Added proper error checking for most database operations.
 * Improved query performance by avoiding outer joins and table scans.

-bus/nubus: Made the Macintosh Display Cards map the blue channel to white with monochrome monitors.  Also added logging for PLL
 configuration to help debug how CRTC and RAMDAC clocks work in the future. [Vas Crabb]

-bus/nubus: Updated Mac Display Card TODO notes. [Vas Crabb]

-docs: Updated data plugin documentation. [Vas Crabb]

-midzeus.cpp: Corrected year for "The Grid" (both sets). (#9972) [ClawGrip]

-xavix.cpp: Added Play TV Jr. Construction. (#9973) [David Haywood]

New working machine
-------------------
Radica / Takara / SSD Company LTD Play TV Jr. Construction [Sean Riddle, David Haywood, Peter Wilhelmsen, Kamaal Brown]

-jp.cpp: Added notes and fixed manufacturer name for 'Lortium' and 'Pimbal (Pinball 3000)'. (#9971) [ClawGrip]

-gameboy.xml, gbcolor.xml: Added some missing Super Game Boy enhanced tags. (#9967) [0kmg]

-missile.cpp: Improved inputs. (#9966) [eientei95]
 * Added correct factory default DIP switch settings.
 * Removed duplicate inputs from suprmatk.

-Corrected a few common typos in various source files. (#9963) [0kmg]

-a2600_cass.xml: Use lowercase for descriptive text in descriptions. (#9955) [ArcadeShadow]

-pacman.cpp: Cleaned up inputs and added publisher for titanpac. (#9953) [eientei95]
 * Remove DIP switch locations from edge connectors/split-pads in pacman.
 * Added DIP switch locations to mspacman.
 * Remove duplicated inputs from mspacpls and mspachmp.
 * Marked Rack Test as PORT_TOGGLE.
 * Changed fake DIP switches to machine configuration settings.

-ui/selgame.cpp: Avoid assert in std::vector when no items in menu. (#9978) [jflatt]

-bus/nubus: Got rid of CRTC hacks in Macintosh Display Card emulation. [Vas Crabb]
 * Changed name of cards for slot selection to "mdc48" and "mdc824" as they're unrelated to the later 8*24 GC card.
 * Also cleaned up code substantially and got rid of artificial differences between Display Card 4*8 and 8*24.
 * Moved lists of NuBus and SE/30 PDS cards to a common place.
 * Got some class declarations out of headers to reduce recompiles.

-mac.cpp: Changed default video card to Display Card 8*24. [Vas Crabb]

-Fix up includes [Vas Crabb]

New working clones
------------------
Wonder Boy (Tecfri bootleg) [Jorge Silva]

New working clones
------------------
Egg Venture (Release 1) [Brian Troha, The Dumping Union]

-Final Star Force (Japan, set 2) [nnap]

-berserk.cpp: documented the differences between RC28 and RC31 sets [The Cutting Room Floor]

-m72.cpp: corrected labels for Hammering Harry M81 set [Brian Troha]

-model2.cpp: verified ROM EPR numbers for Manx TT Deluxe [Brian Troha]

-supduck.cpp: documented alternate title [Brian Troha]

-zn.cpp: proper labels for v1.10I NBA JAM Extreme [Brian Troha]

-segasm1: fix missing port in games with the comms board. [R. Belmont]

-Throw a fatal error if combination of bgfx video and wayland videodriver has been detected (#9888) [Julian Sikorski]

-Considerable DSP56156 and plygonet.cpp fixes. (#9981) [Ryan Holtz]
 * cpu/dsp56156: Fixed or added support for too many opcodes to list.
 * plygonet.cpp: Added span-drawing support.

-bus/nubus: Tidy up more loose ends with the Macintosh Display Cards. [Vas Crabb]
 * Implemented VRAM size selection.
 * Added readback for most registers that are implemented.
 * Made CRTC calculations more sensible.
 * Added version strings from ROMs to device descriptions.
 * Improved logging and made it more configurable.

-thoop2.cpp: Added PLD files for TH Strikes Back (thoop2). (#9980) [Sergio G]

-mpu4bwb.cpp: Identified more sets identification and set better input defaults. (#9982) [David Haywood]

-gameboy.xml: Added nine more prototypes. (#9979) [0kmg]

New working software list additions (gameboy.xml)
-------------------------------------------------
The Chessmaster (Japan, prototype) [DillyDylan, Gaming Alexandria]
Out of Gas (prototype) [Forest of Illusion]
Pang (prototype) [Forest of Illusion]
Populous (prototype) [Forest of Illusion]
Prince of Persia (Euro, prototype) [DillyDylan, Hidden Palace]
Riddick Bowe Boxing (USA, prototype) [Rezrospect, Forest of Illusion]
Taz-Mania (Europe, prototype) [Forest of Illusion]
Wordtris (V6 prototype) [Forest of Illusion]
Zoop (prototype) [Rezrospect, Forest of Illusion]

-Updated Greek Translation (#9975) [BraiNKilleRGR]

-m79amb.cpp: Improved input lookup table generation, and added DIP switch locations. (#9926) [0kmg]

-y2.cpp: Adjusted spacing in title of higurashi. (#9920) [Michael Sanborn]

-ksys573.cpp: Use dsem2 BIOS for mamboagg like real hardware does. (#9901) [987123879113]

-jpmsru.cpp: Added new sets, and fixed audio. (#9919) [SomeRandomGuyIdk]
 * Fixed audio by setting a precise value for the tone pot, also removed unnecessary amplifier section resistor.
 * Added impulses to coin inputs to stop j_ewnd giving credits every frame.
 * Turned the audio level down a bit.

New machines marked as not working
----------------------------------
Cash Nudger? (SRU) (5p Stake, £2 Jackpot) [SomeRandomGuyIdk]

New clones marked as not working
--------------------------------
Each Way Nudger (JPM) (SRU) (revision 23C, 5p Stake, £1 Jackpot) [SomeRandomGuyIdk]
Each Way Shuffle (bootleg?) (SRU) (10p Stake, £3 Jackpot) [SomeRandomGuyIdk]

-scorpion.cpp: Reviewed timings for Scorpion ZX-256 Yellow PCB, and cleaned up code. (#9750) [holub]

-seta.cpp: Added implementation for thunderl protection. (#9943) [Sergio G]
 * Add implementation of thunderl protection, implemented using a PALCE16V8.
 * Corrected address range for protection write handler.
 * Added recreated PAL image based on analysis.

-Updated translations, cleaned up a little. [Vas Crabb]
 * Updated Ukrainian translation. [Stanley Kid]
 * Updated Czech and Slovak translations. [Milan Galcik]

-bus/nubus: Started identifying JMFB registers required for supporting interlaced modes. [Vas Crabb]

-cps1.cpp: Added Final Fight test mode and Button 3 notes. (#9983) [David Silva]

-srcclean and cleanup in preparation for branching MAME 0.245 [Vas Crabb]

-plygonet.cpp - change sound hookup so that polynetw can boot (and fixed some gfxdecode errors for the roz layer) (#9984)
 [David Haywood]

-plygonet.cpp: Polygonet Warriors goes in-game. (#9987) [Ryan Holtz, Phil Bennett, Hydreigon]
 * More PSAC2 fixes, some K056230 fixes, plus some screen size fixes.

-polygonet.cpp: More fixes. (#9993) [David Haywood, Ryan Holtz]
 * Applied likely ROZ layer clamping behavior. [David Haywood]
 * Reduced quantum from perfect to 600Hz.

-Finalised Ukrainian translations for three messages. [Vas Crabb]

-Fixed regressions in spectrum clones: (#10000) [holub]
 * spec128.cpp: Avoid exception for clones that don't use inherited memory layout.
 * elwro800.cpp: Fixed crash on screen updates.

-vgmplay.xml: Lowercase on a Japanese particle in a description. [Vas Crabb]

-Bump version to 0.245 [Vas Crabb]

-Fixes to Greek Translation [BraiNKilleRGR]
 * Some minor fixes and missed the auto translated "Driver -> System" since in Greek changed the gender and so the article as well.
    (Driver=Male, System=Neutral ). Check the other translations as well in case something similar happened.

 

Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 10 (ou supérieur), il s’agit d’une version compilée par moi même avec GCC 9.3 customisé rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

 

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