0.71u2 General Source Changes ---------------------- Some progress on MegaTech emulation [David Haywood] menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72 src/drivers/segasyse.c src/vidhrdw/segasyse.c src/drivers/segac2.c src/vidhrdw/segac2.c src/includes/segac2.h Fixes to some NeoGeo sets [Razoola] 98e -> 98, -98a 99 <-> 99a src/drivers/neogeo.c Fixed Sound Chips in lsasquad [Jarek Burczynski] src/drivers/lsasquad.c Fixed Loading of Landmaker (prototype) [David Haywood] src/drivers/taito_f3.c Converted Some Drivers to Tilemaps [Curt Coder] src/drivers/bogeyman.c src/vidhrdw/bogeyman.c src/drivers/funkybee.c src/vidhrdw/funkybee.c + more Cleaned Up some Konami GX rom loading [R.Belmont] src/drivers/konamigx.c Various Changes [Nathan Woods] src/cpu/jaguar/jaguar.c src/includes/jaguar.h src/vidhrdw/jaguar.c src/vidhrdw/jagobj.c - Adds save state support to Cojag - Disables certain error logging and speedup hacks under MESS - get_jaguar_memory() now based on memory_get_read_ptr() - Jaguar blitter won't crash if it is instructed to blit to a weird address src/windows/winmain.c - Moved helpfile name into a constant src/mame.c - Minor tweaks in #ifdef MESS, and #ifndef MESS'ed a consistency check inapprpriate for MESS src/inptport.c src/inptport.h - Added very small hooks for MESS src/input.c - Changed seq_name() so that instead of saying " or n/a", it will say "" Cpu Interrupt Improvements fixing the Exidy 440 games (Chiller etc.), Ultimate Tennnis, and the Seibu Sound System [Aaron Giles] src/cpuint.c src/sndhrdw/seibu.c Fixed Reset in robokid when time runs out (robokid37b15red) [Tomasz Slanina] src/drivers/omegaf.c Stopped Nova2001 from resetting when a coin is inserted [Tomasz Slanina] if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone src/drivers/nova2001.c Some Dipswitch Fixes [Iņigo Luja] src/drivers/rohga.c src/drivers/deadang.c Changed way Snapshot code works [Nathan Woods] Huge Improvements in Prop Cycle (Namco System 22) [Phil Stroffolino] Changes include: - pulled out matrix3d to its own module - near plane clipping - perspective correct textures - preliminary lighting (all or nothing) - gamma correction - preliminary fader support - per polygon and per object depth bias - sprite-polygon priority - two-sided polygon flag - tile flip attributes - tilemap color bank - improved steering responsiveness - camera zoom and pan feature - fixes to display list parsing - corrected rotation mappings for System22/21 src/drivers/namcos22.c src/vidhrdw/namcos22.c src/includes/namcos22.h src/vidhrdw/namcos21.c src/vidhrdw/namcos3d.c src/includes/namcos3d.h src/vidhrdw/matrix3d.c src/vidhrdw/matrix3d.h Stopped Sprites being hidden by track in fourtrax [Phil Stroffolino] src/vidhrdw/namcos2.c Fixed CPS2 raster effect (xmvsf069agre) [ShiRiRu] src/drivers/cps2.c src/vidhrdw/cps1.c Added Missing Resources src/info.c New games supported: -------------------- Xor World (prototype) [Manuel Abadia] src/drivers/xorworld.c src/vidhrdw/xorworld.c src/sound/saa1099.c src/sound/saa1099.h Big Event Golf [Tomasz Slanina, Jarek Burczynski] src/drivers/bigevglf.c src/vidhrdw/bigevglf.c src/machine/bigevglf.c Strike Bowling [Tomasz Slanina, Jarek Burczynski] lacks analog sounds, in progress src/drivers/sbowling.c Super Speed Race Junior [Tomasz Slanina] bad colours due to missing proms src/drivers/ssrj.c src/vidhrdw/ssrj.c Great Guns [Jarek Burczynski] graphics leave trails src/drivers/mazerbla.c Taisen Hot Gimmick 3 Digital Surfing [David Haywood] src/drivers/psikyo4.c Actraiser (Nintendo Super System) [MESS, Pierpaolo Prazzoli, David Haywood] just to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as testdrivers src/drivers/nss.c src/vidhrdw/snes.c src/machine/snes.c src/sndhrdw/snes.c src/includes/snes.h Genix [David Haywood] missing gfx / sound roms, might work with them src/drivers/pirates.c New clones supported -------------------- Cowbows of Moo Mesa (bootleg) [R.Belmont] no sprites yet src/drivers/moo.c Cue Brick (Japan Ver. D) [R.Belmont] I suspect its not Japan src/drivers/tmnt.c src/vidhrdw/tmnt.c Pest Place (Mario Bros bootleg) [Pierpaolo Prazzoli] bad colours, some bad gfx etc. src/drivers/dkong.c src/vidhrdw/dkong.c Area 51 / Maximum Force Duo (R3000) [Brian A Troha] speed hack needs doing src/drivers/cojag.c New TESTDRIVERS in source ------------------------- Little Casino [Pierpaolo Prazzoli, David Haywood] inputs, video etc. needs finishing src/drivers/ltcasino.c Super Draw Poker [Pierpaolo Prazzoli] needs inputs finishing, need to work out if its a gambling game, if so it will be removed src/drivers/supdrapo.c