
SNEShout OiHnWťѰB

                                    Copyright(C) Ryo Ohkubo, 1998, 1999, 2000.


SNEShout Ver3.1 OQSnes9x(Ver1.29)lX¦@~B
P©ҦMSnes9x}oHB

/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2000 Gary Henderson (gary@daniver.demon.co.uk) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (Ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */

t~q3.1_ϥKreed2xSaIӧ@eBz

/*---------------------------------------------------------------------*
 * The following (piece of) code, (part of) the 2xSaI engine,          *
 * copyright (c) 1999 by Derek Liauw Kie Fa.                           *
 * Non-Commercial use of the engine is allowed and is encouraged,      *
 * provided that appropriate credit be given and that this copyright   *
 * notice will not be removed under any circumstance.                  *
 * You may freely modify this code, but I request                      *
 * that any improvements to the engine be submitted to me, so          *
 * that I can implement these improvements in newer versions of        *
 * the engine.                                                         *
 * If you need more information, have any comments or suggestions,     *
 * you can e-mail me. My e-mail: derek-liauw@usa.net.                  *
 *---------------------------------------------------------------------*/


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<Sx>
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<tλݨD>
OS: Windows95{DirectX5.0 HW
    
CPU: Pentium 100MHz HW(ĳ200MHzHW)

O: 16MB HW(ĳ32MB)


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ɮ׸YAƧSNEShout.exeYi


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RƧYi

pGn㪺Шϥεns边

"HKEY_CURRENT_USER\Software\SNEShout" HUR

pGzϥnѪܽЭץ
"HKEY_LOCAL_MACHINE\Software\IBM\VoiceType\Engine\Directories\DataPath"
uSNEShout|RYi


<sw]>

  ESC       : CȮɰ,A@i_C
  TAB       : iΨӧܹCt
  Alt+Enter : Mù
  F11       : NC֦sSPC
  F12       : NCesBMP
  0 - 9     : ܹCYɰOѽd
  F1 - F10  : ŪCA
  Shift+F1 - Shift+F10 : xsCA

@  CӹCiH99ӦsɦpU5AShift+F3ܦsb53ӰO.
    100ӰOѨOƥΪ,L|eQл\LhOѳƥ_
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@@
  Ctrl+(F1-F5) / Ctrl+(F6-F10) :
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  @|²檺Ҥlӻ,UCtrl+F6|xsACA,UCtrl+F7hxsBCA,UzunCtrl+F1NiHACsX,UCtrl+F2iHBCsXӦӤݭnJROM


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<ϥΤk>

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<L>

*nѥ\઺ϥΤkаѾ\ "Voice_JPN.txt"

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pGD]wҦȳtױNB@ӫܺCA.~pGCPUMܥdO,nϥεe\ñ˨ϥWindow(1 X 1)ҦMù
e\Цb"ܿﶵ"DXABz覡iaWֳt

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@@*ϥ320 X 240Hù
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ϥΥHWo˪]wtӷ|ܧ֤

Enwľ]Ӥpi|nIܺC,]|onao]OņACPUįӰ]w

* nLkbҦUH8bit(256)ҦUӦbmҦU(24bit 32bit),Ct׷|@ʪC, oO]mOb16bit(15bit)Up⪺,ҥHHHaഫmøs. pGAnHҦӰ檺, ڱjPĳШϥΰm(16bit)Ҧ(bùU, m|۰ʽվ㦨16bit)

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*<QnnWvզ 44.1KHz>
  <Lk]wn(LiH)>
QnDoǱK޽ШڪݬQ&A

*oӳnOb1998~׾Ǯլ餤,UթҥΪgLקӨӪ


@ۧ@vMLƶ


oӳnäOFnUHϵۧ@vkҰ

pG]ϥΥnӹzqtγyl`@̱Ntd

@̤ѥ޳NW䴩wz^BugMLk檺D(ЧSNEShout
Ƨ̦۰ʲͪO"log.txt"@ֱH)

򥻤Wڪɶäh,ҥHδڷ|惡n鰵i@Bs

SNEShoutx
http://www.vector.co.jp/authors/VA016823/

E-Mail: r-ohkubo@ijk.com (Ryo Ohkubo)

