Bon ca fait 1h qu’on a l’info mais on a la flemme de newser faut croire alors je m’y colle à moins que qq1 soit en train de la détailler en ce moment même ^^ (update: bon ba je m’y suis collé tout court ^_^)


General Improvements

Fixed sound in Desert Breaker with new roms [Aaron Giles, Gerald, Thierry]

Fixed dip-switches to nmk16 driver [Brian Troha]

New Discrete Sound Functionality [Derrick Renaud, Frank Palazzolo]
DISCRETE_OP_AMP_FILTER – properly emulated DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter. Used by many games.
* atafifb, abaseb – Re-wrote to use component value only code and use new filter.

Fixed crash in i8x41 cpu core reading uninitialized internal RAM [Juergen Buchmueller]

Super Qix driver update [Nicola Salmoria]
– manually repaired the ROM code and added support for the I8751 MCU,
so the two original sets work.
– swapped sqix and sqixa, because the the former was dumped from a bootleg board
(though there’s no reason to believe the ROMs were modified, so I didn’t mark it as bootleg)
– merged with pbillian
– fixed pbillian/hotsmash sample playback
– fixed pbillian MCU simulation and inputs
– improved hotsmash MCU simulation, the game is playable now though still incomplete.

Bubble Bobble driver update [Nicola Salmoria]
– removed the 68705 CPU emulation, since that’s not what the original used
– simulated the 68701 MCU
– enemy movement should now be correct (bublbobl36rc2yel)
– fixed clock item behaviour. Now enemies start moving again after 10 seconds (bublbobl36b3yel)
– supported coin lockout
– emulated the boblbobl protection device, getting rid of the ROM patches.
– adjusted PSG volume in tokio (tokiob067gre)

Fixed gaplus driver to use its samples [Brian Troha]

Fixes the undocumented bit test opcodes in hd6309 cpu core [Nathan Woods]

Some i386 cpu core fixes [Nathan Woods]
– Fixed algorithm for identifying 32-bit segments
– Near branches now won’t force a segment reload
– Implemented RET imm16 under 16-bit mode
– Fixed SBB instruction (the borrow was deducted from the second operand, not the result)
– Fixed LDS, LSS, LES, LFS, LGS under 32-bit mode
– Partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions

Some C89 compilers fixes [Lawrence Gold]

Renamed arcadia machine/vidhrdw/include files from arcadia.* to amiga.* [Nathan Woods]

Fixed Vs. Stroke & Match Golf name [chaneman]

Fixed oisipuzl inputs [Pierpaolo Prazzoli]

Fixed Rainbow Islands visible area [Nicola Salmoria]

ST-V fixes [Angelo Salese]
– Fixed various DMA bugs, including a missing save/update mode in indirect mode and
added a default add value for the A-Bus transfer, to avoid strange uploads.
– Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP),
improved the « illegal » DMA operations and started to work out with the games headers.

Fixed a disassembler bug with the Nec cpu core [Angelo Salese]

Fixed player 2 and 3 inputs in xenophob [Hans Andersson]

Fixed sound banking in taito_f3 driver [Nicola Salmoria]

Fixed memory leaking and added a check in debug builds [Nicola Salmoria]

Hyperstone cpu core fixes
– Added and fixed the timer and removed the hack [Pierpaolo Prazzoli]
– Fixed delayed branching for delay instructions longer than 2 bytes [Tomasz Slanina]

Fixed colors and Cocktail support in Enigma 2 [chaneman, Pierpaolo Prazzoli]

Added SE3208 cpu core emulation [ElSemi]

Fixed model1 driver compiling problem with OpenVMS [Robert Alan Byer]

Fixed itech32 driver crash on AMD64 cpus [R. Belmont]

Fixed namco54 sound driver compiling in VisualC++ [Kenneth Miller]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

– Evolution Soccer [ElSemi]
– Kabuki-Z (Japan) [Pierpaolo Prazzoli]
– Karaoke Quiz Intro Don Don [Angelo Salese]
– Riot (Japan) [Pierpaolo Prazzoli]
– Super Qix (set 1 & 2) [Nicola Salmoria]
– The Crystal of Kings [ElSemi]
– Virtual Mahjong [Angelo Salese]


– Astro Battle [HIGHWAYMAN, Pierpaolo Prazzoli]
– Astro Fire [Pierpaolo Prazzoli]
– Bay Route (Japan, FD1094 317-0115) [Chris Hardy]
– Cotton (US, FD1094 317-0180) [Gerald]
– Great Gurianos (Japan?) [Nicola Salmoria]
– Rad Mobile (World) [Chris Hardy]
– Ultimate Mortal Kombat 3 (rev 1.0) [Brian Troha]

New Non-Working

– Arrow Flash (Mega-Tech) [Gerald, Thierry]
– Buccaneers [Tomasz Slanina]
missing one program rom

Télécharger MAME(Arcade) [Debug] v0.161 (19,7 Mo)

Télécharger MAMEUI32 v0.206 (58,0 Mo)

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