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				|| PJ64 - GPU Plugins Readme ||
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Note : Please notice that this readme has been copied from the main readme, coming with PJ64 ! You can accesss
the PJ64 homepage at http://www.pj64.net or at http://pj64.emulation64.com if the other URL isn't working.

Full credit for this readme goes to Zilmar / Jabo - we just copied it here so in case you download this plugin
for any other emulator, you won't mail anyone who doesn't bother although the fix is already described here.


Direct3D and OpenGL:
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Texture type: 32-bit textures are are only used if the texture being downloaded requires that depth of precision. If 
this option is OFF some form of a 16-bit texture will be used which reduces quality. This option should generally be 
enabled unless your video card does not support 32-bit textures, or has severe performance penalties for using them. 
(NOTE: once a texture is downloaded toggling this option has no effect, make sure it is set properly before opening 
a game)

Before resizing the window or changing devices, it is recommended you pause emulation, while you don't have to always, 
it's just good practice so you don't crash anything.

OpenGL Only:
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The OpenGL plugin isn't complete, it's provided for demonstration purposes, and OpenGL runs some games a little better 
(parts of WaveRace for example). Generally it requires an nVidia card, TNT or higher, but reports indicate some ATI 
cards have the nVidia extension implemented.

Direct3D Plugin Only:
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Transforms: The difference to the user between the pipelines really is hard to tell, since there isn't much, no matter 
what lighting is done internally, but transforms can be done either way, the internal one tends is highly optimized for 
SSE and a little for 3DNow!. It's also important to mention the internal one works best on cards with hardware clipping.

FOG NOTE: Make sure fog table emulation is enabled! if you own an NVIDIA card, you can do so in the NVIDIA display driver 
properties.

Validate Blending: this option is the best choice for people experiencing problems with blending, it will not fix 
problems. What it will do is manipulate what the requested modes until your video card accepts it, this may hegenerally 
this helps a great deal, but it's possible it may hurt things as well.

Frame Buffer Option - this setting is for advanced users only, it may fix graphical glitches in some games (Zelda64, 
Banjo-Kazooie, and Mario Kart) but is best left on None so you don't loose lots of performance. This option is provided 
for debugging purposes mostly.