Le mame nouveau est arrivé, voici les changements:

0.92
—-

This release comes prior to some major changes to the sound system from Aaron.
Once Aaron has submitted his sound system changes 0.93 will be released to
allow for easy testing of them.

—-

Fixed most of the remaining issues with Taito F3 sound [Nicola Salmoria]
Sound in Ring Rage and Riding Fight still doesn’t work
Quiz Theater has a bad sound rom
Bust-A-Move Again (US) sound roms need checking again real (non
-conversion) cart.

Improvements in the Microprose 3D driver [Philip J Bennett]
games not playable, but still a big improvement over the skeleton
driver

Improvements to MACs driver [Tomasz Slanina]
now using ST0016 Video, however emulation is still incomplete so
it doesn’t do much more yet

Improvements to Hyperstone based drivers [Tomasz Slanina]

Added missing PROMs to many drivers [HIGHWAYMAN]

Fixed Vs. Goonies Dips [chaneman]

Lethal Enforcers Improvements [R.Belmont]
Fixes:
– Tilemap colors
– Guns hooked up and aligned properly
– Tilemap and sprite layers aligned with the guns
– Various other cleanups – added a sprite ROM that was missing previously

To do:
– Figure out the correct sprite decode
– Sprite/tilemap priorities
– « Reload » indicator is funky, probably needs tilemap
flip bits.
– Fix K056832 external linescroll RAM support (used
for high scores, parallax in scrolling stages)

Misc Changes [Nathan Woods]
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816op.h:
src/cpu/g65816/g65816cm.h:
– Added a hook that allows a driver to install a custom read handler
for reading interrupt vectors (the 65816 has a signal that is asserted
when reading a vector and certain hardware needs to reroute the read)

src/memory.c:
src/memory.h:
– Created a memory_get_op_ptr() call. This call is equivalent to
memory_get_read_ptr() in ADDRESS_SPACE_PROGRAM with the exception that it is
aware of the opbase handler.

src/debug/debugcmd.c:
src/debug/debugvw.c:
– Modified debugger to use memory_get_op_ptr() to determine if opcode
memory is unmapped.

Misc compiler fixes [Lawrence Gold]

Taito SJ update [Nicola Salmoria]
– added sound CPU -> main CPU communication (fixes Tin Star hangs without
need for a kludge, and makes tunes between levels correctly play until the
end)
– added memory map derived from schematics
– added DAC volume control (I hear little difference, even if it’s used).
– coin lockout (important otherwise games could accept more than 9 coins)

Correct Hyperstone Iram mirroring [Pierpaolo Prazzoli]

Added real noise generator to TMS5110 [Jarek Burczynski]

Workaround for Dipswitch problem in Mr Do’s Castle [Nicola Salmoria]

Fixed bug in M37710 cpu core [R.Belmont]

More Sega improvements, including lots of set renaming and cleaning up of drivers
by removing unused code [Aaron Giles]

Updated some mahjong drivers to use the new standard inputs [James Wallace]
note, there was a further submission, this will need resyncing and
resubmitting

PSX based driver improvments [smf]
– new board notes from Guru
– removed 8.3 restrictions on namco system 11 rom names
– improved root counter emulation
– improved dma acknowledge emulation
– changes visible area immediately instead of during video update

hooked up sound cpu in fitfight.c [Tomasz Slanina]

Misc compiler fixes for VC [Bryan McPhail]

Sound in Minesweeper driver [Frank Palazzolo]

… and probably a whole bunch of other bits and pieces I’ve forgotten to mention
(the WIP updates might give a better overview)

Anything that is missing will probably need resubmitting after Aaron’s changes.

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
———————————————————————-

Golden Tee 3D Golf [Brian Troha, Aaron Giles]
Golden Tee 97 [Brian Troha, Aaron Giles]
Golden Tee 98 [Brian Troha, Aaron Giles]
Golden Tee 99 [Brian Troha, Aaron Giles]
Golden Tee 2k [Brian Troha, Aaron Giles]
Golden Tee Classic [Brian Troha, Aaron Giles]
World Class Bowling Deluxe [Brian Troha, Aaron Giles]

Land Breaker [Tomasz Slanina]

Point Blank II [smf]

Updated some NeoGeo sets to match Kawaks support (not tested) [Kawaks]

Super Trio [David Haywood]

Join ’em [Pierpaolo Prazzoli]

Rack + Roll [Pierpaolo Prazzoli, siftware]

Bronx (Cycle Shooting bootleg) [Tomasz Slanina]

clones
——

Lightning Fighters (World) [Gerald]
Wall Crash (alt encryption) [Pierpaolo Prazzoli]
Egg Venture (ver 7) [Brian Troha]
Colt (NY Captor bootleg) [Tomasz Slanina]
Minesweeper (4 player) [Frank Palazzolo]
Puckman (Falcom bootleg) [smf]

New games marked as GAME_NOT_WORKING
————————————

Wild Arrow [Tomasz Slanina]
seems to be some kind of gambling machine anyway

Ping Pong King [Tomasz Slanina]
missing MCU simulation etc.

Gunpey [Tomasz Slanina]
skeleton driver, does nothing useful yet

Dambusters [Tomasz Slanina]
skeleton driver, does nothing useful yet

Championship Bowling [Pierpaolo Prazzoli]
sprite glitches, no controls

Trivia Challenge [Pierpaolo Prazzoli]
missing question roms

Space Guerilla [Jarek Burczynski, Tomasz Slanina]
graphical problems, no sound

Laser Base / Future Flash [Tomasz Slanina]
unemulated protection

Kyuukyoku no Othello [Tomasz Slanina]
incomplete video emulation

Petites Infos EF:

Entre 0.91 et 0.92 on notera l’ajout des jeux suivants:

– The King of Fighters ’97 Plus (bootleg)
– The King of Fighters 2001 (set 1)
– The King of Fighters 2001 (set 2)
– The King of Fighters 2002
– Metal Slug 4
– Metal Slug 4 Plus (bootleg)
– Rage of the Dragons
– Matrimelee
– Jockey Grand Prix
– V-Liner (set 1)
– V-Liner (set 2)

Tout est conforme à Kawaks sauf MS4PLUS.

Egalement de nouveaux noms pour plusieurs roms de jeux Cps2. Ainsi plusieurs roms graphiques et samples sonores se retrouvent affublé d’un « m » à la fin de leurs noms de fichiers -_-

Télécharger MAME(Arcade) [Debug] v0.161 (19.7 Mo)


Télécharger MAMEUI32 v0.264 (54.8 Mo)

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