Questo plug-in  stato scaricato da http://games.eden.it/tipope.
Su T.I.P.o.P.E. troverai tutte le novit, i files, le FAQ, nell'ambito dell'emulazione
Playstation.
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cdrDiskImage
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Author: |Zink88|
Email:  zink88@angelfire.com
Web:    http://www.angelfire.com/ab/zink88/


Description:
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This PSEmu plugin allows you to run playstation disk images, straight off your hardrive or
any other device. It is meant as a replacement to Duddie's ageing (to put it nicely :-)
cdrDAO driver.

Features:
---------
- Supports CUE/BIN file formats (Created by programs like CDRWIN)
- Extended ISO file format support soon!
- Can load a BIN file even when missing the associated CUE file
- Supports multiple tracks (except when missing .CUE file)
- User configurable block buffer. Helps with programs that load the same sectors
  frequently (ie. Spyro the dragon)
- User configurable read ahead buffer. Helps speed when playing images off slow
  sequential devices (ie. Tape drives :-)
- User configurable default image directory.
- Much faster/compatible than cdrDAO.
- Much better parsing of CUE files than cdrDAO (BIN paths with spaces, Track indexes, etc)
- If a BIN path found in a CUE file is wrong, it will also look in same directory
  as the CUE file (no more CUE editing)
- Works with PSEmu 1.0.20 :-)

Installation:
-------------
1) Unzip the file into the "plugin" directory
2) Start PSEmu, click "Configure", and change the "CD-ROM" Plugin
   to "|Zink88|'s Disk Image Driver"
3) Configure the plugin
4) Restart PSEmu when asked to
5) Click "Run CD", and when the file requester appears, select the
   image file you want to run.

Notes
-----
- Only run a BIN file when you don't have a CUE file for it!
- If you dumped the image yourself, and you get then error:
  "Bad CUE file format", then PLEASE email me the CUE file
  and tell me what program you used to dump the image with,
  as I'm trying to make this driver as compatible as possible
  (I only have used CDRWIN)

Version History:
----------------
0.9 (1/5/1999)
  - Fixed evil read ahead bug, so it's re-enabled it this version
  - Fixed block buffer overrun confict
  - Optimized buffer lookup algorithm
  - Raised buffer limit to 100 blocks (up to 230Kb)
  - Now supports older style CUE files (Reported by Pete Bernert)
  - CUE file parsing now case insensitive

0.8 (1/3/1999)
  - First public release
  - Just found a weird bug in read ahead buffer code. Disabled it till I can fix it!
  - PLEASE TEST THIS AND GIVE ME FEEDBACK. I only have a couple games to test it on
  - I'm also interested in hearing about any ideas for future versions!
