Jum52 Platform Independant
~~~~~~~~~~~~~~~~~~~~~~~~~~

Code changes file.

17 Mar 2001
	Added very basic load/save state (saved as "state").
	F9 to save
	F10 to load
	Added "PAUSE" to msdos.c (key P)

7 Jan 2002
	Added crc32.c to calculate crc32 of images for identification
	Reimplemented title screen skip using tilde (~) button


6 May 2002
    MAJOR UPDATE to incorporate improvements (version 0.6 level):
    - Working speed throttle (not perfect).
    - Implemented TRIG0 latch in GTIAread(TRIG0) 
    - Implemented "shift key (top side button) pressed" in POKEYread(SKSTAT)
            * Beamrider and Dig Dug control fixed *
    - Implemented KBCODE quirk (bit 5 fluctuates) - Thanks Dan!
            * Star Trek now starts *
    - Fixed mode 2 text (was inverting when it should'nt have).
    - Implemented mode 3
    - Fixes to CPU opcodes - * Wizard of Wor * now works.

8 May 2002
    MAJOR UPDATE part 2
    - Consolidated rendering code for similar ANTIC modes.
    - Implemented collision buffer for hardware collision detection.
    - Incorporated improvements/fixes to PF and PM rendering code.
            * Kaboom!, Frogger, HERO, etc now better *
    - Incorporated improvements to other code.

10 Dec 2002
    Update to version 0.7 (first PS2 version)
    - alt. colour bit in ANTIC mode 4/5
    - some little fixes

12 April 2003 (v0.8)
	Improved cycle counting (ANTIC DMA stolen cycles)
	Use 136 cycles per line for both NTSC and PAL (6502.c)
	Changed keys. (See readme.txt)
	Fixed collision detection (KABOOM! and H.E.R.O.)	


    

    



