Déjà une update pour Mame, voici les nouveautés:

General Improvements

Namco Update [Phil Stroffolino]
Fixes priority in the NB1 games.
POSIRQ support for Namco System 2 games no longer requires game-specific hacks.
Hack for Metal Hawk tile size is no longer needed.
Screen blanking (window) support added for System 2 hardware.
Sprite-tilemap orthogonality for System 2 rendering.

Mametesters bugs:
nebulray066gre (kludge, real behavior not understood)
namcosx36rc2gre (for system2)
finehour053gre
ordyne080u1gre
rthun237b16gre
i960 fix [R.Belmont, Stephan Cecchinel]
Fixed errors in atanr and logepr
Improvements to FD1094 emulation [Charles MacDonald, Nicola Salmoria]
more sets now run (eswatu, fpoint, goldnaxc, cltchitr)
Fixed scroll offset and rain priority in mwarr [Pierpaolo Prazzoli]
Added EEprom support to Steel Force [Pierpaolo Prazzoli]
Misc Fixes [Curt Coder]
* 1943
drivers/1943.c
vidhrdw/1943.c

– Converted to use tilemaps
– Cleaned up driver
– Merged memory maps
– Fixed inputs/dips based on manuals
– Renamed 1943j to « 1943: Midway Kaisen (Japan) »
– Renamed 1943kai to « 1943 Kai: Midway Kaisen (Japan) »

* Gun.Smoke
drivers/gunsmoke.c
vidhrdw/gunsmoke.c

– Converted to use tilemaps
– Cleaned up driver
– Merged memory maps
– Fixed inputs/dips based on manuals
– Removed GUNSMOKE_HACK and fake dips

* Blue Print
drivers/blueprnt.c
vidhrdw/blueprnt.c

– fixed clocks per schematic, sound pitch now higher
– tilemap conversion
– merged memory maps
– fixed inputs/dips per manual
– fixed rom names per schematic
– clean up
– correct 2H/4H clocks

* Night Driver
drivers/nitedrvr.c
machine/nitedrvr.c
vidhrdw/nitedrvr.c

– removed gear/track display hack
– merged memory map
– fixed clock per schematic
– added early revision roms info
– fixed rom names per schematic
– clean up

* 1942
drivers/1942.c
vidhrdw/1942.c

– merged memory maps
– fixed inputs/dips per manual
Confirmed Libble Rabble Custom IO chip numbers [Shaun Stephenson]
jalmah.c improvements [Angelo Salese]
Further improved the first version protection.Now you can boot in
urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU
code) and wrong tilemap positioning(these games uses the RANGE
register,which needs further investigation).

New Games supported or promoted from GAME_NOT_WORKING status:

Twin Brats [Pierpaolo Prazzoli]
incorrect sound banking
B.C. Story [David Haywood]
Clutch Hitter [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, some gfx problems
D. D. Crew [Charles MacDonald, Nicola Salmoria, David Haywood]
incomplete sound emulation, still some serious gfx problems in places
Ping Pong Masters ’93 [David Haywood]
sound not yet emulated

New Clones supported or promoted from GAME_NOT_WORKING status:

Flash Point (Japan, Original) [Charles MacDonald, Nicola Salmoria]
Senkyu (set 2) [Fabrice Arzeno]

New Non-Working games / clones supported

several system18 sets

Site Officiel

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