Encore une nouvelle version de Mame:

– Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]
– Fixed a problem in palette_get_color() causing an incorrect value to be returned
in some specific cases [Nicola Salmoria]
– Fixed kaneko16.c which was broken in u4 [Sebastien Volpe]
– Debugger enhancements [Nathan Woods]
src/debug/debugcmd.c:
src/debug/debugcpu.c:
src/debug/debugcpu.h:
src/debug/debughlp.c:
src/debug/debugvw.c:
– Adds a ‘source’ command, that reads in a set of debugger commands
similar to the UNIX shell command of the same name
– Added a debug_trace_printf() call, for use during debugging to
emit text into a trace file
– Petty compiler warning fixes
– Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]
– Memory System update with improved mirroring support [Aaron Giles]
– Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]
– Sega update [Aaron Giles]

segas16a:
* added proper mirroring for the memory map (needs my memory update)
* fixed sense of Time Scanner cocktail DIP
* fixed SDI

– segas16b:
* fixed sense of Time Scanner cocktail DIP
* fixed SDI

– machine/segaic16:
* added support for 3 multiply chips and 3 divide chips
* fixed timer/compare chip implementation to match real PCB

– vidhrdw/segaic16:
* added tilemap flipping support
* added sprite flipping support for 16A and 16B sprites

– Changed outrun and outruna to use a better set of GFX roms [David Haywood]
– Fixed some NeoGeo G FX bugs [A nonymous]
– Fixed some vasara2 dipswitch text [Mamesick]
– Fixed popeye crash + water colour [Nicola Salmoria]
– Fixed vs. Wrecking Crew colours [Roberto Gandola]
– Improved workaround for hang bug in tnzs [Nicola Salmoria]
– Improvements to PPC core / Model 3 driver [Ville Linde]
some step 2.0 games now show something

– MC68HC11 CPU core [Ville Linde]

– Lethal Enforcers update [R.Belmont]
Fixes/resolves:
– Both versions now boot and run
– Tilemaps and sprites display
– Sound now works
– Memory maps unified
– All digital inputs added (including DIPs)

Still to do:
– Colors
– Gun inputs
– Tilemap enable/disable
– Priorities
– K054000 protection chip hookup

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
– Dacholer [Pierpaolo Prazzoli]
– Kick Boy [Pierpaolo Prazzoli]
both are missing proms (causes bad colours) and lack sound

clones

– Clash Road (Status License) [Steve Rice, Pierpaolo Prazzoli]
– Golden Axe RODA (Japan) [Tormod Tjaberg]
РThunder Cross (World?) [Andreas Thors̩n]
РPushMan (Korea) [Andreas Thors̩n]

New games marked as GAME_NOT_WORKING

– Tarzan (IGS)
no work been done on it, might be gambling

– Magical Tetris Challenge
– Eleven Beat
these are n64 based, skeleton driver only with board layouts, maybe
more useful to n64 emulator authors.

– See See Find Out [Tomasz Slanina]
mostly ok, but sometimes pauses

[11H52] Reste à attendre que Gridle rebuild de tout.
[17H45] Gridle est enfin réveillé, les builds sont out !

Télécharger MAME(Arcade) [Debug] v0.161 (19.7 Mo)


Télécharger MAMEUI32 v0.264 (54.8 Mo)

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